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Tamarо Avaliani - AI-generated fantasy Character

Tamarо Avaliani

Human · Fighter (Champion) · Level 20 · Folk Hero

Tamarо Avaliani

Tamarо is patient, observant, and quietly difficult to intimidate.
AC18
HP224/224
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 224 · 30 ft.
AlignmentTrue NeutralGenderNon-binaryAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of artisan's tools, woodcarver's tools,
Vehicles, land

Languages

Common,
Georgian

Features

23 features

Action

  • Extra AttackLevel 5

    Tamaro can attack twice, instead of once, whenever they take the Attack action. At 11th level they attack three times, and at 20th level they attack four times.

Bonus action

  • Second WindLevel 1

    When Bonus action

    Tamaro regains hit points equal to 1d10 + 20 as a bonus action, once per short or long rest.

Always on

  • Action SurgeLevel 2

    When On their turn

    Tamaro takes one additional action on their turn, once per short or long rest, or twice per rest at this level, but only once on the same turn.

  • IndomitableLevel 9

    When After failing a saving throw

    Tamaro rerolls a failed saving throw, using the new result. Usable three times per long rest.

  • Fourfold Assault

    When Attack action

    Tamaro makes four attacks when taking the Attack action.

  • Improved CriticalLevel 3

    When Weapon attack roll of 19 or 20

    Tamaro scores a critical hit on a weapon attack roll of 19 or 20.

  • Fighting Style: DefenseLevel 1

    Fighters gain proficiency with all armor, shields, simple weapons, and martial weapons.

  • Fighting Style: DefenseLevel 1

    While wearing armor, Tamaro gains a +1 bonus to AC.

  • Remarkable AthleteLevel 7

    Tamaro can add half their proficiency bonus, rounded up, to any Strength, Dexterity, or Constitution check that does not already use their proficiency bonus. They also gain a climbing speed equal to their walking speed and can make a running long jump farther by a number of feet equal to their Strength modifier.

  • Additional Fighting Style: ArcheryLevel 10

    Tamaro gains a second Fighting Style. They know Archery, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SurvivorLevel 18

    Tamaro regains hit points equal to 5 + their Constitution modifier at the start of each turn if they have no more than half their hit points remaining and are not incapacitated.

  • Ability Score ImprovementLevel 4

    Tamaro gains seven Ability Score Improvements or eligible feat selections at fighter levels 4, 6, 8, 12, 14, 16, and 19. Their supplied ability scores are already at the normal maximum of 20 before the human bonuses, so these selections do not increase the listed scores under the requested parameters.

  • Ability Score ImprovementLevel 6

    Tamaro gains an additional Ability Score Improvement or eligible feat selection.

  • Ability Score ImprovementLevel 8

    Tamaro gains an additional Ability Score Improvement or eligible feat selection.

  • Ability Score ImprovementLevel 12

    Tamaro gains an additional Ability Score Improvement or eligible feat selection.

  • Ability Score ImprovementLevel 14

    Tamaro gains an additional Ability Score Improvement or eligible feat selection.

  • Ability Score ImprovementLevel 16

    Tamaro gains an additional Ability Score Improvement or eligible feat selection.

  • Ability Score ImprovementLevel 19

    Tamaro gains an additional Ability Score Improvement or eligible feat selection.

  • Ability Score IncreaseHuman+1 to all ability scores.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language of choice.
  • Rustic HospitalityFolk Hero

    Common folk offer shelter, food, and aid to the character and their companions, though they will not risk their lives for them. The character can usually find a place to hide, rest, or recuperate among other commoners unless they have shown themselves to be a danger to them.

Gear

11 items

Weapons

  • Longsword
    A martial melee weapon used with the shield.
  • Light crossbow
    A ranged martial weapon with a range of 80/320 feet, 1d8 piercing damage, and the ammunition and loading properties.

Armor

  • Chain mail
    Heavy armor, AC 16. Wearing it imposes disadvantage on Dexterity (Stealth) checks and does not add Dexterity modifier to AC.
  • Shield
    A shield grants +2 AC.

Tools

  • Woodcarver's tools
    Chosen artisan's tools used in Tamaro's village trade.
  • Shovel
    A common implement of rural labor.

Gear

  • 20×
    Crossbow bolt
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, a waterskin, and 50 feet of hempen rope.
  • Iron pot
    A practical cooking vessel carried from home.
  • Common clothes
    Simple, durable clothing suitable for a commoner and traveler.

Purse

  • 10×
    Gold pieces
    Starting money from the Folk Hero background.

Appearance

A tall, broad-shouldered human with warm brown skin, dark auburn hair worn in a loose braid, and steady hazel eyes. Their face is open and expressive, with a strong nose and a small dimple in the left cheek that appears when they are amused. They dress in well-maintained chain mail beneath a weathered green surcoat, carrying a broad shield marked with the simple painted symbol of their home village. Their most noticeable habit is the repeated adjustment of the shield strap at their wrist, even when it is already perfectly secure.

Mannerisms

Before speaking, Tamaro often takes a quiet breath through their nose and briefly checks the shield strap at their wrist. They listen with their head tilted slightly to one side, and when considering a difficult decision, they tap the edge of their shield twice with their thumb.

Personality

Tamarо is patient, observant, and quietly difficult to intimidate. They speak to nobles and laborers with the same measured courtesy, but their attention becomes fierce whenever someone is being dismissed as unimportant. They prefer practical kindness to dramatic gestures, and they are happiest repairing a fence, planning an evacuation, or sharing a meal with people who do not expect a speech.

Ideals

Balance. Power should be used to keep people from being crushed, not to place one person permanently above all others. Tamaro accepts that every victory has a cost, and judges choices by who pays it.

Bonds

The people of Tamaro's home valley are family, whether they know Tamaro personally or not. Tamaro also keeps the broken iron clasp from their first improvised shield and will risk almost anything to protect a community abandoned by its rulers.

Flaws

Tamaro distrusts anyone who speaks too confidently about a simple solution. They can spend precious time weighing every consequence, and when forced to choose quickly, they may protect the vulnerable person directly in front of them even when a wider strategy demands sacrifice.

Quirks

Keeps a small carved wooden bird in one pocket and rubs its wings when thinking.
Counts doorways, exits, and bridges without appearing to do so.
Refuses to let anyone call a frightened civilian useless.
Can identify most common farm tools by touch in darkness.

Background

Tamaro Avaliani was raised in a farming valley where every household depended on the next. They learned the work of a folk hero without realizing it, repairing flood gates, settling disputes between shepherds, and organizing neighbors when raiders began taking livestock from the high pastures. Their first weapon was a woodcutter's axe, and their first shield was a grain-sifter reinforced with iron bands. When the local magistrate ignored the raids, Tamaro gathered the villagers, drove the raiders from the valley, and exposed the magistrate's arrangement with them. The victory made Tamaro a symbol far beyond home, but they never became comfortable with being celebrated. They entered the army to learn discipline and strategy, eventually becoming a fighter whose calm judgment could hold a broken line together. Years of campaigning taught them that glory was unreliable, while preparation, mutual obligation, and a well-timed retreat were not. Now, at the height of their martial career, Tamaro travels wherever ordinary people are being asked to endure extraordinary cruelty. They do not seek a throne, a legend, or a perfect cause. They seek a fair balance, and they are willing to stand in the middle of a battlefield until everyone else has a chance to leave it alive.

“Their first weapon was a woodcutter's axe, and their first shield was a grain-sifter reinforced with iron bands.”
From their backstory
Background
Folk Hero

Connections

Species

Human

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