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Grimur - AI-generated fantasy Character

Grimur

Shadar-kai · Warlock (The Undying) · Level 5 · Hermit

Grimur

Quietly attentive and unnervingly patient, Grimur listens as if every conversation might contain a dying person's final confession.
AC14
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 38 · 30 ft.
AlignmentNeutral GoodGenderMaleAge178 years old, appearing around 30
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Light crossbows

Tools

Herbalism kit

Languages

Common,
Elvish,
Infernal

Features

16 features

Bonus action

  • TraitShadar-kaiBlessing of the Raven Queen, teleport up to 30 feet as a bonus action and gain resistance to all damage until the start of the next turn, once per short or long rest

Always on

  • Eldritch Blast

    When Action

    Grimur fires a beam of crackling grave-blue energy. He adds +4 damage from Agonizing Blast to each beam's damage roll.

  • Blessing of the Raven Queen

    When Bonus action

    Grimur teleports up to 30 feet to an unoccupied space he can see and gains resistance to all damage until the start of his next turn.

  • Spare the Dying

    When Action

    Grimur touches a creature and stabilizes it if it is dying.

  • Pact MagicLevel 1

    Grimur uses Charisma as his spellcasting ability. He can cast warlock spells using his limited spell slots, which are regained after a short or long rest. At 5th level, he has two 3rd-level spell slots.

  • Otherworldly Patron, The UndyingLevel 1

    Grimur's patron is an ancient death-defying intelligence. He gains access to the Undying patron's expanded spell list. Through Among the Dead, he has advantage on saving throws against disease, and undead have difficulty attacking him unless provoked or targeted. He can also learn the Spare the Dying cantrip, which counts as a warlock cantrip and does not count against his cantrips known.

  • Eldritch InvocationsLevel 2

    Grimur knows Eldritch Blast and Minor Illusion, plus three additional cantrips gained through his Pact of the Tome. He knows six warlock spells of 3rd level or lower.

  • Eldritch Invocations, Agonizing Blast and Book of Ancient SecretsLevel 2

    Agonizing Blast adds Grimur's Charisma modifier to the damage of Eldritch Blast. Book of Ancient Secrets grants him a Book of Shadows containing three additional cantrips from any class list, and allows him to copy ritual spells into the book and cast them as rituals.

  • Pact Boon, Pact of the TomeLevel 3

    Grimur gains a Book of Shadows from his patron. The book contains Guidance, Thorn Whip, and Vicious Mockery as additional cantrips, and he can perform the rituals recorded through Book of Ancient Secrets.

  • Ability Score ImprovementLevel 4

    Grimur increases his Charisma score by 2, from 15 to 17.

  • TraitShadar-kaiDarkvision, 60 feet
  • TraitShadar-kaiFey Ancestry, advantage on saving throws against being charmed, and magic cannot put Grimur to sleep
  • TraitShadar-kaiTrance, Grimur meditates deeply for 4 hours instead of sleeping
  • TraitShadar-kaiKeen Senses, proficiency in Perception
  • TraitShadar-kaiNecrotic resistance, Grimur has resistance to necrotic damage
  • DiscoveryHermit

    Grimur discovered a singular and powerful truth during his seclusion, namely that death is not an ending but a disputed boundary, guarded by beings that can be bargained with, deceived, or offended. He can usually secure shelter and basic aid from secluded religious, scholarly, or medicinal communities that recognize the value of his research.

Spells

6 spells

Spellcasting. Grimur casts with Charisma (spell save DC 14, to hit with spell attacks).

1st level: ,

2nd level: ,

3rd level (2 slots): ,

Gear

10 items

Weapons

  • Light crossbow
    A light crossbow with a case of 20 bolts
  • Dagger
    A small blade used for cutting herbs, cords, and sometimes enemies

Armor

  • Leather armor
    Worn beneath his traveling coat

Tools

  • Herbalism kit
    Inherited from Grimur's years of medicinal study

Gear

  • Component pouch
    Used as the focus for warlock spells
  • Scholar's pack
    Contains parchment, ink, quill, small knife, lamp, oil, and other scholarly necessities
  • Case of research notes
    A collection of notes, anatomical sketches, and observations on death
  • Winter blanket
    Provides warmth during long periods of secluded study
  • Common clothes
    Plain garments suitable for a hermit or traveling physician

Purse

  • 5×
    Gold pieces
    Savings accumulated before leaving seclusion

Appearance

Grimur is a lean, ash-brown Shadar-kai with silver-gray skin, long black hair braided with tiny bone beads, and calm violet eyes that seem to darken when he invokes his patron. He wears weathered leather beneath a charcoal traveling coat, its inner lining embroidered with faded diagrams of organs, roots, and constellations. Within a minute of meeting him, people notice his slow, deliberate breathing and his peculiar gait, in which he glides forward with his left foot landing almost silently while his right heel gives a faint wooden tap. When frightened or angry, his breathing stops entirely for several seconds, followed by a sharp, involuntary laugh.

Mannerisms

He counts breaths under his breath when anxious, usually in groups of seven. He pauses before answering questions about death, as though listening for a second voice. When casting, he presses two fingers to his sternum and exhales through clenched teeth.

Personality

Quietly attentive and unnervingly patient, Grimur listens as if every conversation might contain a dying person's final confession. He is courteous toward strangers, tender with the sick, and almost offensively practical around danger. He dislikes grand speeches, prefers precise questions, and has a dry sense of humor that appears at the worst possible moments.

Ideals

Preservation. No life, death, or memory should be discarded merely because it is inconvenient to the powerful.

Bonds

He carries a sealed black reliquary containing the only written record of his younger sister's true name. He will risk almost anything to prevent the reliquary from being opened or destroyed.

Flaws

He treats emotional grief as a medical symptom and often responds to sincere mourning with unwanted analysis. He is also incapable of leaving a mystery alone, even when solving it would endanger people who trust him.

Quirks

He labels ordinary objects with their imagined final use, such as calling a cup a future relic.
He keeps a tally of every person who has survived after he expected them to die.
He hums nursery songs from the Shadowfell while preparing herbal remedies.
He refuses to say that someone is dead until he has personally checked the body.

Background

Grimur was born among the Shadar-kai in a settlement built around a silent black lake, where the dead were remembered through careful rituals rather than mourned aloud. He became fascinated with the physical details of dying, not from cruelty, but because he believed every death left behind a message that the living were too frightened to hear. As a young adult, he withdrew into an abandoned observatory in the Shadowfell, where he catalogued the final breaths of animals, travelers, and willing devotees who came seeking answers. His journals became less a record of death than a map of the moment just before it. During the thirty-third year of his solitude, Grimur found a voice speaking from inside a sealed reliquary. The voice belonged to an ancient intelligence that had survived by refusing every natural distinction between life and death. It offered him knowledge in exchange for acts of preservation, asking him to keep certain names from vanishing and certain bodies from being forgotten. Grimur accepted, though he never learned whether he had made a pact with a benevolent guardian, a parasite, or the echo of his own future corpse. He now travels beyond the Shadowfell, posing as a physician, scholar, and occasional fraud, collecting stories of the dead while searching for the first name his patron erased from history.

“His journals became less a record of death than a map of the moment just before it.”
From their backstory
Background
Hermit

Connections

Species

Shadar-kai

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