Skip to content
CreatePricing
Thalarae Greenbough - AI-generated fantasy Character

Thalarae Greenbough

Wood Elf · Druid (Circle of the Land) · Level 6 · Outlander

Thalarae Greenbough

Patient, observant, and quietly fierce, Thalarae listens longer than most people expect and speaks only when her words can change something.
AC13
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 28 · 35 ft.
AlignmentNeutral GoodGenderFemaleAge137
STR
DEX
CON
INT
WIS
CHA

Saving throws

INTWIS

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • InsightWIS
  • NatureINT
  • PerceptionWIS
  • ReligionINT
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Club,
Dagger,
Dart,
Javelin,
Mace,
Quarterstaff,
Scimitar,
Sickle,
Spear

Languages

Common,
Elvish,
Druidic

Features

17 features

Always on

  • Hunter's Grasp

    When When facing a dangerous beast, monster, or sworn enemy of the wilds.

    Mark a creature you can see with a surge of natural enmity. Until the spell ends, you deal extra damage to it when appropriate and can track its movements through the wilds.

  • Wild ShapeLevel 2

    When As an action, when you need to conceal yourself, travel, or absorb danger.

    Slip into the form of a familiar beast to scout, evade, or endure.

  • DruidicLevel 1

    You know the secret language of druids, allowing you to leave hidden messages and understand similar markings.

  • SpellcastingLevel 1

    You can draw on the divine essence of nature to cast druid spells. You prepare a number of spells equal to your druid level plus your Wisdom modifier, and you can change your prepared spells after a long rest. You also gain two cantrips from the druid spell list.

  • Circle of the LandLevel 2

    You attune your magic to one natural environment. You gain bonus spells from your chosen terrain, and these spells are always prepared and do not count against the number of spells you can prepare.

  • Bonus CantripLevel 2

    You learn one additional druid cantrip of your choice.

  • Natural RecoveryLevel 2

    You can regain some of your expended spell power with a short rest. Once per day when you finish a short rest, you recover expended spell slots with a combined level equal to or less than half your druid level, rounded up.

  • Ability Score ImprovementLevel 4

    At 4th level, you gain an ability score improvement or a feat.

  • Land's StrideLevel 6

    Moving through nonmagical difficult terrain costs you no extra movement, and you have advantage on saving throws against plants that are magically created or manipulated to impede movement. You also ignore difficult terrain caused by plants and can move through nonmagical plants without being slowed if you are not wearing metal armor.

  • TraitWood ElfDarkvision
  • TraitWood ElfKeen Senses
  • TraitWood ElfFey Ancestry
  • TraitWood ElfTrance
  • TraitWood ElfMask of the Wild
  • TraitWood ElfElf Weapon Training
  • TraitWood ElfFleet of Foot
  • WandererOutlander

    You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features of the natural environment.

Spells

11 spells

Spellcasting. Thalarae Greenbough casts with Wisdom (spell save DC 11, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (3 slots): , , ,

3rd level (3 slots):

Gear

9 items

Weapons

  • Scimitar
    A curved blade for ceremonial use and close defense.
  • Staff
    A staff taken from the wilds, shaped by use and weather.

Armor

  • Leather Armor
    Standard druid starting gear, protects against blows while allowing spellcasting.
  • Shield
    A wooden shield bearing a leaf-and-moon carving, used with a druidic focus if desired.

Gear

  • Druidic Focus
    A carved ash staff used as a walking stick and druidic focus.
  • Explorer's Pack
    Contains adventuring necessities such as bedroll, rations, rope, and waterskin.
  • Hunting Trap Trophy
    A trophy from a beast she once tracked, kept as a reminder of respect owed to the wild.
  • Traveler's Clothes
    Simple travel clothes suited to long months on the road.
  • Pouch of 10 gp
    A small pouch of coins for emergency trade.

Appearance

A lean wood elf with weathered copper-brown skin, moss-green eyes, and long dark hair braided with feathers, acorns, and river stones. She wears practical leather armor under a cloak of overlapping leaves and woven bark, and carries a carved ash staff wrapped in living ivy. Her movements are quiet and deliberate, as if she is always listening to the forest before she speaks.

Mannerisms

She speaks softly and pauses often, as if choosing words the way she would choose safe ground. When thinking, she unconsciously traces circles on bark, stone, or her own wrist. She thanks plants after using them, and she always looks at the sky before making promises.

Personality

Patient, observant, and quietly fierce, Thalarae listens longer than most people expect and speaks only when her words can change something. She has a dry sense of humor that appears suddenly and then vanishes like a fox in brush.

Ideals

Balance. Nature is not a thing to be conquered, but a relationship to be tended. Every creature has a place, and every place has a voice.

Bonds

She carries a pouch of seeds gathered from the last untouched glade of her homeland, and she will not let that grove be forgotten or destroyed.

Flaws

She can be stubborn to the point of recklessness when she thinks the land is being disrespected. She trusts the honest hunger of beasts more readily than the polished promises of nobles, and she sometimes assumes people who cut down trees are incapable of understanding anything else. In unfamiliar cities, her silence can read as judgment.

Quirks

She always carries a handful of seeds and scatters one when she feels uncertain.
She names storms after rude people.
She apologizes to cut flowers before arranging them.
She can identify a place by its soil smell.

Background

Thalarae was born beneath the high boughs of an old elven forest where roads were treated as temporary wounds in the earth. As a child, she was more interested in the tracks of deer than the speech of courtly elders, and she learned to read the land the way others read books. When loggers and hunters began pushing deeper into sacred groves, she was the one sent to follow their trail, mend what she could, and warn off what she could not. What began as a duty became a calling, then a vow. The forest answered her patience with magic, and she answered in kind, learning to bargain with rain, root, and thorn rather than command them. Years of wandering as an outlander taught her how fragile harmony can be when hunger is near. She has slept under open skies, bartered with trappers, guided lost children home, and buried more than one creature that did not deserve to die alone. Now she travels beyond the borders of her first home, carrying seeds from dying clearings and ash from burned ones. Thalarae believes every scar on the land can become a lesson if someone is willing to listen long enough. She does not hate civilization, but she distrusts anything that calls itself progress while leaving the soil poorer than before.

“What began as a duty became a calling, then a vow.”
From their backstory
Background
Outlander

Connections

Species

Wood Elf

Media

0 images

No images yet.

Character Sheet
Ready

Turn Thalarae Greenbough into a sheet

A high-res, share-ready sheet you can post or print.