ROTS
ROTS
Sheet
AC 17 · HP 35 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Magical TinkeringLevel 1
When Touch a Tiny nonmagical object
As an action, ROTS touches a Tiny object and gives it one minor magical property, such as shedding light, producing a recorded sound, emitting an odor, or displaying a message.
Always on
- Artificer Spellcasting
When When casting a prepared artificer spell
ROTS can cast a prepared artificer spell using Intelligence and alchemist’s supplies, thieves’ tools, or another suitable artisan’s tool as a spellcasting focus.
- Experimental ElixirLevel 3
When After a long rest or by expending a spell slot
ROTS creates or uses an experimental elixir that grants a temporary magical benefit, such as healing, increased speed, flight, resilience, boldness, transformation, or alteration of the mind.
- SpellcastingLevel 1
ROTS can cast artificer spells using Intelligence as his spellcasting ability. He can prepare a number of artificer spells equal to his Intelligence modifier plus half his artificer level, rounded down. He can use thieves’ tools or artisan’s tools as a spellcasting focus.
- Infuse ItemsLevel 2
ROTS has infused four mundane objects with magical properties and can maintain two infused items at a time. His known infusions are Enhanced Arcane Focus, Enhanced Defense, Enhanced Weapon, and Replicate Magic Item, Bag of Holding. His active infusions are Enhanced Defense on his scale mail and Enhanced Arcane Focus on his alchemical focus.
- Alchemist SpecialistLevel 3
ROTS has specialized alchemical knowledge and carries alchemist’s supplies as a spellcasting focus. He always has certain spells prepared through his Alchemist specialization.
- Experimental Elixir EffectsLevel 3
ROTS can use alchemist’s supplies to produce a magical elixir in an empty container during a long rest. The elixir’s effect is determined by rolling on the Experimental Elixir table, or chosen by expending a spell slot.
- Ability Score ImprovementLevel 4
ROTS increases his Intelligence score by 2, raising it from 17 to 19.
- Replicate Magic ItemLevel 2
ROTS can create a magical object that duplicates the function of a common magic item, subject to the normal restrictions of Replicate Magic Item.
- Constructed ResilienceWarforgedAdvantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and no need to eat, drink, or breathe.
- Sentry’s RestWarforgedROTS can remain motionless for six hours while maintaining awareness during a long rest.
- Integrated ProtectionWarforgedROTS gains a +1 bonus to Armor Class and can integrate armor into his body.
- Specialized DesignWarforgedROTS gains proficiency with one skill, Athletics, and one tool, alchemist’s supplies.
- LanguagesWarforgedROTS can speak, read, and write Common and Celestial.
- Military RankSoldier
ROTS retains the disciplined bearing and battlefield connections of a veteran soldier. He can recognize military ranks, camps, insignia, and protocol, and former soldiers or sympathetic officers may offer him shelter, information, or limited assistance when his service is known.
Spells
10 spellsSpellcasting. ROTS casts with Intelligence (spell save DC 14, to hit with spell attacks).
Cantrips (at will): ,
1st level (3 slots): , , ,
2nd level (2 slots): , , ,
Gear
11 itemsWeapons
- Light CrossbowA compact crossbow designed for field use, with a case of standard bolts.
- 2×Simple Melee WeaponA practical weapon suitable for close combat and laboratory emergencies.
Armor
- Scale MailMedium armor of overlapping metal plates, maintained and reinforced by ROTS for extended battlefield use.
Tools
- Thieves’ ToolsA set of precision instruments used for bypassing locks and disabling mechanical traps.
- Gaming SetA set of bone-and-brass gaming pieces from an ancient military strategy game.
Gear
- 20×Crossbow BoltsStandard ammunition for the light crossbow.
- Dungeoneer’s PackA pack containing useful adventuring gear, including rope, rations, torches, and basic camp equipment.
- Insignia of RankA metal insignia bearing the faded crescent of Twilight Shield.
- Trophy Taken from a Fallen EnemyA battered fragment of the destroyed bioweapon’s containment vessel.
- Common ClothesPlain but carefully repaired clothes from the modern era.
Purse
- 10×Gold PiecesCoins recovered from the postwar ruins where ROTS awakened.
Appearance
ROTS is a tall, broad-shouldered warforged built from dark bronze plating, pale ashwood components, and silver inlays shaped like crescent moons. His face is a smooth armored mask with two softly glowing blue lenses and a narrow grille that releases faintly scented alchemical vapor when he speaks. Vials, tubing, and compact brass instruments hang from his reinforced utility harness. His armor bears the faded insignia of Twilight Shield, partially obscured by centuries of corrosion and carefully restored by his own hands.
Mannerisms
ROTS pauses before answering as if consulting an internal field manual. He labels tools and people with precise descriptive titles, salutes moonlight reflected from polished metal, and taps two fingers against his chest whenever he mentions a fallen comrade. When preparing an elixir, he quietly recites the names of Twilight Shield’s dead.
Personality
ROTS is restrained, courteous, and intensely observant. He treats every person as a potential patient until proven otherwise and approaches unfamiliar customs like a scientist studying a new ecosystem. His ancient military discipline makes him dependable under pressure, but his long absence from the world gives him an endearing literalness about modern slang, etiquette, and technology.
Ideals
Protection. Knowledge is valuable only when it is used to preserve life. No command, doctrine, or sacred cause matters more than preventing innocent people from becoming casualties.
Bonds
The lost members of Twilight Shield are still his unit. ROTS carries their names etched inside his chest cavity and will risk everything to recover their remains, uncover their fate, or preserve their legacy.
Flaws
ROTS follows obsolete orders long after their commanders are gone, and he can become dangerously rigid when frightened. He distrusts easy forgiveness, assumes every unexplained illness is the beginning of a catastrophe, and secretly fears that his memories are corrupted enough to make him a weapon against the people he wants to save.
Quirks
Background
Thousands of years ago, ROTS served as an alchemist and battlefield medic in Selûne’s counter-bio unit, Twilight Shield. The unit fought a timeless war against Shar, defending settlements from diseases, engineered monstrosities, and weapons meant to corrupt both body and soul. ROTS specialized in stabilizing the wounded, identifying toxins, and improvising antidotes from whatever materials could be scavenged in the field. He followed orders precisely, but his loyalty was never blind. To ROTS, discipline existed to protect lives, not to excuse cruelty. During the final operation he remembers, Twilight Shield infiltrated a hidden laboratory beneath an entire city. There they discovered a bioweapon capable of transforming its victims into bloodthirsty monsters. ROTS and his comrades disabled the weapon while evacuating thousands, but the unit fell in the battle that followed. ROTS suffered catastrophic damage and lost consciousness in the ruins. When he awakened, millennia had passed. The war was over, his allies were dust, and the world was ruled by powers he did not recognize. Now he travels as a soldier without an army, using alchemy and invention to protect the innocent while searching for evidence of Twilight Shield and the truth behind Selûne’s vanished war. Every moonrise feels like a message he has not yet learned to interpret.
“ROTS specialized in stabilizing the wounded, identifying toxins, and improvising antidotes from whatever materials could be scavenged in the field.”
- Background
- Soldier
Connections
Species
Warforged
Media
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