Varko
Varko
Sheet
AC 13 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresAction
- Breath WeaponDragonbornAs an action, exhale acid in a 15-foot cone. Creatures in the area make a Dexterity saving throw against DC 11, taking 1d10 acid damage on a failed save or half damage on a success. Usable once per Long Rest.
Always on
- Breath Weapon
When When Varko needs to damage several nearby creatures
Varko exhales corrosive acid in a 15-foot cone. Each creature in the area makes a DC 11 Dexterity saving throw, taking 1d10 acid damage on a failed save or half as much on a successful one. He can use this once per Long Rest.
- Pact MagicLevel 1
You know two Warlock cantrips and prepare two level 1 or higher Warlock spells. Charisma is your spellcasting ability. You have one level 1 Pact Magic spell slot, which is regained when you finish a Short or Long Rest.
- Eldritch InvocationLevel 1
You have learned one Eldritch Invocation. Varko has learned Armor of Shadows, allowing him to cast Mage Armor on himself without expending a spell slot.
- Creature TypeDragonbornHumanoid.
- SizeDragonbornMedium.
- SpeedDragonborn30 feet.
- DarkvisionDragonbornYou have Darkvision with a range of 60 feet.
- Draconic AncestryDragonbornVarko's ancestry is Black Dragon, granting Acid as his damage type and a 15-foot cone for his Breath Weapon.
- Damage ResistanceDragonbornYou have Resistance to Acid damage.
- Shelter of the FaithfulAcolyte
You can usually find shelter, food, and basic aid at a temple or shrine of your faith. The clergy may provide assistance, though they do not risk their lives for you or provide expensive equipment.
Spells
8 spellsSpellcasting. Varko casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (1 slot): , ,
Gear
12 itemsWeapons
- SickleA curved farm blade usable as a simple melee weapon
- 2×DaggerSimple blades balanced for throwing or close combat
Armor
- Leather ArmorLight armor made from supple black leather
Tools
- Calligrapher's SuppliesTools for producing precise religious and magical script
Gear
- Arcane Focus, OrbA glass orb filled with drifting gray motes, used as an arcane focus
- BookA collection of forbidden notes, copied prophecies, and half-deciphered occult diagrams
- Scholar's PackA pack containing ordinary adventuring supplies
- Book of PrayersA bound collection of temple prayers, including several pages written in Varko's own hand
- Holy SymbolA small silver emblem bearing the symbol of Varko's former temple
- 10×ParchmentBlank sheets reserved for copied prayers, contracts, and observations
- RobeA plain woolen robe worn during temple service
Purse
- 15×Gold PiecesA pouch containing starting currency
Appearance
Varko is a lean, copper-scaled dragonborn with dark umber horns, a blunt snout, and pale gold eyes that rarely blink. A jagged line of darker scales runs from his left temple to his jaw, the old mark of a childhood shrine fire. He wears a weathered black robe beneath fitted leather armor, with a tarnished silver holy symbol sewn inside his collar and a small iron ring hanging from one horn. His claws are stained with ink and candle soot.
Mannerisms
Varko speaks in a low, careful cadence, as though every conversation were a ritual. He pauses before saying a person's name, touches the iron ring on his horn when nervous, and automatically straightens crooked candles, books, or holy symbols.
Personality
Quietly observant and unexpectedly warm, Varko treats every stranger as a possible witness to a greater mystery. He is patient with the frightened, merciless toward bullies, and happiest when copying an inscription or debating the meaning of an ancient prayer.
Ideals
Truth. Every prayer deserves an answer, even if the answer comes from somewhere frightening. I will uncover what truly listens beyond the veil.
Bonds
The temple that raised me sheltered my family when no one else would. I will defend its people and recover the missing black prayer book that vanished on the night of the fire.
Flaws
I mistake doubt for dishonesty and often test people's loyalty when simple trust would serve better.
Quirks
Background
Varko was raised in a remote roadside temple where travelers left offerings to every god they feared and every saint they hoped would hear them. The priests valued his sharp memory and powerful voice, so they taught him sacred languages, funerary rites, and the patient art of listening to desperate people. Varko never possessed much faith himself. He found the temple's prayers beautiful, but the silence after them was more compelling. Something was listening from beyond the dark behind the altar, and it answered when he asked the right question.
“He found the temple's prayers beautiful, but the silence after them was more compelling.”
- Background
- Acolyte
Connections
Species
Dragonborn
Media
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