Shashem Dastari
Shashem Dastari
Sheet
AC 15 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
14 featuresAlways on
- Fire Bolt
When Action
Shashem hurls a mote of flame at a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d10 fire damage.
- Mage Hand
When Action
Shashem projects a spectral hand within 30 feet that can manipulate objects and perform simple tasks.
- Minor Illusion
When Action
Shashem creates a sound or image within 30 feet that lasts for up to 1 minute and can distract or deceive.
- Prestidigitation
When Action
Shashem performs minor magical tricks, such as cleaning, warming, marking, or producing harmless sensory effects.
- Shield
When Reaction when hit by an attack or targeted by magic missile
Shashem creates a protective barrier in response to danger, granting a +5 bonus to AC until the start of his next turn and negating magic missile damage.
- Chromatic Orb
When Action
Shashem launches a sphere of elemental energy. He chooses acid, cold, fire, lightning, poison, or thunder damage, then makes a ranged spell attack for 3d8 damage on a hit.
- SpellcastingLevel 1
Shashem is a spellcaster. His spellcasting ability is Charisma. He knows four sorcerer cantrips and two 1st-level sorcerer spells. He uses an arcane focus as a spellcasting focus.
- Sorcerous Origin: Draconic BloodlineLevel 1
Shashem's innate magic comes from a brass dragon ancestor. He gains Draconic Resilience, increasing his hit point maximum by 1 and granting an unarmored Armor Class of 13 + his Dexterity modifier.
- Half-Elf TraitsLevel 1
Shashem can speak, read, and write Common and Elvish, plus one additional language. He has darkvision to 60 feet, advantage on saving throws against being charmed, and magic cannot put him to sleep.
- DarkvisionHalf-ElfShashem can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Fey AncestryHalf-ElfShashem has advantage on saving throws against being charmed, and magic cannot put him to sleep.
- Skill VersatilityHalf-ElfShashem gains proficiency in two additional skills, Arcana and Deception.
- LanguagesHalf-ElfShashem can speak, read, and write Common, Elvish, and Dwarvish.
- Guild MembershipGuild Artisan
Guild Membership grants Shashem access to guild halls, craftsmen, and professional support. Fellow guild members will usually provide lodging and aid, though they expect reciprocal assistance and payment of dues.
Spells
6 spellsSpellcasting. Shashem Dastari casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
6 itemsWeapons
- DaggerA finely balanced dagger with a bone handle, useful both as a tool and a weapon.
Tools
- Engraver's ToolsA set of artisan's tools used for engraving and fine metalwork.
Gear
- Arcane FocusA polished brass pendant engraved with a stylized dragon and used as an arcane focus.
- Dungeoneer's PackA pack containing basic adventuring supplies, including a bedroll, mess kit, tinderbox, rations, waterskin, rope, and other necessities.
- Traveler's ClothesPractical clothes suited for travel and workshop labor, repaired with pale gold thread at the cuffs.
Purse
- 15×Gold PiecesCoin saved from workshop commissions and guild work.
Appearance
Shashem is a lean half-elf man with warm brown skin, dark hazel eyes, and thick black hair worn in a carefully maintained shoulder-length braid. His pointed ears are decorated with small brass rings, and he keeps his narrow mustache trimmed with almost fussy precision. He dresses in a well-cut but visibly mended teal traveling coat, whose cuffs have been repaired with pale gold thread. A soft gray scarf is wrapped twice around his neck, and one richly embroidered glove is clearly older and more carefully preserved than everything else he owns. His posture is composed, but his fingers are rarely still, often tracing invisible sigils against his palm.
Mannerisms
He smooths the embroidered glove whenever he is anxious, pauses to examine the craftsmanship of doors and weapons, and lowers his voice to a near whisper before casting a spell. When irritated, he slips into a few quiet words of his father's coastal trade dialect.
Personality
Shashem is patient, observant, and quietly warm. He treats nearly every problem as something that can be repaired if examined carefully enough. He enjoys practical conversation, dislikes waste, and becomes unexpectedly enthusiastic when discussing tools, mechanisms, or unusual materials. Though polite in company, he has a stubborn streak and a strong dislike of people who use rank or wealth as a substitute for competence.
Ideals
Creation should serve people before profit. The finest work is not the most expensive, but the work that leaves someone safer, kinder, or more capable than before.
Bonds
He will protect the members of his old guild, especially those who gave him work after his sorcery became difficult to control. He also carries a cracked brass pendant from his mother, convinced that its hidden design is connected to the source of his draconic magic.
Flaws
Shashem is too proud of his control over magic and will sometimes attempt a dangerous spell rather than admit uncertainty. He also judges people by the quality of their craft, then regrets it when their character proves better than their workmanship.
Quirks
Background
Shashem Dastari was raised in a prosperous mixed-heritage household where elven patience and human practicality lived side by side. His mother repaired musical instruments and delicate clockwork, while his father dealt in dyed cloth and imported spices. Shashem joined the family trade as an engraver, discovering that he could coax impossible warmth from metal and glass whenever strong emotion seized him. At first, the guild masters assumed the strange flashes were clever tricks. Then a brass pendant flared in his hand and filled the workshop with the scent of hot desert air.
“His mother repaired musical instruments and delicate clockwork, while his father dealt in dyed cloth and imported spices.”
- Background
- Guild Artisan
Connections
Species
Half-Elf
Media
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