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Caraxes - AI-generated fantasy Character

Caraxes

Dragonborn · Paladin (Oath of Devotion) · Level 10 · Acolyte

Caraxes

Caraxes is solemn, protective, and unfailingly courteous, even toward people who insult or fear him.
AC19
HP95/95
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 95 · 30 ft.
AlignmentLawful GoodGenderMaleAge35 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Celestial

Features

29 features

Action

  • Breath WeaponLevel 1

    Caraxes can use his Draconic Breath as an action, exhaling destructive energy in either a 15-foot cone or a 30-foot line that is 5 feet wide. Creatures in the area make a Dexterity saving throw, DC 16, taking 2d10 damage on a failed save or half as much on a success. He can replace one attack with this breath when he takes the Attack action. He can use it a number of times equal to his proficiency bonus per Long Rest.

Bonus action

  • Draconic FlightLevel 5

    Caraxes can summon spectral wings as a Bonus Action, gaining a Fly Speed equal to his Speed for 10 minutes. He can use this trait once per Long Rest.

Always on

  • Draconic Breath

    When Action, or in place of one attack when taking the Attack action

    Caraxes exhales destructive energy in a 15-foot cone or a 30-foot line that is 5 feet wide. Targets make a DC 16 Dexterity saving throw, taking 2d10 Fire damage on a failure or half as much on a success.

  • Sacred WeaponLevel 3

    When Bonus Action and expenditure of Channel Divinity

    Caraxes empowers one melee weapon with divine light. For 10 minutes, he adds +3 to attack rolls with it and causes it to emit bright light.

  • Lay On HandsLevel 1

    When Bonus Action, touch

    Caraxes restores up to 50 Hit Points from his healing pool, or spends 5 points to cure Poisoned.

  • Extra AttackLevel 5

    When Action

    Caraxes makes two weapon attacks.

  • SpellcastingLevel 1

    Caraxes can cast prepared Paladin spells using Charisma as his spellcasting ability. He can use a holy symbol as a spellcasting focus.

  • Weapon MasteryLevel 1

    Caraxes has mastery with Longsword, Javelin, and Greatsword. He can use the mastery properties of those weapons.

  • Fighting StyleLevel 2

    Caraxes gains the Defense Fighting Style. While wearing armor, he gains a +1 bonus to Armor Class.

  • Paladin's SmiteLevel 2

    Caraxes always has Divine Smite prepared. Once per turn when he hits with a melee attack, he can expend a spell slot to deal extra Radiant damage. The damage is 2d8 for a level 1 slot, plus 1d8 for each slot level above 1, to a maximum of 5d8. The damage increases by 1d8 against Fiends or Undead.

  • Channel DivinityLevel 3

    Caraxes can use Channel Divinity twice per Long Rest. He can also use it to fuel Sacred Weapon through his Paladin subclass.

  • Paladin Subclass, Oath of DevotionLevel 3

    Caraxes swears the Oath of Devotion. He gains the Sacred Weapon feature and associated Oath Spells.

  • Ability Score ImprovementLevel 4

    Caraxes gains an Ability Score Improvement feat. His chosen improvement is represented by his final ability scores.

  • Aura of ProtectionLevel 6

    Caraxes radiates an aura while conscious. He and friendly creatures within 10 feet gain a bonus to saving throws equal to his Charisma modifier, +3.

  • Smite of ProtectionLevel 7

    When Caraxes uses Divine Smite, he and a creature of his choice within 30 feet gain Temporary Hit Points equal to 2d8 plus his Charisma modifier.

  • Aura of CourageLevel 10

    Caraxes gains the Aura of Courage. He and friendly creatures within 10 feet cannot become Frightened while Caraxes is conscious.

  • Draconic ResistanceLevel 1

    Caraxes has resistance to Fire damage from his Brass Draconic Ancestry.

  • DarkvisionLevel 1

    Caraxes has Darkvision out to 60 feet.

  • Magic Initiate, ClericLevel 1

    Caraxes gains the Magic Initiate feat from his Acolyte background. He knows the Guidance and Thaumaturgy cantrips and can cast Cure Wounds once per Long Rest without a spell slot. Wisdom is the spellcasting ability for these spells.

  • Holy Order of the OathLevel 1

    Caraxes can use a weapon or shield as a spellcasting focus when casting a Paladin spell.

  • Paladin Saving Throw ProficienciesLevel 1

    Caraxes has proficiency in Wisdom and Charisma saving throws.

