Welby
Welby
Sheet
AC 12 · HP 14 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresBonus action
- RageLevel 1
As a bonus action, Welby can enter a rage for up to 1 minute. While raging, he gains advantage on Strength checks and Strength saving throws, a +2 bonus to melee weapon damage using Strength, and resistance to bludgeoning, piercing, and slashing damage. Rage ends early if he is knocked unconscious or if his turn ends without him attacking a hostile creature or taking damage since his previous turn. He can rage twice per long rest.
Always on
- Unarmored DefenseLevel 1
While not wearing armor, Welby's Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. He can use a shield and still gain this benefit.
- DarkvisionHalf-OrcWelby can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he sees darkness as shades of gray.
- Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, Welby can drop to 1 hit point instead. He can use this feature once per long rest.
- Savage AttacksHalf-OrcWhen Welby scores a critical hit with a melee weapon attack, he can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- MenacingHalf-OrcWelby is proficient in the Intimidation skill.
- WandererOutlander
Welby has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and natural landmarks he has seen. He can find food and fresh water for himself and up to five other people each day, provided the land offers such resources.
Gear
10 itemsWeapons
- GreataxeA large two-handed martial weapon with a broad, practical blade, maintained with obsessive care.
- 2×HandaxeLight throwing axes balanced for close work, hunting, and emergencies.
- 4×JavelinLong-shafted spears suitable for throwing or bracing against a charging beast.
Gear
- Explorer's PackA sturdy pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and fifty feet of hempen rope.
- StaffA weathered walking staff, useful for balance, measuring snow depth, and discouraging curious dogs.
- Hunting TrapA folded metal trap used to catch small game or restrain a creature long enough to escape.
- Trophy from an AnimalA preserved mountain goat horn wrapped in red thread, taken as a symbol of the wilderness that raised him.
- Traveler's ClothesDurable layered clothing suited to long travel through cold, wet, and rough country.
- PouchA leather pouch containing the remainder of his starting funds.
Purse
- 10×Gold PiecesStarting currency granted by the Outlander background.
Appearance
Welby is a broad-shouldered half-orc with ash-brown skin, a heavy jaw, prominent lower tusks, and thick black hair tied in a short knot. He wears practical hide and wool beneath a weathered traveling cloak, with a greataxe strapped across his back and several polished animal bones braided into his beard. Within a minute of meeting him, most people notice the sharp scent of pine smoke, crushed herbs, and old leather that clings to his clothes. Welby knows exactly how he smells and considers it proof that he has been somewhere useful. In any room, his eyes go first to windows, chimneys, door latches, and the hands of strangers, never to faces.
Mannerisms
Welby stands where he can see every exit and quietly tests the strength of chairs before sitting. He smells the air when entering a new place, pauses before answering questions, and speaks in short, practical sentences. When irritated, he taps two fingers against the haft of his greataxe as if counting heartbeats.
Personality
Welby is watchful, direct, and unexpectedly gentle with frightened people, lost children, and injured animals. He prefers useful conversation to polite conversation and has a dry sense of humor that appears at the worst possible moments. He is slow to trust, but once someone earns his loyalty, he becomes fiercely dependable.
Ideals
Freedom. No road, lord, tribe, or tradition has the right to decide where a person belongs. People should be judged by what they do when someone weaker needs help.
Bonds
The scattered members of his old caravan are his family, and he will abandon comfort, profit, or safety to protect them. He also carries a burned route map that belonged to his foster father and refuses to let its last marked trail disappear.
Flaws
Welby assumes every promise has a hidden price, and he becomes stubborn or openly hostile when someone offers charity. He also has difficulty leaving a threatened stranger behind, even when doing so would be the sensible choice.
Quirks
Background
Welby was raised among a small half-orc caravan that moved between highland passes, deep forests, and remote frontier villages. His mother taught him to read weather through the smell of wet stone, while his human foster father taught him that a trail is a story written in broken grass, cold ashes, and frightened birds. He learned to hunt, scout, and guide long before he learned to trust settled people. In every village, strangers saw his tusks first. On the road, they eventually learned to see the food he brought back and the danger he carried away. A winter avalanche destroyed the caravan's main route and scattered its families. Welby survived by leading several children and elders through a wilderness gorge, fighting off wolves and raiders with a woodcutter's axe. Since then, he has traveled as an outrider and wilderness guide, taking work wherever roads end and fear begins. He adventures now to find the scattered members of his old caravan, to earn enough coin to establish a safe wayhouse, and to prove that a half-orc can be the person others look for when the night becomes dangerous.
“He learned to hunt, scout, and guide long before he learned to trust settled people.”
- Background
- Outlander
Connections
Species
Half-Orc
Media
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