Tavra
Tavra
Sheet
AC 18 · HP 205 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresBonus action
- Second WindLevel 1
Once per short or long rest, you can use a bonus action to regain 1d10 + 20 hit points.
Reaction
- Interception or another chosen fighting styleLevel 1
You can add a d10 to your Armor Class as a reaction after being hit, potentially causing the attack to miss.
- TraitGoliathStone's Endurance, as a reaction you can reduce damage by 1d12 + your Constitution modifier, once per short or long rest.
Always on
- Fighting StyleLevel 1
You are proficient with all armor, shields, and simple and martial weapons.
- Additional Fighting StyleLevel 1
You can choose one fighting style. If you already have a fighting style, you can instead choose a different one.
- Action SurgeLevel 2
You can take one additional action on your turn, once per short or long rest.
- Action Surge (2 uses)Level 17
You can use Action Surge twice between short or long rests, but only one use per turn.
- Martial ArchetypeLevel 3
You choose the Champion martial archetype. It focuses on physical excellence and simple, reliable combat prowess.
- Improved CriticalLevel 3
Your weapon attacks score a critical hit on a roll of 19 or 20.
- Remarkable AthleteLevel 7
You can add half your proficiency bonus, rounded up, to any Strength, Dexterity, or Constitution check you make that does not already use your proficiency bonus. When you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
- Additional Fighting StyleLevel 10
You gain one additional fighting style of your choice.
- Superior CriticalLevel 15
Your weapon attacks score a critical hit on a roll of 18, 19, or 20.
- SurvivorLevel 18
If you have no more than half your hit points remaining at the start of your turn, you regain 5 + your Constitution modifier hit points. You gain this benefit only if you have at least 1 hit point.
- Skill ProficienciesLevel 1
Choose two skills. You are proficient in them.
- Remarkable Athlete BenefitsLevel 7
You can use your fighting style and combat training to stand out in both athletics and endurance, reflected in your remarkable physical training.
- Ability Score ImprovementLevel 4
You gain Ability Score Improvements at levels 4, 6, 8, 12, 14, 16, and 19, which may be used to raise ability scores or gain feats.
- TraitGoliathMountain Born, you are acclimated to high altitude, and you’re naturally adapted to cold climates.
- TraitGoliathPowerful Build, you count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- TraitGoliathNatural Athlete, you have proficiency in Athletics.
- TraitGoliathLanguages, you can speak, read, and write Common and Giant.
- WandererOutlander
Tavra can always find food and fresh water for herself and up to five others, provided the land offers any. She also has a strong sense of direction and an instinct for routes, terrain, and survival outside settled places.
Gear
11 itemsWeapons
- LongswordA reliable melee weapon suited to a veteran duelist and instructor.
- LongbowA ranged backup weapon for training and expeditions.
- 2×HandaxeA pair of hand axes from her outlander upbringing.
Armor
- Chain mailStandard protective armor for a seasoned fighter. Tavra typically uses this when not training unarmored.
- ShieldA shield emblazoned with a simple martial crest.
Gear
- 20×ArrowsTwenty arrows for the longbow.
- Trophy tokenA trophy from a fallen foe or a proving hunt.
- Hunting trapA hunting trap used in survival training.
- StaffA staff for travel and fieldwork.
- BedrollA bedroll for expeditions and field camps.
- Traveler's clothesA set of modern traveler-style clothes adapted for her size and training needs.
Appearance
Tavra is a towering goliath woman with deep gray, stone-textured skin and faint mineral sheen across her shoulders, forearms, and cheekbones. Her build is immense, all dense muscle and controlled power, with broad shoulders, a narrow waist, and the unmistakable posture of a veteran fighter who wastes no motion. Her eyes are a warm molten gold, calm and watchful. She favors modern training clothes adapted for her size, usually a fitted dark athletic top, reinforced shorts, wraps for her hands, and practical boots or barefoot training gear when indoors. In a modern facility, she carries herself like a living monument, quiet, focused, and impossible to ignore.
Mannerisms
Tavra speaks in short, measured sentences and often pauses before answering, as if she is weighing each word like a heavy stone. She stands with her hands clasped behind her back when observing students, and when she is displeased she says very little, letting silence do the correction. She cracks her knuckles before demonstrations and rolls her shoulders once, deliberately, before any serious exercise.
Personality
Quiet, patient, and exacting, Tavra is the sort of teacher who notices weak posture, shallow breathing, and hidden fear before anyone else does. She values consistency over flair, and she respects anyone willing to improve honestly. Though she rarely raises her voice, her calm carries authority, and her approval feels hard-won and deeply meaningful.
Ideals
Discipline. Strength is not the ability to break others, but the ability to endure without losing yourself. Tavra believes mastery is earned through repetition, honesty, and the willingness to keep going when pride and comfort are gone.
Bonds
Tavra keeps a carved stone token from her mountain clan, the last gift of a mentor who believed in her when others mocked her. She has sworn to build a school that preserves endurance-based martial traditions and to protect her students from anyone who would exploit their discipline for cruelty or vanity.
Flaws
Tavra expects too much, too fast, from herself and everyone else. She struggles to understand people who ask for pity instead of progress, and she can come across as cold when she is only being honest. Her discipline is a strength, but it can become a cage, because she hates admitting when rest, grief, or vulnerability are also part of endurance.
Quirks
Background
Tavra was born among stone giants and goliaths who prized bulk, violence, and the right to dominate through sheer presence. She was never the largest in her bloodline, but she was one of the hardest to break. While others relied on intimidation, Tavra learned restraint. While others chased glory in a single blow, she studied breath, posture, footing, and the patience required to outlast an enemy until they made their first fatal mistake. What her people dismissed as lack of promise became her edge, a warrior who could endure, adapt, and keep fighting long after others had begun to fail. When she left the mountains, Tavra found a new kind of battlefield in modern training halls, where discipline mattered as much as strength. She became a fighter, then a teacher, known for exacting standards and an uncanny ability to read movement before it happened. In the city she wears modern athletic gear and spends her days in training facilities, correcting stances, timing drills, and pushing students beyond the point where comfort ends. She does not teach cruelty. She teaches mastery, the kind that comes from repetition, patience, and the refusal to surrender to fatigue. People come to her for strength, but they stay because she gives them structure, and because her steady presence makes even the hardest effort feel possible.
“She was never the largest in her bloodline, but she was one of the hardest to break.”
- Background
- Outlander
Connections
Species
Goliath
Media
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