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ROTS - AI-generated fantasy Character

ROTS

Warforged · Artificer (Alchemist) · Level 4 · Soldier

ROTS

ROTS is restrained, courteous, and intensely observant.
AC17
HP35/35
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 35 · 30 ft.
AlignmentLawful GoodGenderMaleAgeAwakened thousands of years ago, physically ageless and chronologically ancient
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows

Tools

Thieves’ tools,
Tinker’s tools,
Alchemist’s supplies,
One gaming set,
Land vehicles

Languages

Common,
Celestial

Features

15 features

Action

  • Magical TinkeringLevel 1

    When Touch a Tiny nonmagical object

    As an action, ROTS touches a Tiny object and gives it one minor magical property, such as shedding light, producing a recorded sound, emitting an odor, or displaying a message.

Always on

  • Artificer Spellcasting

    When When casting a prepared artificer spell

    ROTS can cast a prepared artificer spell using Intelligence and alchemist’s supplies, thieves’ tools, or another suitable artisan’s tool as a spellcasting focus.

  • Experimental ElixirLevel 3

    When After a long rest or by expending a spell slot

    ROTS creates or uses an experimental elixir that grants a temporary magical benefit, such as healing, increased speed, flight, resilience, boldness, transformation, or alteration of the mind.

  • SpellcastingLevel 1

    ROTS can cast artificer spells using Intelligence as his spellcasting ability. He can prepare a number of artificer spells equal to his Intelligence modifier plus half his artificer level, rounded down. He can use thieves’ tools or artisan’s tools as a spellcasting focus.

  • Infuse ItemsLevel 2

    ROTS has infused four mundane objects with magical properties and can maintain two infused items at a time. His known infusions are Enhanced Arcane Focus, Enhanced Defense, Enhanced Weapon, and Replicate Magic Item, Bag of Holding. His active infusions are Enhanced Defense on his scale mail and Enhanced Arcane Focus on his alchemical focus.

  • Alchemist SpecialistLevel 3

    ROTS has specialized alchemical knowledge and carries alchemist’s supplies as a spellcasting focus. He always has certain spells prepared through his Alchemist specialization.

  • Experimental Elixir EffectsLevel 3

    ROTS can use alchemist’s supplies to produce a magical elixir in an empty container during a long rest. The elixir’s effect is determined by rolling on the Experimental Elixir table, or chosen by expending a spell slot.

  • Ability Score ImprovementLevel 4

    ROTS increases his Intelligence score by 2, raising it from 17 to 19.

  • Replicate Magic ItemLevel 2

    ROTS can create a magical object that duplicates the function of a common magic item, subject to the normal restrictions of Replicate Magic Item.

  • Constructed ResilienceWarforgedAdvantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and no need to eat, drink, or breathe.
  • Sentry’s RestWarforgedROTS can remain motionless for six hours while maintaining awareness during a long rest.
  • Integrated ProtectionWarforgedROTS gains a +1 bonus to Armor Class and can integrate armor into his body.
  • Specialized DesignWarforgedROTS gains proficiency with one skill, Athletics, and one tool, alchemist’s supplies.
  • LanguagesWarforgedROTS can speak, read, and write Common and Celestial.
  • Military RankSoldier

    ROTS retains the disciplined bearing and battlefield connections of a veteran soldier. He can recognize military ranks, camps, insignia, and protocol, and former soldiers or sympathetic officers may offer him shelter, information, or limited assistance when his service is known.

Spells

10 spells

Spellcasting. ROTS casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (3 slots): , , ,

2nd level (2 slots): , , ,

Gear

11 items

Weapons

  • Light Crossbow
    A compact crossbow designed for field use, with a case of standard bolts.
  • 2×
    Simple Melee Weapon
    A practical weapon suitable for close combat and laboratory emergencies.

Armor

  • Scale Mail
    Medium armor of overlapping metal plates, maintained and reinforced by ROTS for extended battlefield use.

Tools

  • Thieves’ Tools
    A set of precision instruments used for bypassing locks and disabling mechanical traps.
  • Gaming Set
    A set of bone-and-brass gaming pieces from an ancient military strategy game.

