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Batzan Underhill - AI-generated fantasy Character

Batzan Underhill

Halfling, Lightfoot · Paladin (Oath of Devotion) · Level 3 · Folk Hero

Batzan Underhill

AC18
HP30/30
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 30 · 25 ft.
AlignmentLawful GoodGenderMaleAgeThirty-six years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longswords,
Javelins,
Shields,
All weapons granted by paladin proficiency rules.

Tools

Smith's tools,
Land vehicles

Languages

Common,
Halfling

Features

22 features

Action

  • Oathbright Cut

    When He hits with a melee weapon attack

    He strikes with his longsword and may expend a spell slot to add radiant damage through Divine Smite.

  • Lantern of the Valley

    When A decisive battle begins

    He presents his shield and invokes Sacred Weapon, adding his Charisma modifier to attack rolls with one weapon for 1 minute and causing it to shine with holy light.

  • Steadying Hand

    When An ally is injured or poisoned

    He places a hand on a wounded creature and restores hit points from his Lay on Hands pool.

  • Divine SenseLevel 1

    As an action, he can sense the location of any celestial, fiend, or undead within 60 feet that is not behind total cover. He can use this feature three times per long rest. He can also detect consecrated or desecrated ground and objects until the end of his next turn.

  • Lay on HandsLevel 1

    He has a healing pool that restores 15 total hit points per long rest. As an action, he can touch a creature and restore any number of hit points from the pool, or spend 5 hit points to cure one disease or neutralize one poison.

  • Oath of Devotion FeaturesLevel 3

    He can use an action to present his holy symbol and invoke Sacred Weapon or Turn the Unholy, according to the Oath of Devotion rules.

Reaction

  • Barley-Wall Brace

    When An enemy threatens him or an adjacent ally

    He raises his shield and plants his feet, gaining the benefits of his Defense fighting style while interposing himself between danger and an ally.

Always on

  • Divine Oath TrainingLevel 1

    He gains proficiency with all armor, shields, simple weapons, and martial weapons.

  • Fighting Style, DefenseLevel 2

    He can adopt the Defense fighting style. While wearing armor, he gains a +1 bonus to AC.

  • SpellcastingLevel 2

    He can cast prepared paladin spells using Charisma as his spellcasting ability. He has three 1st-level spell slots.

  • Divine SmiteLevel 2

    When he hits a creature with a melee weapon attack, he can expend one spell slot to deal radiant damage in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level slot, plus 1d8 for each slot level above 1st, with an extra 1d8 against undead or fiends.

  • Divine HealthLevel 3

    He is immune to disease.

  • Sacred Oath, Oath of DevotionLevel 3

    He swears the Oath of Devotion and gains its oath features and Channel Divinity options.

  • Channel DivinityLevel 3

    He can use Channel Divinity once per short or long rest. Sacred Weapon lets him imbue one weapon with holy power for 1 minute, adding his Charisma modifier to attack rolls with it and causing it to emit bright light. Turn the Unholy forces undead and fiends within 30 feet to make Wisdom saves or flee for up to 1 minute.

  • LuckyHalfling, LightfootWhen he rolls a 1 on the d20 for an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.
  • BraveHalfling, LightfootHe has advantage on saving throws against being frightened.
  • Halfling NimblenessHalfling, LightfootHe can move through the space of any creature larger than him.
  • Naturally StealthyHalfling, LightfootHe can attempt to hide when obscured by a creature at least one size larger than him.
  • Ability Score IncreaseHalfling, LightfootDexterity increases by 2 and Charisma increases by 1.
  • TraitHalfling, LightfootSmall size.
  • SpeedHalfling, Lightfoot25 feet.
  • Rustic HospitalityFolk Hero

    He can find shelter, food, and basic hospitality among common folk, who are willing to hide him from the law or other pursuers, though they will not risk their lives for him.

Spells

1 spell

Spellcasting. Batzan Underhill casts with Charisma (spell save DC 9, to hit with spell attacks).

1st level (3 slots):

Gear

9 items

Weapons

  • Longsword
    A straight-bladed martial sword with a practical grip and a bright, carefully oiled edge.
  • 5×
    Javelin
    Balanced spears suitable for throwing or close defense.

Armor

  • Chain mail
    A well-maintained suit of linked steel armor, fitted for a halfling's compact frame.
  • Shield
    A sturdy wooden shield bearing a barley sheaf, used as his holy symbol.

Tools

  • Smith's tools
    A set of smith's tools used to repair farm implements, armor fittings, and wagon hardware.
  • Shovel
    A simple shovel from his village, kept as both a useful tool and a reminder of home.

Gear

  • Iron pot
    A battered iron cooking pot large enough for a halfling family stew.
  • Common clothes
    Plain, durable clothes suited to travel and hard work.

Purse

  • 10×
    Gold pieces
    Money saved from harvest work and village defense.

Appearance

A sturdy lightfoot halfling man with a broad chest, compact strength, and sun-browned skin. He keeps his dark hair clipped short beneath a battered iron cap and wears carefully maintained chain mail over a russet tabard. His most noticeable trait is his voice, normally soft and slightly breathy, with an unexpected weight on the second syllable of many words. When rattled, he draws quick shallow breaths through his nose and begins scanning every doorway, window, and high shelf in the room before answering. He carries a polished wooden shield marked with a simple barley sheaf.

Mannerisms

He checks the straps of his shield whenever conversation becomes tense. In unfamiliar rooms, his eyes move from exits to hands to windows before settling on a speaker. When calm, he speaks in a quiet, measured voice with a faint rural lilt. When frightened or angry, his breathing becomes visibly shallow and his words come out in clipped bursts, each second syllable pressed harder than the first.

Personality

Batzan is practical, patient, and protective, with the habit of treating every crisis like a damaged farm gate that can be repaired if someone stops panicking and finds the right hinge. He is modest about his courage but intensely serious about keeping his word. He prefers useful work to ceremony, plain meals to feasts, and a quiet companion to anyone who speaks merely to fill silence.

Ideals

Protection. The strong are not entitled to rule the vulnerable. Strength has value only when it is placed between danger and someone who cannot withstand it.

Bonds

The people of his home valley trusted him with their safety once, and he will never abandon them, even if returning means facing the bandits and corrupt reeve who still prey on the region.

Flaws

He mistakes stubbornness for moral strength. Once he decides that a promise is involved, he may refuse sensible compromise, even when the people he wants to protect would benefit from it. He is also quietly embarrassed by his weak presence and poor charm, which makes him overprepare simple speeches and become defensive when others dismiss him.

Quirks

He names every repaired tool and remembers who first broke it.
He counts doorways under his breath when entering an unfamiliar building.
He keeps a pinch of barley seed in a small pouch beneath his armor.
He apologizes to his shield after striking it against stone.
He hums three notes from his village harvest song when preparing to cast a spell.

Background

Batzan Underhill was raised in a farming hollow where halfling families grew barley between old stone ridges and kept watch for bandits who considered small villages easy prey. Batzan was not the loudest defender, nor the most gifted speaker, but he was the one who stood in the lane when the grain wagons were threatened. He learned to brace a shield against a charging horse, pull frightened children through gaps in fences, and keep breathing when everyone else began to run. His courage became local legend after he held a bridge with a borrowed sword until the villagers could move their harvest to safety.

“Batzan was not the loudest defender, nor the most gifted speaker, but he was the one who stood in the lane when the grain wagons were threatened.”
From their backstory
Background
Folk Hero

Connections

Species

Halfling, Lightfoot

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