Evaristo Amaru
Evaristo Amaru
Sheet
AC 18 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
8 featuresAction
- Divine SenseLevel 1
When As an action
As an action, sense the presence and location of celestials, fiends, and undead within 60 feet, except those behind total cover. Usable 4 times per long rest.
- Lay on HandsLevel 1
When As an action with a creature within touch range
As an action, restore up to 5 hit points from a healing pool, or expend 5 points to cure one disease or neutralize one poison.
Always on
- Infernal Legacy
When As an action
Cast the thaumaturgy cantrip, creating minor supernatural effects such as a booming voice, harmless flames, tremors, or opened and closed doors.
- DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
- Hellish ResistanceTieflingYou have resistance to fire damage.
- Infernal LegacyTieflingYou know the thaumaturgy cantrip. Charisma is your spellcasting ability for it.
- LanguagesTieflingYou can speak, read, and write Common and Infernal.
- Shelter of the FaithfulAcolyte
You can expect free food and lodging at temples, shrines, and other established religious communities of your faith. You can also request modest assistance from clergy who share your religious traditions, though they do not endanger themselves for you.
Gear
11 itemsWeapons
- LongswordA balanced martial blade with a plain grip wrapped in blue altar cloth.
- 5×JavelinLight throwing spears carried in a leather loop.
Armor
- Chain mailProtective linked metal armor, carefully scrubbed and maintained by hand.
- ShieldA sturdy steel-rimmed shield bearing the open-hand emblem of his shrine.
Gear
- Priest's packA small wooden case containing bowls, cups, cutlery, a tinderbox, and a cooking pot.
- Holy symbolA simple holy symbol carved as an open hand surrounded by rays.
- Prayer bookA collection of devotional writings used for daily prayer and instruction.
- 5×Sticks of incenseFragrant offerings burned during shrine services.
- VestmentsCeremonial garments worn during religious observances.
- Common clothesPlain clothing for travel and ordinary work.
Purse
- 15×Gold piecesLoose coins entrusted to him by the shrine for travel expenses.
Appearance
A broad-shouldered tiefling man with deep umber-red skin, swept-back black horns banded with small brass prayer rings, and a long tail marked by a pale scar near the tip. His dark eyes have faint amber flecks, and his black hair is kept in a practical shoulder-length braid. He wears well-maintained chain mail beneath white and ochre vestments, with a polished wooden holy symbol at his throat. His expression is earnest and slightly apprehensive, as though he is always trying to prove that kindness can be stronger than suspicion.
Mannerisms
He touches the wooden holy symbol at his throat before answering serious questions. When nervous, he unconsciously aligns nearby objects with the edge of the table, then apologizes to them under his breath.
Personality
Earnest, courteous, and intensely observant. Evaristo remembers the names of servants, stable hands, and frightened children more readily than the names of nobles. He speaks with careful formality at first, but becomes warm and unexpectedly funny once he feels accepted. He is fascinated by how people define goodness, especially when their definitions exclude anyone who looks different from them.
Ideals
Righteousness is a discipline, not a bloodline. Anyone can choose mercy, courage, and truth, regardless of what others expect from them.
Bonds
The Shrine of the Open Hand is my true home, and I will return whenever its priests need protection. I carry the first prayer cloth I was found in, folded inside my armor.
Flaws
I try so hard to disprove people's assumptions that I sometimes accept danger, insult, or impossible responsibility when walking away would be wiser. I am also secretly wounded whenever someone praises me for being good despite being a tiefling.
Quirks
Background
Evaristo Amaru was left as an infant on the steps of the Shrine of the Open Hand, where the priests found him wrapped in a faded blue altar cloth. The priests who raised him never treated his horns, tail, or infernal blood as a stain. They taught him prayers, letters, herb lore, and the patient work of tending to the sick. He grew up sweeping temple floors before dawn, carrying water for pilgrims, and listening to frightened visitors confess the things they believed made them unworthy of mercy. Evaristo learned early that people often looked at him and saw a threat before they saw a person. When a traveling knight once told him that a tiefling could never be a true servant of the divine, Evaristo spent three nights awake in the shrine's bell tower, asking whether righteousness was something inherited or something practiced. He eventually chose the harder answer. He took up a temple blade, trained beneath the shrine's elderly warden, and swore that he would become the kind of hero whose actions left no room for easy prejudice. His family blessed his journey, but warned him not to confuse goodness with the desperate need to be approved of. Evaristo now travels as a paladin-in-training, seeking dangerous work where he can protect the vulnerable, defend his faith without cruelty, and discover whether courage can survive being misunderstood.
“The priests who raised him never treated his horns, tail, or infernal blood as a stain.”
- Background
- Acolyte
Connections
Species
Tiefling
Media
0 imagesNo images yet.
Turn Evaristo Amaru into a sheet
A high-res, share-ready sheet you can post or print.