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Maya - AI-generated fantasy Character

Maya

Human · Fighter (Eldritch Knight) · Level 11 · Soldier

Maya

Professional, watchful, and quietly intense, Maya presents herself as unshakeable even when she is not.
AC16
HP93/93
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 93 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge31
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Vehicles (land),
One gaming set of choice

Languages

Common

Features

16 features

Bonus action

  • Second WindLevel 1

    Once per short or long rest, she can use a bonus action to regain 1d10 + 11 hit points.

  • War MagicLevel 7

    When she takes the Attack action on her turn, she can use a bonus action to cast one of her cantrips.

Always on

  • Fighting StyleLevel 1

    Maya has the Fighter's martial training, proficiency with all armor and shields, and mastery of simple and martial weapons.

  • Action SurgeLevel 2

    Once per short or long rest, she can take one additional action on her turn.

  • Martial Archetype, Eldritch KnightLevel 3

    At 3rd level, Maya chose the Eldritch Knight archetype. She gained proficiency in Arcana, and she can learn spells from the wizard spell list, though most of her magic is focused on abjuration and evocation.

  • Weapon BondLevel 3

    She can perform the somatic components of eldritch knight spells even when her hands are full of weapons or a shield, and she can use a weapon she is bonded to as a spellcasting focus.

  • SpellcastingLevel 3

    Maya can cast wizard spells using Intelligence as her spellcasting ability. She knows 6 spells and 3 cantrips, and she uses spell slots like an eldritch knight.

  • Extra AttackLevel 5

    She can attack twice, instead of once, whenever she takes the Attack action on her turn.

  • Ability Score ImprovementLevel 6

    She has a sixth-level improvement in combat training and resilience, reflected through an additional Ability Score Improvement or feat choice. In this build, her score increases are already folded into her final ability scores.

  • Ability Score ImprovementLevel 8

    She has a second martial refinement, represented in this build by another Ability Score Improvement or feat choice already folded into her final ability scores.

  • Ability Score ImprovementLevel 10

    She has a third tactical improvement, represented here by another Ability Score Improvement or feat choice already folded into her final ability scores.

  • IndomitableLevel 9

    Once per long rest, if she fails a saving throw, she can reroll it and must use the new result.

  • TraitHumanAbility Score Increase, +1 to all ability scores
  • TraitHumanExtra Skill, gains one additional skill proficiency from being human
  • TraitHumanBonus Language, speaks one extra language of choice
  • Military RankSoldier

    Military Rank, or in Maya's case, the recognized authority of a senior penal officer. Respectable members of the prison service and related institutions recognize her badge, know her chain of command, and usually offer her the deference due to her position.

Spells

8 spells

Spellcasting. Maya casts with Intelligence (spell save DC 15, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , ,

2nd level (3 slots):

Gear

9 items

Weapons

  • Stun Baton
    A bonded melee weapon, reflavored as a compact stun baton used for close-quarters control.
  • Longsword
    A martial sidearm kept as backup, used when force escalates beyond baton range.
  • 2×
    Handaxe
    A second martial weapon kept in reserve for emergencies.
  • Longbow
    A ranged weapon and ammunition for threats at distance.

Armor

  • Chain Mail
    Standard-issue fighter armor, used here as practical protective gear beneath her modern prison officer clothing.

Gear

  • 20×
    Arrow
    Arrows for the longbow.
  • Dungeoneer's Pack
    A well-stocked adventuring pack with supplies for field work and long shifts.
  • Penal Officer Uniform
    Standard prison officer uniform, black tactical trousers, grey collared shirt, and fitted black jacket.
  • Stun Baton
    A compact sidearm used in modernized settings as her signature control tool.

Appearance

Maya is a human woman of average height with a lean, athletic build shaped by prison corridors, long shifts, and disciplined training. Her skin is a light olive tone, clean and unmarked, and her short dark brown hair is cut into a practical bob that frames her jaw. She has deep brown eyes that miss very little, though they often carry a wary tension, as if she is always waiting for the next rule to break. Her features are sharp and intelligent, with a straight nose, high cheekbones, and a mouth that tightens when she is thinking hard. She stands with the posture of a guard, shoulders back, spine straight, movements controlled and economical. Off duty she wears modern 2026 streetwear chosen for utility, usually dark layers, fitted boots, and a weatherproof jacket. On duty, she keeps her Atrix Isle penal officer uniform crisp and exact, black tactical trousers, a grey collared shirt, and a fitted black jacket. She carries a stun baton and projects the quiet readiness of someone who knows exactly how fast situations can turn dangerous.

Mannerisms

Maya speaks in measured, economical sentences and often pauses before answering, as if weighing the safest exact wording. When anxious, she straightens imaginary wrinkles in her sleeves or checks her baton grip without realizing it. She habitually scans exits, watches hands instead of faces, and gives a dry half-smile when something is absurd enough to deserve a laugh.

Personality

Professional, watchful, and quietly intense, Maya presents herself as unshakeable even when she is not. She values competence, honesty, and restraint, and she respects people who can think under pressure. Beneath her guarded exterior is a dry sense of humor, a strong protective instinct, and a private tenderness that emerges only around those she trusts.

Ideals

Order should protect people, not crush them. Rules matter, but only when they are used to keep the vulnerable alive and the powerful accountable.

Bonds

She still sends money home when she can, and she will not let her mother go hungry while Maya has any power to stop it. She also feels responsible for anyone under her watch, especially those the system has already decided are disposable. If she gives her word, she treats it like a locked gate.

Flaws

Maya hesitates when a decision feels morally messy, even when decisive action would be better. She has a hard time trusting authority, but she sometimes overcorrects and assumes the worst too quickly. When she feels cornered, she becomes rigid, clipped, and stubborn enough to sabotage her own plans rather than admit she is afraid.

Quirks

Counts doors, windows, and visible weapons in any room before she sits down.
Keeps her baton within arm's reach even while relaxing.
Writes notes in neat block letters, even when the content is personal.
Mutters dry comments only when she believes no one important can hear.

Background

Maya grew up in the lower districts of Atrix Isle, where every street taught the same lesson, safety was temporary and stability had to be earned. Her father died in an industrial accident when she was young, and her mother held the family together with exhausted hands and impossible hours. Maya learned early that rules were not always fair, but they were often the only thing standing between order and chaos. She became the kind of person who counted her wages, checked exits without thinking, and trusted competence more than promises. She joined the penal service for steady pay, not noble ideals. The prison suited her in ways she never admitted out loud. There were ranks, protocols, schedules, consequences, and the comforting illusion that everything could be contained if people simply did their jobs. Years on the wall taught her how authority can rot from the inside, how inmates lie, how supervisors lie worse, and how the difference between justice and control can become frighteningly thin. She became excellent at reading posture, tone, and hesitation, and she started to notice how often the system protected itself instead of the innocent. That knowledge made her more cautious, not more cynical, though the line between the two is thinner every year. Her fascination with power, discipline, and the impossible things people can do under pressure eventually led her into the strange precision of eldritch combat. She does not call it sorcery when she talks about it, not because she is ashamed, but because she prefers language that sounds like a report instead of a sermon. Maya is loyal once she commits, and dangerously effective when protecting someone she has chosen to trust. Under stress, though, she still carries the habits of a prison guard, measuring rooms, anticipating betrayal, and keeping one hand metaphorically on the baton even when she is trying to relax.

“Her father died in an industrial accident when she was young, and her mother held the family together with exhausted hands and impossible hours.”
From their backstory
Background
Soldier

Connections

Species

Human

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