Corvin Vale
Corvin Vale
Sheet
AC 18 · HP 52 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- DeceptionCHA
- InsightWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
16 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Bonus action
- Second WindLevel 1
You can use a bonus action to regain hit points equal to 1d10 + fighter level once per short or long rest.
Reaction
- Riposte
When When a foe misses Corvin with a melee attack
Spend one superiority die when a creature misses you with a melee attack, then use your reaction to make a melee attack against that creature.
Always on
- Precision Attack
When When you make an attack roll and want to ensure the strike lands
Spend one superiority die to add it to a damage roll after seeing the roll, useful for turning a solid strike into a decisive one.
- Menacing Attack
When When Corvin hits a creature with a weapon attack
Spend one superiority die to frighten a creature you hit, forcing it to test its nerve against your tactical pressure.
- Fighting Style, DefenseLevel 1
You adopt a fighting style that reflects your weapon training. Corvin fights with a shield and blade, using Defense to improve his armor class when wearing armor.
- Action SurgeLevel 2
You can take one additional action on your turn once per short or long rest.
- Martial Archetype, Battle MasterLevel 3
You gain a Martial Archetype. As a Battle Master, you learn combat maneuvers, gain superiority dice, and can expend them to fuel tactical effects.
- Combat SuperiorityLevel 3
You gain 4 superiority dice, which are d8s, and know 3 maneuvers. Your superiority dice are regained when you finish a short or long rest.
- Student of WarLevel 3
You gain proficiency with one type of artisan's tools of your choice. Corvin is proficient with calligrapher's supplies, reflecting his habit of copying, falsifying, and filing critical documents.
- Ability Score ImprovementLevel 4
You gain a feat or an Ability Score Improvement. Corvin increases Dexterity by 2.
- TraitHalf-ElfDarkvision, 60 feet
- TraitHalf-ElfFey Ancestry, advantage on saving throws against being charmed, and magic can't put you to sleep
- TraitHalf-ElfSkill Versatility, proficiency in two skills of your choice
- TraitHalf-ElfExtra language of your choice
- Criminal ContactCriminal (Spy)
Reliable contacts in criminal and underworld circles can provide information, safe houses, and minor assistance when dealing with illicit matters.
Gear
10 itemsWeapons
- LongswordA reliable one-handed martial weapon used with a shield.
- Light CrossbowA ranged weapon with ammunition for backup attacks.
- 2×DaggerFavored by a former spy for quick utility and quiet intimidation.
Armor
- ShieldProvides a +2 bonus to AC while wielded.
- Chain MailHeavy armor, worn from the start of the campaign.
Tools
- CrowbarA small metal tool useful for forcing locks or prying boards.
Gear
- 20×Crossbow BoltsBolts for the light crossbow.
- Dungeoneer's PackA protective adventuring kit with standard travel gear.
- Dark Common ClothesA set of dark common clothes suitable for moving unnoticed.
- Belt PouchA pouch holding modest travel funds.
Appearance
Tall and rangy with copper-toned skin, sharp gray eyes, and a narrow scar that splits one eyebrow. Wears well-kept chain mail under a dark travel cloak, with a polished shield painted in a faded ledger-mark sigil. He keeps his black hair tied back with a strip of red cloth, and his hands are ink-stained despite the steel at his side.
Mannerisms
He speaks in precise, almost legal phrasing, and when irritated he taps two fingers against his shield as if marking an entry in a book. Before a fight, he smooths his sleeve cuffs and quietly mouths the names of people he intends to protect.
Personality
Calm, exacting, and unexpectedly patient, Corvin treats conversation like a negotiation and battle like bookkeeping. He is courteous to the point of austerity, but once he decides someone is under his protection, his loyalty becomes relentless.
Ideals
Accountability. Power should be answerable to the people it affects, and those who abuse authority should be made to stand in the light.
Bonds
He keeps a worn, ciphered account book that lists everyone who ever helped him, and everyone he still owes. He will not abandon a town that has trusted him with its secrets.
Flaws
He keeps meticulous records of wrongs and can become coldly vindictive when someone tries to evade responsibility. He struggles to trust generosity, assuming every kindness has a hidden ledger attached.
Quirks
Background
Corvin Vale was born to a family that tracked debts, favors, and bloodlines with equal care. His mother was half-elf and his father was a human tally clerk, so he grew up listening to two cultures argue over the same supper table while he learned to keep records no one else could read. His unusual surname, Vale, came from a valley estate that no longer existed, a ruined holding his mother refused to abandon in memory, and Corvin inherited the name as if it were a challenge. He learned early that names could open doors, but a shield opened them faster. When the local magistrate began overtaxing the district, Corvin was recruited by a quiet network that moved information, contraband, and warnings between the powerful and the desperate. He served first as a courier, then as an enforcer when negotiations failed. He discovered that his talent was not cruelty, but control, the ability to step into chaos, mark the key threats, and make every blow count. After one failed operation cost innocent lives, he turned away from the network, but not from the skills it forged in him. Now he travels as a mercenary-advocate, taking contracts that punish corruption, protect settlements, and pay down the old sins his ledger still remembers.
“He learned early that names could open doors, but a shield opened them faster.”
- Background
- Criminal (Spy)
Connections
Species
Half-Elf
Media
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