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Blessing - AI-generated fantasy Character

Blessing

Tiefling · Rogue (Thief) · Level 3 · Urchin

Blessing

Blessing is quick-witted, nosy, and cheerfully irreverent.
AC14
HP21/21
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 21 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge24 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Disguise kit

Languages

Common,
Infernal,
Thieves' Cant

Features

11 features

Bonus action

  • Cunning ActionLevel 2

    On each of his turns, Blessing can take a bonus action to Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    Blessing gains proficiency with thieves' tools and the disguise kit. He can use a bonus action to make a Dexterity check using thieves' tools to disarm a trap or open a lock, or to make a Use an Object action.

Always on

  • ExpertiseLevel 1

    Blessing gains proficiency in thieves' tools. He also chooses Stealth and Sleight of Hand as expertise skills, doubling his proficiency bonus for ability checks using them.

  • Sneak AttackLevel 1

    Once per turn, Blessing can deal an extra 2d6 damage to one creature he hits with an attack if he has advantage on the attack roll, or if another enemy of the target is within 5 feet of it and Blessing does not have disadvantage. The attack must use a finesse or ranged weapon.

  • Thieves' CantLevel 1

    Blessing knows the secret language of rogues, including coded signs and symbols used to convey hidden messages.

  • Second-Story WorkLevel 3

    When Blessing makes a running jump, the distance he covers increases by a number of feet equal to his Dexterity modifier.

  • DarkvisionTieflingBlessing can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he cannot discern color in darkness.
  • Hellish ResistanceTieflingBlessing has resistance to fire damage.
  • Infernal LegacyTieflingBlessing knows the Thaumaturgy cantrip. Charisma is his spellcasting ability for this spell.
  • LanguagesTieflingBlessing can speak, read, and write Common and Infernal.
  • City SecretsUrchin

    Blessing knows the secret patterns and shortcuts of cities, allowing him and his companions to travel twice as fast through urban areas when not in combat. He can also find passages through cities that others would miss, provided such routes exist.

Spells

1 spell

Spellcasting. Blessing casts with a spellcasting ability ( to hit with spell attacks).

Cantrips (at will):

Gear

12 items

Weapons

  • Rapier
    A finely balanced finesse weapon favored by duelists and burglars.
  • Shortbow and arrows
    A ranged weapon with a quiver containing 20 arrows.
  • 2×
    Dagger
    Small blades useful for close combat, cutting cord, and throwing.
  • Small knife
    A small blade kept from his childhood on the streets.

Armor

  • Leather armor
    Light protective armor, patched in several places but carefully maintained.

Tools

  • Thieves' tools
    A set of picks, tension tools, and small files used to manipulate locks and traps.

Gear

  • Burglar's pack
    A pack containing a backpack, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, and 10 days of rations.
  • Map of the city
    A hand-drawn map of the city where Blessing grew up, marked with hidden routes and safe houses.
  • Pet mouse
    A tame mouse named Candle, kept in a ventilated wooden cage when traveling.
  • Brass token
    A small brass token of unknown origin, worn around Blessing's neck.
  • Common clothes
    A set of common clothes patched with colorful thread.

Purse

  • 10×
    Gold pieces
    Starting coin from the Urchin background.

Appearance

Blessing is a lean, sharp-featured tiefling with dusky crimson skin, swept-back black hair, and curved horns polished smooth by constant handling. His amber eyes are bright and alert, and his thin tail rarely stays still, curling around chair legs, wrists, or the strap of his satchel. He dresses in patched but carefully arranged street clothes beneath a well-maintained leather coat. Within a minute of meeting him, people notice that he stands just a little too close and constantly checks the small brass token hanging at his throat.

Mannerisms

Blessing leans into conversations as if sharing a secret, even when he is speaking plainly. His tail coils around nearby objects, and his fingers repeatedly check the brass token at his throat whenever he hears raised voices or jingling keys.

Personality

Blessing is quick-witted, nosy, and cheerfully irreverent. He treats danger like a street performance, narrating his own escapes and grinning at people who expect him to be ashamed of what he is. Beneath the swagger, he is observant and deeply sensitive to rejection. He remembers small details about everyone he meets, especially what they fear losing.

Ideals

Freedom. No one owns me, no priest defines me, and no city gets to decide where I belong. Every lock is an argument that can be answered.

Bonds

The children living beneath the old market bridge are his family. He sends them money, food, and warnings whenever he can, and he will risk an entire job rather than knowingly abandon one of them.

Flaws

Blessing assumes every kindness has a hidden price, and he often ruins sincere relationships by testing people until they fail. When frightened, he becomes reckless and theatrical, preferring a spectacular escape to a quiet retreat.

Quirks

Names every lock he opens after someone who underestimated him.
Feeds Candle tiny pieces of food before eating his own meal.
Collects broken keys and wears the most interesting one braided into his hair.
Claims not to believe in luck, then taps his brass token three times before any dangerous act.

Background

Blessing grew up beneath the market bridges of a crowded river city, where abandoned children learned quickly that hunger was less dangerous than being noticed by the wrong adult. His infernal appearance made him an easy target for suspicion, but it also taught him to read a room before anyone else realized there was danger. He survived by carrying messages, lifting purses, and guiding travelers through alleys that did not appear on any respectable map. His closest companion was a stray mouse he called Candle, named for the warm little life it represented in a place that rarely offered warmth. A retired burglar eventually caught Blessing trying to steal from him and, instead of breaking his fingers, offered him a lesson. Under that reluctant teacher, Blessing learned the patient grammar of locks, the rhythm of patrols, and the value of leaving people with just enough dignity to doubt they had been robbed. He took the name Blessing after stealing a silver reliquary from a corrupt priest and using the proceeds to feed an entire winter's worth of street children. Now he works as a scout, courier, and occasional thief for adventurers, claiming he is only interested in freedom. In truth, he is searching for the person who once left him at the market bridge, carrying the same brass token he still wears around his neck.

“His infernal appearance made him an easy target for suspicion, but it also taught him to read a room before anyone else realized there was danger.”
From their backstory
Background
Urchin

Connections

Species

Tiefling

Media

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