Kyle
Kyle
Sheet
AC 16 · HP 10 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- ReligionWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- TraitAasimarHealing Hands, as a bonus action, you can touch a creature and restore hit points equal to your proficiency bonus. Once per Long Rest.
- TraitAasimarCelestial Revelation, starting at level 3 you can use a bonus action to transform for 1 minute, choosing one of three celestial manifestations, each usable once per Long Rest.
Always on
- SpellcastingLevel 1
Kyle casts cleric spells through prayer and meditation. He knows 3 cleric cantrips, prepares 4 level 1 cleric spells after each Long Rest, and has 2 level 1 spell slots. Wisdom is his spellcasting ability, and he can use a holy symbol as a spellcasting focus. He currently has 4 cleric cantrips because of Divine Order and Magic Initiate.
- Divine Order (Thaumaturge)Level 1
Kyle has dedicated himself to the role of Thaumaturge. He knows one extra cantrip from the cleric spell list. In addition, he adds his Wisdom modifier to Intelligence (Arcana or Religion) checks, minimum +1.
- Magic Initiate (Wizard)Level 1
From his Sage background, Kyle gained the Magic Initiate feat. He learns two Wizard cantrips and one 1st-level Wizard spell of his choice, which he can cast once without expending a spell slot, regaining the use after a Long Rest.
- TraitAasimarCelestial Resistance, resistance to necrotic and radiant damage.
- TraitAasimarDarkvision, can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitAasimarLight Bearer, you know the Light cantrip.
- Magic Initiate (Wizard)Sage
Magic Initiate grants Kyle two Wizard cantrips and one 1st-level Wizard spell that he can cast once without expending a spell slot, regaining that use after a Long Rest.
Spells
6 spellsSpellcasting. Kyle casts with Wisdom (spell save DC 14, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
10 itemsWeapons
- MaceA sturdy one-handed bludgeoning weapon suitable for a cleric.
Armor
- Chain ShirtProtective armor with a base AC of 13 plus Dexterity modifier up to +2.
- ShieldGrants a +2 bonus to AC while wielded.
Tools
- Calligrapher's SuppliesUsed for copying prayers, citations, and field notes.
Gear
- Holy SymbolA holy emblem used as a spellcasting focus.
- Priest's PackA travel pack containing basic clerical provisions.
- Book of HistoryFrom his Sage background, a battered reference volume full of notes and marginalia.
- 8×ParchmentLoose parchment sheets for notes and copying texts.
- RobeA practical robe favored for temple work and study.
Purse
- 8×Gold PiecesStarting gold from the Sage background.
Appearance
Kyle is a broad-shouldered, fair-skinned aasimar with a halo of pale gold hair that never quite stays flat, and luminous eyes that seem to brighten when he is thinking hard. He wears a practical chain shirt beneath a well-kept scholar's robe, with a holy symbol on a cord and ink stains on his sleeves. A soft, sunlit sheen clings to his skin when he is excited or angry, like dawn caught under glass.
Mannerisms
He speaks softly until something matters to him, then his words speed up and his hands start sketching diagrams in the air. He absentmindedly quotes texts while thinking, taps two fingers against his holy symbol when nervous, and always pauses before entering a room as if asking permission from the space itself.
Personality
Kyle is curious, compassionate, and irreverently brave. He enjoys riddles, debates, and forbidden footnotes, but he is also quick to defend the weak and quicker to mock pompous authority. His faith is sincere, yet never stuffy, and he prefers honest mistakes to polished lies.
Ideals
Truth should illuminate, not dominate. Kyle believes knowledge is sacred only when it is used to free the helpless, challenge cruelty, and keep hope from becoming dogma.
Bonds
He keeps a weathered book of histories rescued from a collapsing archive, and he has sworn to restore every missing page. He is fiercely protective of common folk who are mocked for asking difficult questions, because someone once protected him the same way.
Flaws
Kyle cannot resist correcting bad information, even when doing so is socially disastrous or strategically unwise. He sometimes treats a compelling theory as if it were already proven fact. When cornered, he can become recklessly defiant, especially if someone tries to use faith as a cudgel.
Quirks
Background
Kyle was raised in the shadow of libraries, monasteries, and private archives, the sort of places where old vows were kept just as carefully as old books. He learned early that knowledge could be bartered for with labor, patience, and a willingness to scrub floors until the ink on the shelves could be read in reflection. The scholars who tolerated his curiosity were never sure whether they were mentoring a future priest, a future professor, or a future troublemaker. In truth, he was all three, and he liked it that way. The celestial spark in his blood made his answers come too quickly for some teachers and too honestly for most of them. Kyle found that prayer and study were not opposites, but twin roads leading toward the same mystery. When he began hearing the quiet pull of the divine, he chose the path of a cleric not to obey authority, but to guard the fragile places where truth, mercy, and wonder still survived. He travels now as a bearer of candles, questions, and ill-timed acts of kindness, determined to prove that heaven need not be solemn to be holy.
“The scholars who tolerated his curiosity were never sure whether they were mentoring a future priest, a future professor, or a future troublemaker.”
- Background
- Sage
Connections
Species
Aasimar
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