Gear

  • 20×
    Crossbow Bolts
    Standard ammunition for the light crossbow.
  • Dungeoneer’s Pack
    A pack containing useful adventuring gear, including rope, rations, torches, and basic camp equipment.
  • Insignia of Rank
    A metal insignia bearing the faded crescent of Twilight Shield.
  • Trophy Taken from a Fallen Enemy
    A battered fragment of the destroyed bioweapon’s containment vessel.
  • Common Clothes
    Plain but carefully repaired clothes from the modern era.

Purse

  • 10×
    Gold Pieces
    Coins recovered from the postwar ruins where ROTS awakened.

Appearance

ROTS is a tall, broad-shouldered warforged built from dark bronze plating, pale ashwood components, and silver inlays shaped like crescent moons. His face is a smooth armored mask with two softly glowing blue lenses and a narrow grille that releases faintly scented alchemical vapor when he speaks. Vials, tubing, and compact brass instruments hang from his reinforced utility harness. His armor bears the faded insignia of Twilight Shield, partially obscured by centuries of corrosion and carefully restored by his own hands.

Mannerisms

ROTS pauses before answering as if consulting an internal field manual. He labels tools and people with precise descriptive titles, salutes moonlight reflected from polished metal, and taps two fingers against his chest whenever he mentions a fallen comrade. When preparing an elixir, he quietly recites the names of Twilight Shield’s dead.

Personality

ROTS is restrained, courteous, and intensely observant. He treats every person as a potential patient until proven otherwise and approaches unfamiliar customs like a scientist studying a new ecosystem. His ancient military discipline makes him dependable under pressure, but his long absence from the world gives him an endearing literalness about modern slang, etiquette, and technology.

Ideals

Protection. Knowledge is valuable only when it is used to preserve life. No command, doctrine, or sacred cause matters more than preventing innocent people from becoming casualties.

Bonds

The lost members of Twilight Shield are still his unit. ROTS carries their names etched inside his chest cavity and will risk everything to recover their remains, uncover their fate, or preserve their legacy.

Flaws

ROTS follows obsolete orders long after their commanders are gone, and he can become dangerously rigid when frightened. He distrusts easy forgiveness, assumes every unexplained illness is the beginning of a catastrophe, and secretly fears that his memories are corrupted enough to make him a weapon against the people he wants to save.

Quirks

Keeps a written inventory of every unusual smell encountered on the road.
Refers to healing potions as emergency morale supplements.
Insists that campfires be positioned according to an ancient Twilight Shield perimeter protocol.
Collects broken medical instruments and restores them even when they are no longer useful.
Becomes visibly offended when someone shakes a potion before reading its label.

Background

Thousands of years ago, ROTS served as an alchemist and battlefield medic in Selûne’s counter-bio unit, Twilight Shield. The unit fought a timeless war against Shar, defending settlements from diseases, engineered monstrosities, and weapons meant to corrupt both body and soul. ROTS specialized in stabilizing the wounded, identifying toxins, and improvising antidotes from whatever materials could be scavenged in the field. He followed orders precisely, but his loyalty was never blind. To ROTS, discipline existed to protect lives, not to excuse cruelty. During the final operation he remembers, Twilight Shield infiltrated a hidden laboratory beneath an entire city. There they discovered a bioweapon capable of transforming its victims into bloodthirsty monsters. ROTS and his comrades disabled the weapon while evacuating thousands, but the unit fell in the battle that followed. ROTS suffered catastrophic damage and lost consciousness in the ruins. When he awakened, millennia had passed. The war was over, his allies were dust, and the world was ruled by powers he did not recognize. Now he travels as a soldier without an army, using alchemy and invention to protect the innocent while searching for evidence of Twilight Shield and the truth behind Selûne’s vanished war. Every moonrise feels like a message he has not yet learned to interpret.

“ROTS specialized in stabilizing the wounded, identifying toxins, and improvising antidotes from whatever materials could be scavenged in the field.”
From their backstory
Background
Soldier

Connections

Species

Warforged

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