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Evaristo Amaru - AI-generated fantasy Character

Evaristo Amaru

Tiefling · Paladin · Level 1 · Acolyte

Evaristo Amaru

Earnest, courteous, and intensely observant.
AC18
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 11 · 30 ft.
AlignmentLawful GoodGenderMaleAge24 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Languages

Common,
Infernal

Features

8 features

Action

  • Divine SenseLevel 1

    When As an action

    As an action, sense the presence and location of celestials, fiends, and undead within 60 feet, except those behind total cover. Usable 4 times per long rest.

  • Lay on HandsLevel 1

    When As an action with a creature within touch range

    As an action, restore up to 5 hit points from a healing pool, or expend 5 points to cure one disease or neutralize one poison.

Always on

  • Infernal Legacy

    When As an action

    Cast the thaumaturgy cantrip, creating minor supernatural effects such as a booming voice, harmless flames, tremors, or opened and closed doors.

  • DarkvisionTieflingYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Hellish ResistanceTieflingYou have resistance to fire damage.
  • Infernal LegacyTieflingYou know the thaumaturgy cantrip. Charisma is your spellcasting ability for it.
  • LanguagesTieflingYou can speak, read, and write Common and Infernal.
  • Shelter of the FaithfulAcolyte

    You can expect free food and lodging at temples, shrines, and other established religious communities of your faith. You can also request modest assistance from clergy who share your religious traditions, though they do not endanger themselves for you.

Gear

11 items

Weapons

  • Longsword
    A balanced martial blade with a plain grip wrapped in blue altar cloth.
  • 5×
    Javelin
    Light throwing spears carried in a leather loop.

Armor

  • Chain mail
    Protective linked metal armor, carefully scrubbed and maintained by hand.
  • Shield
    A sturdy steel-rimmed shield bearing the open-hand emblem of his shrine.

Gear

  • Priest's pack
    A small wooden case containing bowls, cups, cutlery, a tinderbox, and a cooking pot.
  • Holy symbol
    A simple holy symbol carved as an open hand surrounded by rays.
  • Prayer book
    A collection of devotional writings used for daily prayer and instruction.
  • 5×
    Sticks of incense
    Fragrant offerings burned during shrine services.
  • Vestments
    Ceremonial garments worn during religious observances.
  • Common clothes
    Plain clothing for travel and ordinary work.

Purse

  • 15×
    Gold pieces
    Loose coins entrusted to him by the shrine for travel expenses.

Appearance

A broad-shouldered tiefling man with deep umber-red skin, swept-back black horns banded with small brass prayer rings, and a long tail marked by a pale scar near the tip. His dark eyes have faint amber flecks, and his black hair is kept in a practical shoulder-length braid. He wears well-maintained chain mail beneath white and ochre vestments, with a polished wooden holy symbol at his throat. His expression is earnest and slightly apprehensive, as though he is always trying to prove that kindness can be stronger than suspicion.

Mannerisms

He touches the wooden holy symbol at his throat before answering serious questions. When nervous, he unconsciously aligns nearby objects with the edge of the table, then apologizes to them under his breath.

Personality

Earnest, courteous, and intensely observant. Evaristo remembers the names of servants, stable hands, and frightened children more readily than the names of nobles. He speaks with careful formality at first, but becomes warm and unexpectedly funny once he feels accepted. He is fascinated by how people define goodness, especially when their definitions exclude anyone who looks different from them.

Ideals

Righteousness is a discipline, not a bloodline. Anyone can choose mercy, courage, and truth, regardless of what others expect from them.

Bonds

The Shrine of the Open Hand is my true home, and I will return whenever its priests need protection. I carry the first prayer cloth I was found in, folded inside my armor.

Flaws

I try so hard to disprove people's assumptions that I sometimes accept danger, insult, or impossible responsibility when walking away would be wiser. I am also secretly wounded whenever someone praises me for being good despite being a tiefling.

Quirks

Keeps a tiny notebook of every person who has shown him unexpected kindness.
Names his javelins after virtues, though he often forgets which one is which.
Leaves small offerings of bread or flowers at roadside shrines, even when traveling alone.
Practices smiling in polished metal before entering unfamiliar towns.

Background

Evaristo Amaru was left as an infant on the steps of the Shrine of the Open Hand, where the priests found him wrapped in a faded blue altar cloth. The priests who raised him never treated his horns, tail, or infernal blood as a stain. They taught him prayers, letters, herb lore, and the patient work of tending to the sick. He grew up sweeping temple floors before dawn, carrying water for pilgrims, and listening to frightened visitors confess the things they believed made them unworthy of mercy. Evaristo learned early that people often looked at him and saw a threat before they saw a person. When a traveling knight once told him that a tiefling could never be a true servant of the divine, Evaristo spent three nights awake in the shrine's bell tower, asking whether righteousness was something inherited or something practiced. He eventually chose the harder answer. He took up a temple blade, trained beneath the shrine's elderly warden, and swore that he would become the kind of hero whose actions left no room for easy prejudice. His family blessed his journey, but warned him not to confuse goodness with the desperate need to be approved of. Evaristo now travels as a paladin-in-training, seeking dangerous work where he can protect the vulnerable, defend his faith without cruelty, and discover whether courage can survive being misunderstood.

“The priests who raised him never treated his horns, tail, or infernal blood as a stain.”
From their backstory
Background
Acolyte

Connections

Species

Tiefling

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