Vitha
Vitha
Sheet
AC 16 · HP 117 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
29 featuresBonus action
- Cunning ActionLevel 2
When On her turn
Vitha can take a bonus action to Dash, Disengage, or Hide.
- Nimble EscapeLevel 1
When On her turn
Vitha can move through the space of a creature at least one size larger than her and can Disengage or Hide as a bonus action from her goblin Nimble Escape trait.
- TraitGoblinNimble Escape, Vitha can Disengage or Hide as a bonus action
Reaction
- Uncanny DodgeLevel 5
When When hit by an attack
Vitha can use her reaction to halve the damage from an attack that hits her.
Always on
- Skirmisher Mobility
When While moving
Vitha can move through difficult terrain without extra movement while climbing and has a climbing speed equal to her walking speed.
- ExpertiseLevel 1
Vitha can choose four skills from the rogue skill list. She is proficient in Acrobatics, Deception, Perception, and Stealth, in addition to her background proficiencies.
- Sneak Attack, 7d6Level 1
Once per turn, Vitha deals an extra 7d6 damage when she hits with a finesse or ranged weapon attack while she has advantage, or when an eligible enemy is within 5 feet of one of her allies and she does not have disadvantage.
- Thieves' CantLevel 1
Vitha knows thieves' cant, a secret mixture of dialect, code, and symbols used by rogues.
- Expertise ImprovementLevel 6
Vitha has expertise in Stealth, Perception, Survival, and thieves' tools. Her proficiency bonus is doubled for checks using these proficiencies.
- EvasionLevel 7
Vitha can completely avoid damage from many area effects on a successful Dexterity saving throw and takes half damage on a failed save.
- Slippery MindLevel 15
Vitha gains proficiency in Wisdom saving throws.
- Reliable TalentLevel 11
Whenever Vitha makes an ability check that lets her add her proficiency bonus, she can treat a d20 roll of 9 or lower as a 10.
- SkirmisherLevel 3
Vitha gains a climb speed equal to her walking speed, and difficult terrain does not cost her extra movement while she is climbing.
- SurvivalistLevel 3
Vitha gains proficiency in Nature and Survival. She also doubles her proficiency bonus for any ability check using Survival.
- Superior MobilityLevel 9
Vitha's walking speed increases by 10 feet.
- Ambush MasterLevel 13
Vitha gains advantage on initiative rolls. The first creature she hits during the first round of combat becomes easier for her allies to exploit, causing the next attack roll made against that creature before the start of Vitha's next turn to have advantage.
- Ability Score ImprovementLevel 4
Vitha increased her Dexterity by 2, raising it to 20.
- Ability Score ImprovementLevel 8
Vitha increased her Wisdom by 2, raising it to 20.
- Ability Score ImprovementLevel 10
Vitha increased her Constitution by 2, raising it to 18.
- Ability Score ImprovementLevel 12
Vitha increased her Intelligence by 2, raising it to 16.
- Ability Score ImprovementLevel 14
Vitha increased her Charisma by 2, raising it to 16.
- DarkvisionLevel 1
Vitha can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- SmallLevel 1
Vitha can move through the space of any creature that is at least one size larger than her.
- LanguagesLevel 1
Vitha speaks Common and Goblin, plus Draconic learned during her years of travel.
- TraitGoblinDarkvision, 60 feet
- TraitGoblinSmall size
- TraitGoblinWalking speed of 30 feet
- TraitGoblinGoblin and Common languages
- WandererOutlander
Vitha has an excellent memory for maps, terrain, weather, and natural landmarks. She can find food and fresh water for herself and up to five other people each day, provided the land offers suitable resources.
Gear
13 itemsWeapons
- RapierA finely balanced one-handed blade suitable for melee attacks and Sneak Attack.
- ShortbowA compact ranged weapon with a quiver containing 20 arrows.
- 2×DaggersLight blades used as backup weapons, tools, or thrown weapons.
Armor
- Leather armorA set of leather armor patched with mismatched hide and carefully oiled against rain.
Tools
- Thieves' toolsSmall picks, tension tools, files, and probes used to disarm traps and open locks.
- Pan fluteA small pan flute made from hollow river reeds, carried for quiet nighttime melodies.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar's packA pack containing a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
- StaffA sturdy walking staff useful for travel and defense.
- Hunting trapA metal trap used to catch small or medium creatures.
- Trophy from a slain animalA preserved raven skull wrapped in red thread, kept as a reminder of the wilderness.
- Traveler's clothesPlain, weather-resistant clothing suited to long journeys.
Purse
- 10×Gold piecesA small pouch containing the savings from years of guiding and discreet theft.
Appearance
Vitha is a small goblin woman with sharp, intelligent eyes, a narrow angular face, large pointed ears, and skin the color of mossy stone. Her wiry frame is wrapped in patched leather armor that is worn but meticulously maintained. A weather-stained cloak, a shortbow, several knives, and a collection of scavenged trail charms mark her as a practiced wilderness scout. Her movements are quiet and deliberate, and her bright eyes constantly measure exits, cover, and the behavior of everyone nearby.
Mannerisms
Vitha tilts her head sharply when listening, sniffs unfamiliar food before eating it, and taps two fingers against her wrist whenever she is planning an escape route. She rarely sits with her back to an open room and prefers to sleep beneath tables, wagons, or low branches.
Personality
Quietly observant and dryly funny, Vitha speaks in short, precise sentences and notices details that others overlook. She is cautious with strangers but fiercely protective once someone has earned her trust. She prefers practical solutions, hidden paths, and plans with at least three escape routes.
Ideals
Freedom. No one should own the road, the forest, or the lives of people who are too small to defend themselves. The wilderness belongs to those who respect it.
Bonds
She carries a carved bone token from her destroyed clan and will risk herself to protect displaced people, goblins, and other communities ignored by the powerful.
Flaws
Vitha assumes that larger, richer, or more confident people are hiding something, and she often steals small objects from them before she has decided whether they deserve her trust.
Quirks
Background
Vitha was born among a wandering goblin band that followed game trails through deep forests and broken hills. Her people survived by knowing which streams ran clean, which caves sheltered predators, and which roads were safest after dark. Vitha was smaller than most of her kin, but she possessed an unusual patience and an uncanny ability to notice what others missed. She learned to read tracks, judge weather by the smell of the wind, and disappear into brush so completely that even her family sometimes lost sight of her. When a mercenary company burned her tribe's winter camp, Vitha survived by hiding beneath the roots of an ancient tree. She spent the following years traveling from settlement to settlement, guiding caravans, scouting borders, and quietly robbing those who preyed on the helpless. A kindly ranger taught her how to use a bow, while a retired burglar taught her the finer points of locks, traps, and silent entry. Vitha eventually became a Scout Rogue, using her wilderness instincts and criminal talents together. She now travels with adventurers because they go where maps end, and because she is determined to ensure that no other small community is erased simply because larger powers considered it unimportant.
“Her people survived by knowing which streams ran clean, which caves sheltered predators, and which roads were safest after dark.”
- Background
- Outlander
Connections
Species
Goblin
Media
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