  • TraitDragonbornHumanoid creature type and Medium size.
  • TraitDragonbornSpeed of 30 feet.
  • TraitDragonbornBrass Draconic Ancestry, granting Fire damage resistance.
  • TraitDragonbornDarkvision out to 60 feet.
  • TraitDragonbornDraconic Breath, usable a number of times equal to proficiency bonus per Long Rest.
  • TraitDragonbornDraconic Flight, granting a Fly Speed equal to Speed for 10 minutes once per Long Rest.
  • TraitDragonbornNo species ability score increases are applied.
  • Shelter of the FaithfulAcolyte

    Caraxes can usually receive free lodging, food, and basic care at a temple, shrine, or other established presence of his faith. He can also request modest assistance from members of his religious community, provided the request does not endanger them and serves a legitimate religious or charitable purpose.

Spells

12 spells

Spellcasting. Caraxes casts with Charisma (spell save DC 15, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , , , ,

2nd level (3 slots): , ,

3rd level (2 slots):

Gear

12 items

Weapons

  • Longsword
    Martial melee weapon, 1d8 Slashing damage, Versatile 1d10. Weapon mastery: Sap.
  • 6×
    Javelin
    Simple ranged weapon, 1d6 Piercing damage, range 30/120. Weapon mastery: Slow.

Armor

  • Chain Mail
    AC 16. Heavy armor that imposes disadvantage on Dexterity (Stealth) checks and requires Strength 13 to avoid reducing Speed by 10 feet.
  • Shield
    While wielded, grants a +2 bonus to Armor Class.

Tools

  • Calligrapher's Supplies
    Used for writing prayers, copying sacred passages, and recording the names of the dead.

Gear

  • Holy Symbol
    A divine emblem used as a spellcasting focus and symbol of Caraxes's temple.
  • Priest's Pack
    Contains a backpack, 10 feet of twine, 10 torches, 10 days of rations, a waterskin, and a bedroll.
  • Book of Prayers
    A collection of liturgical texts from the temple that raised Caraxes.
  • 10×
    Parchment
    Used for sacred records and personal notes.
  • Robe
    Ceremonial vestments worn during rites and funerals.
  • Healer's Kit
    A small kit of healing supplies, bandages, and salves.

Purse

  • 8×
    Gold Pieces
    Starting currency retained from the Acolyte equipment package.

Appearance

Caraxes is a powerfully built male dragonborn with deep crimson scales, black horns swept backward like a war crown, and narrow golden eyes. Old devotional scars form a ring around his left forearm, while a silver holy symbol hangs over his breastplate. He carries himself with disciplined stillness, though faint heat shimmers around his jaws when angered. His armor is polished but visibly repaired from years of service, and a red-and-gold cloak marks him as both temple guardian and battlefield champion.

Mannerisms

Caraxes touches his holy symbol before answering difficult questions. He speaks in measured, formal sentences and refers to dangerous enemies as if delivering a verdict. When preparing for battle, he quietly recites the names of the dead.

Personality

Caraxes is solemn, protective, and unfailingly courteous, even toward people who insult or fear him. He listens carefully before speaking, prefers practical compassion to dramatic heroics, and believes every person deserves a chance to surrender before the sword falls. Beneath his calm exterior is a fierce, almost volcanic anger toward those who prey on the weak.

Ideals

Mercy must be protected by strength. Laws exist to shield the vulnerable, and any law that serves cruelty has betrayed its purpose.

Bonds

The temple that raised Caraxes is his family, and he will risk almost anything to defend its people, relics, and reputation. He also carries the names of the slain shrine keepers on strips of parchment sewn inside his cloak.

Flaws

Caraxes can become rigid and judgmental when people violate rules he considers sacred. He sometimes mistakes obedience for virtue and refuses to admit uncertainty until the consequences are unavoidable. His greatest fear is discovering that the law he serves has been twisted into a weapon against the innocent.

Quirks

He writes the names of every person he saves in his prayer book.
He refuses to step over a dropped weapon without first setting it upright.
He gives enemies one formal warning, even when doing so is tactically unwise.
He sleeps with his holy symbol clasped in one hand.
He collects small bells from abandoned shrines.

Background

Caraxes was hatched beneath the bronze bells of a temple dedicated to justice, where his clutch was entrusted to priests after a border war scattered his family. The acolytes taught him scripture, ritual, and the patient work of tending the wounded. He learned that faith was not proven by grand speeches, but by showing up when the hungry needed bread, when the frightened needed shelter, and when the dead needed someone to remember their names. His draconic blood made him an object of awe to some worshipers and suspicion to others, so he answered both reactions with service. When raiders burned a remote shrine and murdered its unarmed caretakers, Caraxes discovered that devotion without courage could become an excuse for helplessness. He took up armor and sword, swearing an oath to protect the innocent and uphold the law even when vengeance would be easier. His training as an acolyte remains central to his life. He blesses the fallen, negotiates before drawing steel, and treats every victory as a debt owed to the people who trusted him. Caraxes adventures because evil thrives in neglected places, and he refuses to neglect any place that calls for aid.

“The acolytes taught him scripture, ritual, and the patient work of tending the wounded.”
From their backstory
Background
Acolyte

Connections

Species

Dragonborn

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