Freddy
Freddy
Sheet
AC 13 · HP 28 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Bardic InspirationLevel 1
You can inspire others through stirring words or music. Use a bonus action to give one creature a d8 within 60ft to add to one ability check, attack roll, or saving throw.
Always on
- Jack of All TradesLevel 2
Add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
- Song of RestLevel 2
If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice during a short rest, each of those creatures regains an extra 1d6 hit points.
- Bard College: LoreLevel 3
Bonus Proficiencies (Nature, Stealth, Perception) and Cutting Words.
- ExpertiseLevel 3
Your proficiency bonus is doubled for Survival and Performance checks.
- Font of InspirationLevel 5
You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
- TraitForest GnomeDarkvision
- TraitForest GnomeGnome Cunning (Advantage on Int, Wis, and Cha saves vs magic)
- TraitForest GnomeNatural Illusionist (Minor Illusion cantrip)
- TraitForest GnomeSpeak with Small Beasts
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Spells
9 spellsSpellcasting. Freddy casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , ,
2nd level (3 slots): ,
3rd level (2 slots):
Gear
7 itemsWeapons
- DaggerA small blade for utility or combat.
- StaffA wooden walking staff carved with animal patterns.
Armor
- Leather ArmorLight armor made of toughened leather.
Tools
- LuteA wooden stringed instrument.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- Hunting TrapA spiked metal ring used to catch game.
- Traveling ClothesTattered but comfortable green and brown tunics.
Appearance
Freddy stands just over three feet tall, with a wiry, energetic build that suggests a life spent climbing trees and running from wolves. His skin is tanned a deep bronze from constant sun exposure, and his wild, nut-brown hair is often decorated with small leaves or feathers. He has striking emerald-green eyes that seem to dance with a light of their own. He wears practical, layered furs and greens that help him blend into the undergrowth, though his polished wooden lute, slung over his back, betrays his true vocation.
Mannerisms
He has a habit of cocking his head to the side like a bird when listening to someone speak, and he frequently punctuates his sentences with rhythmic snaps of his fingers.
Personality
Freddy is a whirlwind of curiosity and rhythmic energy. He treats the entire world like a percussion instrument, often tapping his fingers on stones or clicking his tongue to mimic the sounds of nature. He is gregarious but prone to sudden shifts in focus, often abandoning a conversation if he hears an interesting bird call or spots a shiny beetle. He speaks with a rapid, staccato cadence that mirrors the tempo of his favorite forest melodies.
Ideals
Change. Life is like a flowing stream. If you stand still for too long, you gather moss and rot. One must always be moving towards the next horizon.
Bonds
I carry a small, smoothed river stone given to me by a dryad who once saved my life. I play my most beautiful songs whenever I am near a river to honor her.
Flaws
I am terribly impulsive and cannot help but poke, pull, or taste things that look interesting, regardless of the danger.
Quirks
Background
Born in a hidden burrow deep within the Whispering Woods, Freddy was never content with the safety of gnomish tunnels. While his kin obsessed over clockwork and gems, he spent his youth listening to the symphony of the wind in the pines and the rhythmic dripping of cave water. He realized early on that nature is the greatest bard of all, and he set out to catalog the songs of the world. He has lived under the open sky for decades, surviving by his wits and his ability to distract predators with shimmering illusions. He considers himself a student of the wild, and he sees the chaos of the untamed lands as the only honest truth. To Freddy, a song is not something you write, it is something you catch, like a butterfly or a summer cold. He wanders the frontiers seeking a melody that can make the very mountains dance.
“He realized early on that nature is the greatest bard of all, and he set out to catalog the songs of the world.”
- Background
- Outlander
Connections
Species
Forest Gnome
Media
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