Skip to content
CreatePricing
Welby - AI-generated fantasy Character

Welby

Half-Orc · Barbarian · Level 1 · Outlander

Welby

Welby is watchful, direct, and unexpectedly gentle with frightened people, lost children, and injured animals.
AC12
HP14/14
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 14 · 30 ft.
AlignmentChaotic GoodGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

None

Languages

Common,
Orc

Features

7 features

Bonus action

  • RageLevel 1

    As a bonus action, Welby can enter a rage for up to 1 minute. While raging, he gains advantage on Strength checks and Strength saving throws, a +2 bonus to melee weapon damage using Strength, and resistance to bludgeoning, piercing, and slashing damage. Rage ends early if he is knocked unconscious or if his turn ends without him attacking a hostile creature or taking damage since his previous turn. He can rage twice per long rest.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, Welby's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.

  • DarkvisionHalf-OrcWelby can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees darkness as shades of gray.
  • Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Welby can drop to 1 hit point instead. He can use this feature once per long rest.
  • Savage AttacksHalf-OrcWhen Welby scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • MenacingHalf-OrcWelby is proficient in the Intimidation skill.
  • WandererOutlander

    Welby has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and natural landmarks he has seen. He can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.

Gear

10 items

Weapons

  • Greataxe
    A large two-handed martial weapon with a broad, practical blade, maintained with obsessive care.
  • 2×
    Handaxe
    Light throwing axes balanced for close work, hunting, and emergencies.
  • 4×
    Javelin
    Long-shafted spears suitable for throwing or bracing against a charging beast.

Gear

  • Explorer's Pack
    A sturdy pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope.
  • Staff
    A weathered walking staff, useful for balance, measuring snow depth, and discouraging curious dogs.
  • Hunting Trap
    A folded metal trap used to catch small game or restrain a creature long enough to escape.
  • Trophy from an Animal
    A preserved mountain goat horn wrapped in red thread, taken as a symbol of the wilderness that raised him.
  • Traveler's Clothes
    Durable layered clothing suited to long travel through cold, wet, and rough country.
  • Pouch
    A leather pouch containing the remainder of his starting funds.

Purse

  • 10×
    Gold Pieces
    Starting currency granted by the Outlander background.

Appearance

Welby is a broad-shouldered half-orc with ash-brown skin, a heavy jaw, prominent lower tusks, and thick black hair tied in a short knot. He wears practical hide and wool beneath a weathered traveling cloak, with a greataxe strapped across his back and several polished animal bones braided into his beard. Within a minute of meeting him, most people notice the sharp scent of pine smoke, crushed herbs, and old leather that clings to his clothes. Welby knows exactly how he smells and considers it proof that he has been somewhere useful. In any room, his eyes go first to windows, chimneys, door latches, and the hands of strangers, never to faces.

Mannerisms

Welby stands where he can see every exit and quietly tests the strength of chairs before sitting. He smells the air when entering a new place, pauses before answering questions, and speaks in short, practical sentences. When irritated, he taps two fingers against the haft of his greataxe as if counting heartbeats.

Personality

Welby is watchful, direct, and unexpectedly gentle with frightened people, lost children, and injured animals. He prefers useful conversation to polite conversation and has a dry sense of humor that appears at the worst possible moments. He is slow to trust, but once someone earns his loyalty, he becomes fiercely dependable.

Ideals

Freedom. No road, lord, tribe, or tradition has the right to decide where a person belongs. People should be judged by what they do when someone weaker needs help.

Bonds

The scattered members of his old caravan are his family, and he will abandon comfort, profit, or safety to protect them. He also carries a burned route map that belonged to his foster father and refuses to let its last marked trail disappear.

Flaws

Welby assumes every promise has a hidden price, and he becomes stubborn or openly hostile when someone offers charity. He also has difficulty leaving a threatened stranger behind, even when doing so would be the sensible choice.

Quirks

Names every campfire before extinguishing it.
Keeps a small pouch of fragrant pine needles and crushes one between his fingers when thinking.
Can identify several birds by their alarm calls but imitates them badly.
Refuses to sleep with his boots more than an arm's length away.
Collects broken trail markers and repairs them whenever he can.

Background

Welby was raised among a small half-orc caravan that moved between highland passes, deep forests, and remote frontier villages. His mother taught him to read weather through the smell of wet stone, while his human foster father taught him that a trail is a story written in broken grass, cold ashes, and frightened birds. He learned to hunt, scout, and guide long before he learned to trust settled people. In every village, strangers saw his tusks first. On the road, they eventually learned to see the food he brought back and the danger he carried away. A winter avalanche destroyed the caravan's main route and scattered its families. Welby survived by leading several children and elders through a wilderness gorge, fighting off wolves and raiders with a woodcutter's axe. Since then, he has traveled as an outrider and wilderness guide, taking work wherever roads end and fear begins. He adventures now to find the scattered members of his old caravan, to earn enough coin to establish a safe wayhouse, and to prove that a half-orc can be the person others look for when the night becomes dangerous.

“He learned to hunt, scout, and guide long before he learned to trust settled people.”
From their backstory
Background
Outlander

Connections

Species

Half-Orc

Media

0 images

No images yet.

Visual sheet

Turn Welby into a sheet

A high-res, share-ready sheet you can post or print.