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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Fighter · Level 1 · Acolyte

Aurelia Malice

Aurelia is poised, intensely observant, and unnervingly courteous.
AC14
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 11 · 30 ft.
AlignmentLawful EvilGenderFemaleAge128 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Languages

Common,
Elvish,
Undercommon

Features

8 features

Bonus action

  • Second WindLevel 1

    When Bonus action

    Aurelia recovers 1d10 + 1 hit points as a bonus action. She must finish a short or long rest before using this move again.

Always on

  • Fighting Style: DuelingLevel 1

    Aurelia has adopted the Dueling fighting style. While wielding a melee weapon in one hand and no other weapons, she gains a +2 bonus to damage rolls with that weapon.

  • Superior DarkvisionDrowAurelia can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • Fey AncestryDrowAurelia has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • Drow MagicDrowAurelia knows the dancing lights cantrip. At 3rd level, she can cast faerie fire once per long rest. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • Sunlight SensitivityDrowAurelia has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target of her attack, or whatever she is trying to perceive is in direct sunlight.
  • Keen Spider AffinityDrowAurelia's relationships with spiders are a roleplaying element and do not grant additional mechanical benefits beyond her drow traits and class features.
  • Shelter of the FaithfulAcolyte

    Aurelia can usually find shelter, food, and basic aid from temples, shrines, and other religious communities devoted to Lolth or compatible dark elven traditions. Her religious reputation grants her access to cult networks, though those who oppose Lolth may fear or despise her.

Spells

1 spell

Spellcasting. Aurelia Malice casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will):

Gear

10 items

Weapons

  • Scimitar
    A finely balanced curved blade with a single-edged design favored by Aurelia's samurai-inspired fighting style.
  • Scimitar
    A second scimitar, worn across the back and reserved for ceremonies, intimidation, or fighting with both hands.

Armor

  • Leather armor
    Flexible black leather armor concealed beneath layered robes and lacquered shoulder plates.

Gear

  • Dungeoneer's pack
    A small pack containing essentials for underground travel, including rope, tinder, rations, and other adventuring supplies.
  • Holy symbol of Lolth
    A spider-shaped holy symbol of Lolth fashioned from dark silver.
  • Prayer book
    A devotional volume containing invocations, judgments, and genealogies of the Spider Queen's faithful.
  • 5×
    Incense
    A bundle of incense sticks used during private interrogations and ritual prayers.
  • Vestments
    Ceremonial religious garments worn during formal observances.
  • Common clothes
    Ordinary dark clothing for travel and field investigations.

Purse

  • 15×
    Gold pieces
    Aurelia's remaining personal funds after outfitting herself for her investigation.

Appearance

Aurelia is a statuesque drow woman with obsidian skin, long white hair braided with silver spider charms, and vivid violet eyes. Her lightly armored black robes are cut in the style of a surface-world samurai's yoroi, with lacquered plates hidden beneath layered silk and leather. A curved scimitar hangs at her left hip, while a second identical blade rests across her back. Her holy symbol of Lolth is worn openly at her throat, and several tiny spiders frequently crawl across her sleeves and shoulders.

Mannerisms

Aurelia speaks softly and precisely, even while issuing threats. She pauses before answering questions as if testing the tension of an invisible web, and she bows slightly whenever she draws her blade. During conversations, she watches hands rather than faces.

Personality

Aurelia is poised, intensely observant, and unnervingly courteous. She treats every conversation as an interrogation disguised as etiquette. She has a genuine appreciation for beauty, ritual, and disciplined craftsmanship, but her admiration always carries the threat of ownership. She is especially patient with spiders and especially suspicious of anyone who dislikes them.

Ideals

Order. Every creature has a place in Lolth's web, and those who refuse their assigned place must be cut away before their rebellion spreads.

Bonds

House Malice gave me purpose, status, and a place in the web. I will destroy anyone who threatens it, even if the traitor wears my own face.

Flaws

I mistake doubt for treason and mercy for weakness. When evidence contradicts my faith, I become more certain, not less, that someone has tampered with the truth.

Quirks

Names individual spiders and consults them aloud before making important decisions.
Keeps a written record of every suspicious pause, glance, and contradiction she witnesses.
Practices silent blade-drawing movements whenever she is forced to wait.
Leaves a single spider-shaped mark in dust near the belongings of anyone she suspects.

Background

Aurelia Malice was born beneath the webbed towers of Menzoberranzan, a lesser daughter of a noble house that survived by being useful, observant, and utterly without mercy. From infancy she was presented to Lolth's priestesses, and every lesson in etiquette, combat, and politics became another lesson in suspicion. Aurelia learned to read a noble's hesitation as easily as a spider reads a tremor in its web. By adolescence, she had become an informal investigator for House Malice, exposing servants who carried forbidden messages, rivals who concealed blasphemous relics, and cousins whose prayers lacked sufficient conviction. During an investigation into a smuggling ring connected to the surface, Aurelia discovered accounts of samurai, disciplined warriors who treated ritual, loyalty, and the drawn blade as one sacred act. She found the style strangely compelling. She adapted it into a drow interpretation, combining layered robes with hidden armor, ceremonial movements, and a curved blade used to make judgment swift and beautiful. Her devotion deepened when a colony of spiders began following her through the tunnels. Aurelia interpreted their presence as Lolth's personal endorsement. She now travels as an inquisitor and agent of House Malice, hunting dissent wherever it hides, convinced that every secret eventually catches itself in the Queen of Spiders' web.

“From infancy she was presented to Lolth's priestesses, and every lesson in etiquette, combat, and politics became another lesson in suspicion.”
From their backstory
Background
Acolyte

Connections

Species

Drow

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