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Avaran Sorezi - AI-generated fantasy Character

Avaran Sorezi

Aasimar · Paladin · Level 1 · Soldier

Avaran Sorezi

Avaran is warm, observant, and conversational with ordinary people, especially cooks, stable hands, porters, and children.
AC18
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 12 · 30 ft.
AlignmentChaotic GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longsword,
Spear,
Javelin,
Three weapon masteries of choice: longsword, spear, javelin

Tools

One gaming set,
Vehicles, land

Languages

Common,
Celestial

Features

13 features

Bonus action

  • Divine SenseLevel 1

    When Bonus action

    As a bonus action, detect Celestials, Fiends, Undead, and consecrated or desecrated places or objects within 60 feet for 10 minutes. Uses equal proficiency bonus per long rest.

Always on

  • Lay On HandsLevel 1

    When Magic action and touch

    As a Magic action, restore hit points to a creature you touch by spending points from a 5-point healing pool. The pool replenishes after a long rest.

  • Healing Hands

    When Action and touch

    Touch a willing creature and restore 1d4 hit points. Usable a number of times equal to proficiency bonus per long rest.

  • Weapon MasteryLevel 1

    You gain proficiency with three Simple or Martial weapons of your choice. Chosen weapons: longsword, spear, and javelin. When you attack with one of these weapons, you can use its mastery property if you are proficient with it.

  • SpellcastingLevel 1

    You can cast prepared Paladin spells using Charisma as your spellcasting ability. You have two 1st-level spell slots and can prepare two Paladin spells after a long rest.

  • TraitAasimarCreature type Humanoid
  • TraitAasimarMedium or Small size
  • TraitAasimarSpeed 30 feet
  • TraitAasimarDarkvision 60 feet
  • TraitAasimarCelestial Resistance, resistance to Necrotic and Radiant damage
  • TraitAasimarHealing Hands, restore 1d4 hit points to a touched creature a number of times equal to proficiency bonus per long rest
  • TraitAasimarLight Bearer, know the Light cantrip, with Charisma as the spellcasting ability
  • Military TrainingSoldier

    You have a military bearing and practical knowledge of camp life. You can usually identify military ranks, understand the customs of soldiers, and find basic accommodation or assistance from current or former military personnel, provided your request does not endanger them.

Spells

2 spells

Spellcasting. Avaran Sorezi casts with Charisma (spell save DC 12, to hit with spell attacks).

1st level (2 slots): ,

Gear

8 items

Weapons

  • Longsword
    A straight-bladed military sword with a blue thread tied around its hilt.
  • 6×
    Javelin
    Balanced throwing spears issued from the old border garrison.

Armor

  • Chain mail
    A finely maintained suit of linked steel armor, repaired in several places with mismatched rings.
  • Shield
    A steel shield marked with a simple lantern symbol, providing a +2 Armor Class bonus.

Tools

  • Gaming set
    A small set used for dice games and quiet camp wagers.

Gear

  • Healer's kit
    Supplies for treating wounds in the field.
  • Traveler's clothes
    Sturdy clothing suitable for travel and military camp life.

Purse

  • 14×
    Gold pieces
    Coins saved from military pay and the sale of repaired gear.

Appearance

A medium-sized male aasimar with warm bronze skin, dark auburn hair worn in a loose braid, and clear amber eyes that seem brighter in dim light. He moves with a careful, slightly uneven gait, favoring his right leg after years of marching in badly fitted military boots. His chain mail is meticulously cleaned but visibly repaired, and he keeps one blue thread tied around the hilt of his sword as a quiet reminder of the soldiers who first taught him mercy. His expression is open and alert, though his posture becomes unnervingly still whenever he hears someone invoke authority to excuse cruelty.

Mannerisms

Avaran checks doorways, windows, and exits before sitting down. He rolls his shoulders as if loosening armor even when unarmored, and he answers formal greetings with a slight bow learned from army etiquette. When angry, he becomes quieter rather than louder.

Personality

Avaran is warm, observant, and conversational with ordinary people, especially cooks, stable hands, porters, and children. He has a soldier's habit of preparing for disaster, but he refuses to let vigilance become cruelty. He laughs easily at camp stories, dislikes grand speeches, and has an unusual talent for making frightened people feel that practical help is already on its way.

Ideals

Freedom. No oath, rank, temple, or prophecy can excuse a person from choosing what is right. Law is useful only when it protects the vulnerable.

Bonds

I will return to the hill villages that sheltered deserters and make certain their people are never punished for choosing mercy.

Flaws

I instinctively distrust anyone who speaks with official certainty, and I sometimes mistake compromise for cowardice. Once I decide that someone is abusing authority, I become difficult to restrain, even when patience would save innocent people from greater danger.

Quirks

Keeps a written count of every person he has helped escape danger.
Names his javelins after mundane camp supplies, including Ladle and Blanket.
Refuses to waste edible food, even at lavish feasts.
Ties a short blue thread to the weapon of anyone who earns his trust.

Background

Avaran Sorezi was born in a hill-country garrison where his celestial heritage was treated less as a blessing than as a useful omen. His mother served as a field medic, while his human father repaired shields and wagon axles for the border companies. Avaran grew up among marching songs, ration ledgers, and wounded veterans who taught him that courage was not the absence of fear. It was the decision to remain gentle when fear offered easier choices. He joined the army young, not from love of command, but because he believed disciplined people could protect those who had no power to protect themselves. During a punitive campaign, Avaran watched an officer order a village burned after its people refused an impossible tax. He disobeyed, helping families escape through the irrigation tunnels and turning his weapon against no one except the men who tried to stop them. Branded unreliable and forced out of service, he later received a vision in which a radiant figure showed him not a throne, but a roadside lantern kept burning through a storm. Avaran understood the message as a call to become a protector without becoming a servant of unjust power. He now travels as a paladin in the making, carrying military discipline into a life governed by conscience rather than orders.

“His mother served as a field medic, while his human father repaired shields and wagon axles for the border companies.”
From their backstory
Background
Soldier

Connections

Species

Aasimar

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