Arjun
Arjun
Sheet
AC 18 · HP 76 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationINT
- InvestigationWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
22 featuresAction
- Longsword Strike and Divine Smite
When On Arjun's turn when within melee range
Make a melee weapon attack. On a hit, deal the weapon's normal damage and optionally expend a spell slot to add radiant Divine Smite damage.
- Extra AttackLevel 5
When When taking the Attack action
Make two melee weapon attacks with his longsword.
- Lay on HandsLevel 1
When When touching a creature
As an action, restore up to 40 total hit points through blessed touch, or spend 5 points to cure a disease or neutralize a poison.
- Turn the Unholy
When When fiends or undead are within 30 feet
As an action, present his holy symbol and force nearby fiends and undead to make Wisdom saving throws or flee.
- Divine SenseLevel 1
As an action, Arjun can open his awareness to detect the presence of strong evil or good. Until the end of his next turn, he knows the location of any celestial, fiend, or undead within 60 feet that is not behind total cover, as well as its creature type. He can use this feature a number of times equal to his Charisma modifier, regaining all uses after a long rest.
Bonus action
- Sacred Weapon
When When Channel Divinity is available
As a bonus action, imbue one weapon with divine energy for 1 minute, adding +3 to attack rolls with it and causing it to shed bright light.
Always on
- Fighting Style, DefenseLevel 2
Arjun adopts the Defense fighting style. While wearing armor, he gains a +1 bonus to AC.
- SpellcastingLevel 2
Arjun can cast paladin spells using Charisma as his spellcasting ability. He can use a holy symbol as a spellcasting focus.
- Divine SmiteLevel 2
When Arjun hits a creature with a melee weapon attack, he can expend a spell slot to deal radiant damage in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level slot, plus 1d8 for each slot level above 1st, to a maximum of 5d8. The damage increases by 1d8 against undead or fiends.
- Sacred Oath, Oath of DevotionLevel 3
Arjun chooses the Oath of Devotion, committing himself to honesty, courage, compassion, and duty. He gains oath spells and Channel Divinity options from this oath.
- Channel DivinityLevel 3
Arjun can use Channel Divinity once per short or long rest. Sacred Weapon lets him imbue one weapon with positive energy for 1 minute, adding his Charisma modifier to attack rolls with it and causing it to emit bright light. Turn the Unholy forces fiends and undead within 30 feet to make Wisdom saving throws or flee for up to 1 minute.
- Divine HealthLevel 3
Arjun is immune to disease.
- Ability Score ImprovementLevel 4
Arjun increases his Charisma score by 2, raising it from 14 to 16.
- Aura of ProtectionLevel 6
Arjun adds his Charisma modifier to all saving throws. Each friendly creature within 10 feet of him also gains this bonus while Arjun is conscious.
- Aura of DevotionLevel 7
Arjun gains immunity to the frightened condition. Each friendly creature within 10 feet of him also cannot be frightened while Arjun is conscious.
- Ability Score ImprovementLevel 8
Arjun increases his Strength score by 2, raising it from 16 to 18.
- Ability Score IncreaseHumanEach ability score increases by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one extra language of choice.
- TraitHumanVersatile and adaptable, with no additional racial mechanical traits in the classic 2014 human rules.
- Military RankSoldier
Arjun can recognize the rank and station of soldiers, understand military life, and secure the aid of fellow soldiers or former soldiers when circumstances permit. Such aid generally takes the form of information, temporary shelter, or basic assistance, but it is not guaranteed and does not endanger the helper.
Spells
10 spellsSpellcasting. Arjun casts with Charisma (spell save DC 14, to hit with spell attacks).
1st level (4 slots): , , , , , , ,
2nd level (2 slots): ,
Gear
10 itemsWeapons
- LongswordA versatile martial blade used with one or two hands.
- 5×JavelinBalanced spears suitable for throwing at short range.
Armor
- Chain MailHeavy metal armor made from interlocking rings, providing AC 16.
- ShieldA sturdy shield bearing a silver sunburst, granting +2 AC.
Gear
- Insignia of RankA metal insignia of rank from Arjun's former military service.
- Trophy from a Fallen EnemyA token taken from a fallen enemy, kept as a reminder of the cost of war.
- Bone Dice SetA set of bone dice used during long military marches.
- Common ClothesPlain durable clothing suitable for travel and camp life.
- Holy SymbolA silver sunburst holy symbol worn beneath his tabard.
Purse
- 10×Gold PiecesCurrency saved from military service and later adventuring.
Appearance
Arjun is a broad-shouldered human man with weathered bronze skin, dark brown eyes, and thick black hair kept in a short warrior's braid. A trimmed beard frames a stern but compassionate face. He wears polished chain mail beneath a deep blue tabard marked with a silver sunburst, carries a battered kite shield, and keeps his longsword carefully oiled. Old scars cross his left forearm and right cheek, reminders of battles fought to protect civilians rather than win glory.
Mannerisms
Arjun checks the edge of his sword whenever he is anxious, taps two fingers against his shield before entering a dangerous place, and addresses frightened animals in the same calm voice he uses with wounded soldiers.
Personality
Arjun is disciplined, watchful, and quietly kind. He speaks in the concise manner of a career soldier, but he has a soft spot for children, animals, cooks, and anyone who has been overlooked by powerful people. He prefers practical solutions, keeps his promises literally, and becomes visibly uncomfortable when praised for bravery. Around companions he slowly reveals a dry sense of humor and an unexpectedly sentimental love of old marching songs.
Ideals
Compassion. The strength of a warrior is measured by the lives he protects, not the enemies he defeats. Courage without mercy is merely violence wearing a noble mask.
Bonds
The refugees he saved are scattered across the frontier, and Arjun quietly searches for them to make certain they survived. He also keeps his mother's old field journal and swore that no order, king, or institution will ever make him abandon innocents again.
Flaws
Arjun is too quick to defy authority when he believes an order is unjust, even when obedience would prevent a larger disaster. He also carries deep guilt over every person he could not save, sometimes risking himself recklessly to prevent anyone nearby from suffering a similar fate.
Quirks
Background
Arjun was born in a crowded frontier garrison where humans from many lands served under the same banners. His father was a quartermaster, his mother a healer, and both taught him that an army existed to protect the people behind its walls. Arjun entered military service young, excelling with the sword and shield despite having little patience for tactics that treated common soldiers as disposable pieces. He earned his place through stubborn courage, often standing between frightened recruits and the violence of battle. During a disastrous retreat, Arjun's commander ordered the gates sealed while refugees remained outside. Arjun disobeyed, broke formation, and held the gate long enough for the civilians to escape. The survivors lived, but the commander's political allies branded Arjun a traitor and forced him from the army. As he wandered from town to town, he began receiving visions of a radiant figure urging him to make mercy stronger than obedience. He eventually swore the Oath of Devotion, dedicating his blade to honesty, courage, compassion, and the defense of those abandoned by authority. He still considers himself a soldier, but now he serves a higher chain of command, one whose first order is always to protect the helpless.
“His father was a quartermaster, his mother a healer, and both taught him that an army existed to protect the people behind its walls.”
- Background
- Soldier
Connections
Species
Human
Media
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