panniz
panniz
Sheet
AC 14 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- ExpertiseLevel 1
Panniz can designate two proficient skills, Stealth and Sleight of Hand, for Expertise, doubling her proficiency bonus with them. She can also apply Expertise to her proficiency with Thieves’ Tools instead of one of those skills, and does so with Thieves’ Tools.
- Sneak AttackLevel 1
Once per turn, Panniz deals an extra 1d6 damage to a creature hit with a finesse or ranged weapon attack if she has Advantage on the attack roll or if an eligible enemy of the target is within 5 feet of it. She cannot use Sneak Attack if she has Disadvantage.
- Thieves’ CantLevel 1
Panniz knows the secret language of thieves and can recognize hidden signs, coded marks, and criminal jargon used by rogue networks.
- Weapon MasteryLevel 1
Panniz has mastery with the Dagger, Shortbow, and Shortsword weapon masteries. She can use the Nick property of Daggers, the Vex property of Shortbows, and the Vex property of Shortswords when wielding them.
- TraitElfDarkvision, Panniz can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though she sees only in shades of gray in darkness.
- TraitElfElven Lineage, Panniz has selected the Drow lineage, gaining access to its lineage features as she reaches the required character levels.
- TraitElfFey Ancestry, Panniz has Advantage on saving throws to avoid or end the Charmed condition.
- TraitElfTrance, Panniz does not need to sleep and can complete a Long Rest in four hours by entering a meditative trance.
- Criminal ContactCriminal
Panniz maintains a reliable network of criminal contacts who can pass messages, provide rumors, arrange introductions, or connect her to underworld services, though such favors may carry risks or costs.
Gear
10 itemsWeapons
- RapierA finely balanced one-handed blade with a narrow point, suitable for precise strikes.
- Shortbow and arrowsA compact ranged weapon with a quiver of twenty arrows.
- 2×DaggerSlim blades concealed in boots, sleeves, and belt compartments.
Armor
- Leather armorLight protective armor of hardened leather, reinforced at the shoulders and ribs.
Tools
- Thieves’ toolsTools for opening locks and disabling traps.
- CrowbarA sturdy iron bar useful for prying doors, crates, and stubborn mechanisms.
- Gaming setA small set of marked cards and weighted dice used for gambling and coded meetings.
Gear
- Burglar’s packA pack containing a bedroll, mess kit, tinderbox, torches, rations, and rope.
- Dark common clothesPlain dark clothing designed to conceal identity and blend into alleys or crowded streets.
Purse
- 24×Gold piecesLoose currency gathered from legitimate pay and carefully selected thefts.
Appearance
Panniz is a lean, dark-haired elf with silver-gray eyes, sharp cheekbones, and warm brown skin marked by a thin scar beneath her left eye. Her black hair is cut unevenly at the jaw, with one long braid threaded through with copper wire. She favors a fitted leather coat, soft boots, fingerless gloves, and muted colors that disappear in lamplight. A narrow rapier hangs at her hip, while several daggers are concealed throughout her clothing.
Mannerisms
Panniz rolls a coin across her knuckles when thinking, pauses before answering personal questions, and instinctively checks the nearest exit whenever she enters a room. She calls everyone by a temporary nickname until they have earned a permanent one.
Personality
Panniz is quick-witted, observant, and outwardly amused by danger. She flirts with trouble as easily as she flirts with strangers, using humor to keep people from noticing how carefully she studies them. She is fiercely independent but quietly protective of outsiders, runaways, and anyone being exploited by a powerful organization.
Ideals
Freedom. No guild, law, prophecy, or noble can claim ownership of another person’s choices. If a rule exists only to protect the powerful, breaking it is a form of justice.
Bonds
Panniz protects the hidden elven sanctuary whose location she stole from the guild’s records. She also intends to uncover what happened to her father, even if the truth implicates people she once trusted.
Flaws
Panniz assumes every kindness is a transaction and every locked door is an invitation. She cannot resist proving that she is the cleverest person in the room, even when silence would be safer. When cornered, she lies reflexively, sometimes continuing a false story long after the truth would have been easier.
Quirks
Background
Panniz grew up in the service tunnels beneath a prosperous river city, where elven longevity gave her plenty of time to learn that locks, ledgers, and people all had weaknesses. Her mother worked as a night clerk for a thieves’ guild, and her father disappeared after stealing from the wrong merchant prince. Panniz survived by carrying messages, copying keys, and slipping through places where guards never thought to look. She became especially skilled at turning confidence into a weapon, smiling warmly while quietly deciding which pocket was easiest to reach. Her criminal career ended badly when she discovered that the guild was trafficking information about an old elven sanctuary. Rather than allow the sanctuary to be sold to treasure hunters, Panniz stole the guild’s master ledger and vanished. The ledger is still hidden somewhere, and both the guild and the merchant family who financed the expedition want it back. Now she works as an adventurer, partly for money, partly for the freedom of choosing her own targets, and partly because she has begun to suspect that her missing father may have left clues inside the ledger itself.
“Her mother worked as a night clerk for a thieves’ guild, and her father disappeared after stealing from the wrong merchant prince.”
- Background
- Criminal
Connections
Species
Elf
Media
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