Eirwen Aderyn
Eirwen Aderyn
Sheet
AC 16 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Second WindLevel 1
On her turn, Eirwen can use a bonus action to regain 1d10 + 1 hit points. She must finish a short or long rest before using this feature again.
Always on
- Fighting Style: DefenseLevel 1
Choose one Fighting Style. Eirwen chose Defense, gaining a +1 bonus to AC while wearing armor.
- DarkvisionElfEirwen can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- Keen SensesElfEirwen is proficient in the Perception skill.
- Fey AncestryElfEirwen has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceElfEirwen does not need to sleep. She meditates deeply for 4 hours each day and gains the same benefit that a human gains from 8 hours of sleep.
- Elven Ability Score IncreaseElfDexterity increases by 2.
- Shelter of the FaithfulAcolyte
Eirwen can expect free food and lodging at temples, shrines, and other religious communities of her faith, though she must provide any material components or personal expenses. Fellow members of her faith will support her, but they will expect her to assist with religious duties in return.
Gear
12 itemsWeapons
- LongswordA versatile martial weapon used with one or two hands. Eirwen carries a longsword and normally uses it with her shield.
- Light crossbowA ranged martial weapon with a case of ammunition.
Armor
- Chain mailHeavy armor made from interlocking metal rings. While worn, it sets Eirwen's base AC to 16 and imposes disadvantage on Dexterity (Stealth) checks.
- ShieldA wooden shield bearing a silver sunburst, granting +2 AC while wielded.
Gear
- 20×Crossbow boltsBolts suitable for the light crossbow.
- Dungeoneer's packA pack containing essential adventuring gear such as a bedroll, mess kit, tinderbox, rations, rope, and waterskin.
- Holy symbolA small silver emblem of Eirwen's faith, used as a holy symbol.
- Prayer bookA collection of prayers and teachings from Eirwen's temple.
- 5×Sticks of incenseScented materials burned during rites and memorial ceremonies.
- VestmentsCeremonial clothing worn during services.
- Common clothesA simple change of ordinary clothing.
Purse
- 15×Gold piecesCoin for personal expenses and travel.
Appearance
Tall and slender even by elven standards, Eirwen has warm brown skin, long dark auburn hair usually braided close to the scalp, and gray-green eyes flecked with gold. A faint scar crosses her left eyebrow, and her hands are callused from drill, sword maintenance, and years of copying sacred texts. She wears polished chain mail beneath a deep blue tabard embroidered with a simple silver sunburst.
Mannerisms
Eirwen pauses before answering difficult questions, as if silently consulting a text only she can see. When standing watch, she counts her breaths in groups of seven. She smooths the edge of her tabard whenever she enters a place of worship.
Personality
Quietly attentive and unfailingly prepared, Eirwen notices small changes in people's voices, clothing, and routines. She is courteous with strangers, protective of the vulnerable, and more comfortable discussing ancient doctrine than making casual conversation. Her dry humor appears unexpectedly, usually after a long silence.
Ideals
Duty. Mercy is not merely a feeling, it is a responsibility. Those who have the strength to protect others are obligated to do so.
Bonds
The beech-tree shrine that raised her is threatened by forces seeking to seize its sacred grove. Eirwen will risk almost anything to protect the shrine, its archives, and the people who depend on it.
Flaws
She can become rigid and judgmental when frightened, hiding uncertainty behind rules, procedures, and an overly formal tone. She also has difficulty admitting that some mysteries may have no satisfying answer.
Quirks
Background
Eirwen Aderyn was raised in a quiet elven shrine built among ancient beech trees, where the acolytes tended memorial lanterns for the dead and taught travelers the old songs of safe passage. She was never the most devout singer or the most graceful celebrant. Her mind wandered toward the practical questions beneath every prayer, such as who kept the roads safe, who guarded the shrine during winter, and why the temple archives contained so many accounts of villages abandoned without aid. Her tutors eventually discovered that she had a gift for languages, history, and patient observation, and they placed her in charge of both the records and the night watch. When raiders burned a nearby wayhouse, Eirwen left the shrine with a borrowed sword and a mandate from her elders to learn what had made the roads unsafe. She trained with the temple guards, finding that the discipline of arms gave shape to the compassion she had always felt. She now travels as a warrior-acolyte, offering protection before preaching and gathering evidence before passing judgment. She still carries a copy of the shrine's oldest funeral litany, convinced that every life lost on the road deserves to be remembered by name.
“She was never the most devout singer or the most graceful celebrant.”
- Background
- Acolyte
Connections
Species
Elf
Media
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