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Aurelia Malice - AI-generated fantasy Character

Aurelia Malice

Drow · Cleric (Trickery Domain) · Level 1 · Noble

Aurelia Malice

Aurelia is poised, observant, and intensely self-controlled.
AC18
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 9 · 30 ft.
AlignmentLawful EvilGenderFemaleAge127 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Rapiers,
Shortswords,
Hand crossbows

Tools

Disguise kit,
Gaming set

Languages

Common,
Elvish,
Undercommon,
Infernal

Features

11 features

Always on

  • Blessing of the TricksterLevel 1

    When A willing creature within touch range

    Aurelia invokes Lolth's favor, granting a willing creature advantage on Dexterity (Stealth) checks for 1 hour. The target must be willing and cannot be Aurelia.

  • SpellcastingLevel 1

    Aurelia is a 1st-level spellcaster. Her spellcasting ability is Wisdom. She can use a holy symbol as a spellcasting focus.

  • Divine Domain: TrickeryLevel 1

    Aurelia chooses the Trickery Domain, reflecting Lolth's mastery of deception, manipulation, and hidden schemes. She gains domain spells that are always prepared and gains proficiency with the Disguise Kit.

  • TraitDrowDarkvision, you can see in darkness within 120 feet as if it were dim light.
  • TraitDrowKeen Senses, proficiency in Perception.
  • TraitDrowFey Ancestry, advantage on saving throws against being charmed, and magic cannot put you to sleep.
  • TraitDrowTrance, drow meditation requires 4 hours instead of 8 hours of sleep.
  • Drow Magic, know Dancing LightsDrowAt 3rd level, can cast Faerie Fire once per long rest. At 5th level, can cast Darkness once per long rest.
  • TraitDrowDrow Weapon Training, proficiency with rapiers, shortswords, and hand crossbows.
  • TraitDrowSunlight Sensitivity, disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight while in direct sunlight.
  • Position of PrivilegeNoble

    Aurelia commands the respect, fear, or grudging cooperation of other nobles and can secure an audience with influential figures through her family name. Commoners may also treat her as a person of importance, though usually with wary deference.

Spells

9 spells

Spellcasting. Aurelia Malice casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , , , , ,

Gear

10 items

Weapons

  • Mace
    A black-lacquered mace engraved with tiny spider legs and used as Aurelia's principal divine weapon.
  • Light Crossbow
    A light crossbow with a spider-silk sling, plus 20 bolts.
  • House Sabre
    A finely balanced rapier styled as a narrow drow sabre, inherited from a disgraced house duelist. Aurelia is proficient with it through her drow weapon training.

Armor

  • Scale Mail
    A suit of fitted scale mail, darkened and decorated with the colors of House Malice.
  • Shield
    A shield bearing a silver spiderweb over a black field.

Gear

  • Priest's Pack
    Standard priestly gear including a backpack, blanket, candles, tinderbox, alms box, incense, censer, vestments, and waterskin.
  • Holy Symbol
    A silver spider pendant serving as Aurelia's holy symbol of Lolth.
  • Fine Clothes
    Elegant dark clothing suitable for a noble of Menzoberranzan.
  • Signet Ring
    A signet ring bearing the crest of House Malice.

Purse

  • Purse of Gold
    A purse containing the traditional starting wealth of a noble.

Appearance

Aurelia is a statuesque drow woman with obsidian skin, long white hair braided with silver spider charms, and vivid violet eyes. Her elegant scale mail is lacquered black and trimmed in crimson silk, bearing the eight-legged sigil of House Malice. She carries a polished mace, a shield embossed with a spiderweb, and a slender house rapier that she calls her sabre. A living black spider usually rests on her shoulder or hides within her hair.

Mannerisms

Aurelia speaks softly and precisely, forcing others to lean closer. She studies people's hands while questioning them, pauses before saying the name of Lolth, and makes a small circular motion with one finger whenever she believes someone is lying.

Personality

Aurelia is poised, observant, and intensely self-controlled. She treats every conversation as an interrogation and every kindness as a possible maneuver. Beneath her polished confidence is a fervent need to prove that her devotion is stronger than her ambition, though she has difficulty distinguishing the two.

Ideals

Order. Every creature has a place in Lolth's web, and those who refuse their assigned place must be cut away before their rebellion spreads.

Bonds

House Malice is my web, and I will protect its reputation even when its members deserve punishment. The first spider that marked me still lives somewhere in the tunnels below Menzoberranzan, and I will one day find it again.

Flaws

I cannot tolerate uncertainty, disobedience, or unanswered questions. When evidence is incomplete, I am inclined to manufacture certainty rather than admit ignorance. I also mistake fear for respect and often push useful allies too far.

Quirks

Names individual spiders and consults them as if they were informants.
Leaves a single strand of spider silk across her door each night to detect intruders.
Collects the signet rings of defeated heretics but keeps them hidden from her house.
Refuses to step on spiders, even common surface-dwelling varieties.
Whispers brief prayers whenever someone contradicts her.

Background

Aurelia Malice was born beneath the jeweled towers of Menzoberranzan, the third daughter of a minor but ambitious branch of House Malice. From infancy, she was presented to Lolth in ceremonies that treated devotion as both inheritance and weapon. While other children learned to flatter matrons and conceal their ambitions, Aurelia learned to listen for blasphemy in a trembling voice, a missed bow, or a prayer spoken with insufficient conviction. Her first true revelation came when a spider descended into her cradle and remained there through the night. The priestesses called it an omen. Aurelia understood it as an appointment. Rather than pursue the expected path of a warrior or wizard, Aurelia entered the clergy as an inquisitorial acolyte. She developed a talent for drawing secrets from suspects, combining graceful conversation, veiled threats, and sudden flashes of divine power. Her spiders serve as silent witnesses, slipping beneath doors and into private chambers to expose forbidden meetings and whispered dissent. Aurelia believes every investigation is a sacred hunt, and every confession is a thread leading back to Lolth's greater web. She now travels beyond her house's immediate territory to identify heresy, cultivate useful alliances, and destroy anyone whose faith threatens the Spider Queen's design.

“From infancy, she was presented to Lolth in ceremonies that treated devotion as both inheritance and weapon.”
From their backstory
Background
Noble

Connections

Species

Drow

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