Skip to content
CreatePricing
panniz - AI-generated fantasy Character

panniz

Elf · Rogue · Level 1 · Criminal

panniz

Panniz is quick-witted, observant, and outwardly amused by danger.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAgeApproximately 126 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Martial weapons that have the Finesse or Light property,
Shortbow,
Shortsword,
Rapier,
Longsword,
Dagger

Tools

Thieves’ tools,
One gaming set

Languages

Common,
Elvish,
Thieves’ Cant

Features

9 features

Always on

  • ExpertiseLevel 1

    Panniz can designate two proficient skills, Stealth and Sleight of Hand, for Expertise, doubling her proficiency bonus with them. She can also apply Expertise to her proficiency with Thieves’ Tools instead of one of those skills, and does so with Thieves’ Tools.

  • Sneak AttackLevel 1

    Once per turn, Panniz deals an extra 1d6 damage to a creature hit with a finesse or ranged weapon attack if she has Advantage on the attack roll or if an eligible enemy of the target is within 5 feet of it. She cannot use Sneak Attack if she has Disadvantage.

  • Thieves’ CantLevel 1

    Panniz knows the secret language of thieves and can recognize hidden signs, coded marks, and criminal jargon used by rogue networks.

  • Weapon MasteryLevel 1

    Panniz has mastery with the Dagger, Shortbow, and Shortsword weapon masteries. She can use the Nick property of Daggers, the Vex property of Shortbows, and the Vex property of Shortswords when wielding them.

  • TraitElfDarkvision, Panniz can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though she sees only in shades of gray in darkness.
  • TraitElfElven Lineage, Panniz has selected the Drow lineage, gaining access to its lineage features as she reaches the required character levels.
  • TraitElfFey Ancestry, Panniz has Advantage on saving throws to avoid or end the Charmed condition.
  • TraitElfTrance, Panniz does not need to sleep and can complete a Long Rest in four hours by entering a meditative trance.
  • Criminal ContactCriminal

    Panniz maintains a reliable network of criminal contacts who can pass messages, provide rumors, arrange introductions, or connect her to underworld services, though such favors may carry risks or costs.

Gear

10 items

Weapons

  • Rapier
    A finely balanced one-handed blade with a narrow point, suitable for precise strikes.
  • Shortbow and arrows
    A compact ranged weapon with a quiver of twenty arrows.
  • 2×
    Dagger
    Slim blades concealed in boots, sleeves, and belt compartments.

Armor

  • Leather armor
    Light protective armor of hardened leather, reinforced at the shoulders and ribs.

Tools

  • Thieves’ tools
    Tools for opening locks and disabling traps.
  • Crowbar
    A sturdy iron bar useful for prying doors, crates, and stubborn mechanisms.
  • Gaming set
    A small set of marked cards and weighted dice used for gambling and coded meetings.

Gear

  • Burglar’s pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, and rope.
  • Dark common clothes
    Plain dark clothing designed to conceal identity and blend into alleys or crowded streets.

Purse

  • 24×
    Gold pieces
    Loose currency gathered from legitimate pay and carefully selected thefts.

Appearance

Panniz is a lean, dark-haired elf with silver-gray eyes, sharp cheekbones, and warm brown skin marked by a thin scar beneath her left eye. Her black hair is cut unevenly at the jaw, with one long braid threaded through with copper wire. She favors a fitted leather coat, soft boots, fingerless gloves, and muted colors that disappear in lamplight. A narrow rapier hangs at her hip, while several daggers are concealed throughout her clothing.

Mannerisms

Panniz rolls a coin across her knuckles when thinking, pauses before answering personal questions, and instinctively checks the nearest exit whenever she enters a room. She calls everyone by a temporary nickname until they have earned a permanent one.

Personality

Panniz is quick-witted, observant, and outwardly amused by danger. She flirts with trouble as easily as she flirts with strangers, using humor to keep people from noticing how carefully she studies them. She is fiercely independent but quietly protective of outsiders, runaways, and anyone being exploited by a powerful organization.

Ideals

Freedom. No guild, law, prophecy, or noble can claim ownership of another person’s choices. If a rule exists only to protect the powerful, breaking it is a form of justice.

Bonds

Panniz protects the hidden elven sanctuary whose location she stole from the guild’s records. She also intends to uncover what happened to her father, even if the truth implicates people she once trusted.

Flaws

Panniz assumes every kindness is a transaction and every locked door is an invitation. She cannot resist proving that she is the cleverest person in the room, even when silence would be safer. When cornered, she lies reflexively, sometimes continuing a false story long after the truth would have been easier.

Quirks

Names every lockpick and becomes irritated if one breaks.
Keeps a private tally of favors owed and favors collected.
Leaves a tiny copper wire knot as her personal calling card.
Sleeps with one hand resting on a concealed dagger.

Background

Panniz grew up in the service tunnels beneath a prosperous river city, where elven longevity gave her plenty of time to learn that locks, ledgers, and people all had weaknesses. Her mother worked as a night clerk for a thieves’ guild, and her father disappeared after stealing from the wrong merchant prince. Panniz survived by carrying messages, copying keys, and slipping through places where guards never thought to look. She became especially skilled at turning confidence into a weapon, smiling warmly while quietly deciding which pocket was easiest to reach. Her criminal career ended badly when she discovered that the guild was trafficking information about an old elven sanctuary. Rather than allow the sanctuary to be sold to treasure hunters, Panniz stole the guild’s master ledger and vanished. The ledger is still hidden somewhere, and both the guild and the merchant family who financed the expedition want it back. Now she works as an adventurer, partly for money, partly for the freedom of choosing her own targets, and partly because she has begun to suspect that her missing father may have left clues inside the ledger itself.

“Her mother worked as a night clerk for a thieves’ guild, and her father disappeared after stealing from the wrong merchant prince.”
From their backstory
Background
Criminal

Connections

Species

Elf

Media

0 images

No images yet.

Visual sheet

Turn panniz into a sheet

A high-res, share-ready sheet you can post or print.