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Logan - AI-generated fantasy Character

Logan

Human · Ranger (Pathfinder) · Level 15 · Wild eyes, cropped hair, traveling clothes

Logan

Logan is a stoic, disciplined protector who values order and justice above all else.
ACNone
HP20/20
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 0 · HP 20 · normal
AlignmentLawful GoodGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Armor

Leather Armor (1 Armor)

Weapons

Hunter's Bow,
Short Sword

Languages

Common

Features

19 features

Always on

  • Hack and Slash

    When When you attack an enemy in melee...

    Roll +STR. On a 10+ deal your damage and avoid their attack. On a 7-9 deal damage and take their attack.

  • Volley

    When When you take aim and shoot at an enemy at range...

    Roll +DEX. On a 10+ you have a clear shot, deal damage. On a 7-9 choose one: subtract 1d6 damage, use an extra ammo, or put yourself in danger.

  • Defy Danger

    When When you act despite an imminent threat...

    Roll +Stat. On a 10+ you do it. On a 7-9 you stumble, hesitate, or take a bargain.

  • Defend

    When When you stand in defense of a person, item, or location...

    Roll +CON. On a 10+ hold 3. On a 7-9 hold 1. Spend hold to redirect attack, halve effect, or deal damage.

  • Spout Lore

    When When you consult your accumulated knowledge about something...

    Roll +INT. On a 10+ the GM tells you something interesting and useful. On a 7-9 the GM tells you something interesting, it is up to you to make it useful.

  • Discern Realities

    When When you closely study a situation or person...

    Roll +WIS. On a 10+ ask 3 questions from the list. On a 7-9 ask 1.

  • Parley

    When When you have leverage on a GM character and manipulate them...

    Roll +CHA. On a 10+ they do what you want if you first promise something. On a 7-9 they need concrete assurance right now.

  • Hunt and Track

    When When you follow a creature’s tracks...

    Roll +WIS. On a 7+ you follow them until there is a change in terrain or significant event. On a 10+ choose: gain a clue about their state or gain an advantage against them.

  • Called Shot

    When When you attack a defenseless or surprised enemy at range...

    Deal your damage and choose a target: Head (+1d6 damage), Arms (drop anything held), or Legs (halve movement).

  • Animal Companion

    When Constant

    You have a loyal animal friend. It has a base Strength, Cunning, Armor, and Instinct. It adds its Ferocity to your damage when you command it to attack.

  • Command

    When When you work with your animal companion...

    When you work with your animal companion on something it is trained in, add its Ferocity or Cunning to your roll.

  • Viper's Strike

    When When you strike an enemy with a precise weapon...

    When you strike an enemy with a precise weapon and roll a 10+ on Hack and Slash, deal +1d6 damage or force them to move.

  • Camouflage

    When When you are in natural surroundings...

    You can stay still and pass as part of the environment. Enemies will not notice you until you move or attack.

  • Man's Best Friend

    When When you allow your animal companion to take a blow...

    When you or your animal companion take damage, you can choose to have the other take the damage instead.

  • Well-Trained

    When Constant

    Your animal companion gains +1 Ferocity and +1 Cunning. Choose another Training for it.

  • Wild Speech

    When Constant

    You can speak with and understand animals. Most have very limited perspectives, but they can be reasoned with.

  • God Amidst Men

    When When you use a starting move...

    On a 12+ on any starting class move, you succeed with a great flourish and gain +1 forward.

  • City Scout

    When When you make camp in a dungeon or city...

    You don't need to consume a ration.

  • Human RangerHumanWhen you make camp in a dungeon or city, you don't need to consume a ration.

Spells

Spellcasting. Logan casts with Wisdom ( to hit with spell attacks).

Gear

5 items

Weapons

  • Hunter's Bow
    Near, Far, 1 weight
  • Short Sword
    Close, 1 weight

Armor

  • Leather Armor
    1 Armor, 1 weight

Gear

  • Bundle of Arrows
    3 ammo, 1 weight
  • Adventuring Gear
    5 uses, 1 weight

Appearance

Logan has piercing brown eyes, short-cropped black hair, and wears practical leather armor with dark green traveling clothes.

Mannerisms

He maintains constant eye contact when speaking and often checks the wind direction unconsciously.

Personality

Logan is a stoic, disciplined protector who values order and justice above all else. He is deeply connected to the natural world and treats his animal companion with more respect than most noblemen. He believes in the letter of the law but understands that the wild has its own ancient rules that must be respected. He is a man of few words, preferring to let his actions and his bow speak for him.

Ideals

Lawful: Defeat a monster of the wild or uphold a code of honor.

Bonds

____ has the spirit of a wild beast. I must help them find their path and maintain their focus. I have guided ____ through the darkest woods and trust them with my life and my secret methods.

Flaws

Unwavering adherence to his code can lead to friction with more flexible allies.

Quirks

Always cleans his arrows before sleeping
Whistles softly when tracking

Background

Logan was born on the edges of the Great Basin, a place where the law of the crown was often forgotten in favor of the law of the predator. Raised by a lineage of frontier scouts, he was taught that every life has a price and every forest has a gatekeeper. After witnessing the destruction of his village by chaotic elements that the local lords chose to ignore, Logan took an oath to become the law that the wilderness lacked. He spent years tracking down those who sought to exploit the borders of the kingdom. During his travels, he rescued a wounded wolfhound who has since become his shadow and constant partner in the fight for justice. Logan now traverses the realm as a high-level warden, a man whose reputation for honesty and lethality preceded him into every tavern and encampment. He does not seek fame or gold. He seeks a world where the paths are safe and the laws are as constant as the rising sun. His journey is a lifelong mission to ensure that the balance between civilization and the wild is never tilted by the hands of the wicked.

“Raised by a lineage of frontier scouts, he was taught that every life has a price and every forest has a gatekeeper.”
From their backstory
Background
Wild eyes, cropped hair, traveling clothes

Connections

Species

Human

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