Zeus Arthur
Zeus Arthur
Sheet
AC 15 · HP 163 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingINT
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
24 featuresReaction
- Resourceful
When You or a creature within 60 feet fails a D20 Test
As a Reaction when you or a creature you can see within 60 feet fails a D20 Test, you can cause the roll to succeed instead. Once used, this feature cannot be used again until you finish a Long Rest.
Always on
- Heroic Inspiration
When Finishing a Long Rest
When you finish a Long Rest, you gain Heroic Inspiration.
- Skillful
When Character creation
You gain proficiency in one skill of your choice. This character chooses Perception.
- Versatile
When Character creation
You gain one Origin feat of your choice. This character gains the Soldier background's Savage Attacker feat.
- SpellcastingLevel 1
You have a spellbook containing the wizard spells you know. You use Intelligence as your spellcasting ability and can prepare wizard spells from that spellbook. You can cast prepared wizard spells as rituals when they have the Ritual tag.
- Arcane RecoveryLevel 1
You can recover some expended spell slots during a Short Rest. Once per Long Rest, after finishing a Short Rest, you can recover expended spell slots with a combined level equal to half your wizard level, rounded up, and none of the slots can be level 6 or higher.
- Evocation SavantLevel 3
You choose the School of Evocation as your Arcane Tradition. Your evocation spells can be shaped and intensified through the features gained at later levels.
- Sculpt SpellsLevel 3
When you cast an evocation spell that affects other creatures you can see, you can choose a number of them equal to 1 plus the spell's level. Chosen creatures automatically succeed on their saving throws against the spell and take no damage if they would normally take half damage on a successful save.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement feat or another feat for which you qualify.
- Potent CantripLevel 6
You add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement feat or another feat for which you qualify.
- Memorize SpellLevel 10
You gain the Memorize Spell feature, allowing you to replace one prepared wizard spell with another spell in your spellbook during a Short Rest.
- Ability Score ImprovementLevel 12
You gain an Ability Score Improvement feat or another feat for which you qualify.
- Ability Score ImprovementLevel 16
You gain an Ability Score Improvement feat or another feat for which you qualify.
- Spell MasteryLevel 18
You have achieved such mastery over certain spells that you can cast one 1st-level and one 2nd-level wizard spell from your spellbook without expending a spell slot, provided each spell is among your Spell Mastery spells. You can change these spells after a Long Rest.
- Signature SpellsLevel 20
You choose two 3rd-level wizard spells in your spellbook as Signature Spells. You always have them prepared and can cast each once without expending a spell slot. You regain that free use after a Short or Long Rest.
- ResourcefulHumanWhen you fail a D20 Test, you can cause the roll to succeed instead. You can use this trait once per Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice, Perception.
- VersatileHumanYou gain an Origin feat of your choice, Savage Attacker.
- LanguagesHumanYou know Common and one additional language, Primordial.
- Creature TypeHumanHumanoid.
- SizeHumanMedium.
- SpeedHuman30 feet.
- Military RankSoldier
You can invoke your military experience to secure temporary shelter, food, and basic aid from soldiers and allied organizations, provided your request does not put them in obvious danger.
Spells
22 spellsSpellcasting. Zeus Arthur casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): ,
2nd level (3 slots): ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (3 slots): ,
6th level (2 slots): ,
7th level (2 slots): ,
8th level (1 slot): ,
9th level (1 slot): ,
Gear
11 itemsWeapons
- 2×DaggerA simple dagger suitable for utility and self-defense
Tools
- Gaming SetA set of gaming dice used by soldiers during long watches
Gear
- Arcane Focus, wandA spellcasting focus carved from storm-struck ash, used to cast wizard spells
- SpellbookContains the wizard spells known by Zeus Arthur
- Scholar's PackA scholarly reference filled with military diagrams and weather observations
- Insignia of RankA military insignia marking Zeus Arthur's former rank
- TrophyA trophy taken from a defeated enemy commander
- Common ClothesA suit of common clothes worn beneath his military coat
- Belt PouchA pouch containing military pay and personal coin
- Riding HorseA trained riding horse used for travel and military service
- Saddlebags and TackA saddle, bit, bridle, and tack for the riding horse
Appearance
Zeus Arthur is a powerfully built human man with storm-gray eyes, dark hair threaded with silver, and an imposing presence that makes crowded rooms seem suddenly smaller. He wears a deep blue military coat over practical wizard's robes, both repeatedly repaired with bright silver thread. His boots are immaculate but heavily weathered, and he keeps one over-cared-for bronze clasp from an ancient uniform at his throat. His hands are broad and callused from weapons drill, fieldwork, and years of gripping wands, staves, and reins. Fine sparks sometimes gather around his knuckles when he is irritated.
Mannerisms
He taps two fingers against his spellbook as though listening for distant thunder. Before casting a major spell, he looks upward and silently mouths a name he cannot remember. He addresses storms, horses, and battlefield statues as if they are old comrades.
Personality
Zeus Arthur is magnetic, theatrical, and impossible to ignore. He treats every challenge as a contest between destiny and defiance, yet he is unexpectedly gentle toward exhausted soldiers, frightened children, and anyone who has been ordered to endure too much. He enjoys grand speeches, dramatic entrances, and making enemies believe he has planned far more than he actually has.
Ideals
Freedom. No mortal, god, army, prophecy, or remembered identity has the right to command another person's soul.
Bonds
He is determined to recover the lost relics of his former divine identity and discover whether the thunder god within him is truly returning, or merely a dangerous delusion. He protects soldiers and common people abandoned by commanders who treat lives as numbers.
Flaws
He is absolutely certain that every unexpected thunderclap is a divine omen meant specifically for him. He can be arrogant, reckless, and deeply resistant to advice from anyone he considers less experienced. When frightened, he disguises uncertainty as grand declarations.
Quirks
Background
Zeus Arthur was born human in a border garrison during a night when thunder shook the watchtowers and lightning struck the same empty hill seven times. As a child, he dreamed of a golden hall above the clouds, of a throne he could not quite remember sitting upon, and of a voice calling him by a name that was not Arthur. The dreams became clearer after he enlisted. He served as a soldier, strategist, and battlefield arcanist, discovering that his instincts with a staff and spellbook were older than his body. He could predict storms, command frightened troops with a single word, and shape lightning with a familiarity that terrified his instructors.
“He served as a soldier, strategist, and battlefield arcanist, discovering that his instincts with a staff and spellbook were older than his body.”
- Background
- Soldier
Connections
Species
Human
Media
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