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Lyell - AI-generated fantasy Character

Lyell

Human · Rogue (Thief) · Level 3 · Criminal

Lyell

Lyell is observant, dryly humorous, and suspicious of anyone who claims to be completely honest.
AC14
HP21/21
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 21 · 30 ft.
AlignmentNeutralGenderMaleAge29 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Light property,
Dagger,
Shortbow,
Shortsword,
Rapier,
Scimitar,
Hand crossbow,
Longsword,
Shortsword,
Light crossbow,
Longbow,
Shortbow,
Gaming set,
Thieves' tools,
Disguise kit

Tools

Thieves' tools,
Gaming set,
Disguise kit

Languages

Common,
Thieves' Cant

Features

12 features

Bonus action

  • Cunning ActionLevel 2

    When On Lyell's turn

    Take the Dash, Disengage, or Hide action as a Bonus Action.

  • Fast HandsLevel 3

    When On Lyell's turn

    Use the Utilize or Search action as a Bonus Action, or attempt to open a lock or disarm a trap with Thieves' Tools as a Bonus Action.

Always on

  • Sneak AttackLevel 1

    When Once per turn when hitting with a qualifying Finesse or ranged weapon attack

    Make a Dexterity-based weapon attack with a dagger or shortbow, adding Sneak Attack damage once per turn when the conditions are met.

  • Weapon Proficiencies and Weapon MasteryLevel 1

    Lyell has proficiency with light armor, simple weapons, and martial weapons that have the Finesse or Light property. He can also use the weapon mastery properties of two weapon types with which he is proficient. His chosen mastery weapons are the dagger and shortbow.

  • ExpertiseLevel 1

    When Lyell makes an ability check using one of his proficient skills or tools, he can double his Proficiency Bonus for that check. His Expertise applies to Sleight of Hand and Stealth.

  • Thieves' CantLevel 1

    Lyell knows the secret mixture of dialect, jargon, and coded expressions used by rogues and criminals, allowing him to communicate hidden messages with other creatures that know Thieves' Cant.

  • Rogue SubclassLevel 3

    Lyell gains the Thief subclass and its features.

  • Second-Story WorkLevel 3

    Climbing no longer costs Lyell extra movement. In addition, when he makes a running jump, the distance he can cover increases by a number of feet equal to his Dexterity modifier.

  • ResourcefulHumanAfter finishing a Long Rest, Lyell gains Heroic Inspiration.
  • SkillfulHumanLyell gains proficiency in one skill of his choice, Insight.
  • VersatileHumanLyell gains an Origin feat of his choice, Skilled. Lyell gains proficiency in Deception, Persuasion, and Performance from this feat.
  • Criminal ContactCriminal

    Lyell has a reliable criminal contact who can provide information about local dealings, fences, hideouts, and underworld activity, provided the contact is not placed in unreasonable danger.

Gear

12 items

Weapons

  • 2×
    Dagger
    A light, finesse weapon with a mastery property suited to quick, precise attacks.
  • Shortsword
    A finesse martial weapon used for close combat.
  • Shortbow
    A ranged weapon suitable for ambushes and skirmishing.

Armor

  • Leather armor
    Light armor made from treated leather, fitted for quiet movement.

Tools

  • Thieves' tools
    Tools for opening locks and disabling traps. Lyell has Expertise with these tools through his Sleight of Hand training and criminal experience.
  • Gaming set
    A set of weighted dice and marked cards used for gambling and coded meetings.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's pack
    A pack containing a backpack, 50 feet of hempen rope, 10 torches, a tinderbox, 10 days of rations, a waterskin, and a bedroll.
  • Crowbar
    A heavy iron bar useful for forcing doors and prying objects loose.
  • Traveler's clothes
    Plain dark clothing designed to avoid attention in alleys and crowded streets.
  • 2×
    Pouch
    Small leather pouches for coins, tools, and concealed objects.

Purse

  • 16×
    Gold pieces
    Starting coin retained from his criminal background.

Appearance

Lyell is a lean human man with sharp gray eyes, weathered olive skin, and dark brown hair cut unevenly around his ears. A narrow scar runs from his left temple to his cheek, and his hands are marked by tiny cuts from years of lockpicks, glass, and hurried escapes. He wears fitted leather armor beneath a soot-darkened travel coat, with several hidden pockets sewn into the lining. His movements are quiet and economical, and he carries himself like someone who always knows where the exits are.

Mannerisms

Lyell constantly checks reflective surfaces, counts doors and windows when entering a room, and rolls a coin across his knuckles while thinking. He rarely sits with his back to an open space. When lying, he becomes unusually polite and addresses people by their full names.

Personality

Lyell is observant, dryly humorous, and suspicious of anyone who claims to be completely honest. He notices small inconsistencies in speech and clothing, remembers debts with perfect accuracy, and shows kindness through practical acts rather than comforting words. He prefers plans with three exits, trusts competence more than charm, and becomes unexpectedly gentle around children, servants, and anyone being bullied by authority.

Ideals

Freedom. No one should be trapped by birth, debt, law, or another person's expectations. If the rules protect the powerful and punish the desperate, breaking them is a form of justice.

Bonds

I owe a debt to Mara Venn, the partner I left behind during a failed burglary. I will find out what happened to her, even if the trail leads into the highest circles of power.

Flaws

I run when loyalty becomes dangerous, then spend years pretending I had no choice. I cannot resist testing a lock, pocket, or security measure, even when doing so creates an unnecessary risk.

Quirks

Names every lock he opens after the person who designed it.
Keeps a bent copper coin from his first successful burglary.
Leaves a black thread tied around the nearest doorway after entering a dangerous building.
Refuses to sleep until he has checked the exits twice.

Background

Lyell grew up in the crowded alleys behind a prosperous merchant district, the son of a laundress who knew which households had silver spoons and which ones had hungry servants. He learned early that hunger made people inventive. By adolescence, he could open cheap locks, climb drainpipes, and vanish into a crowd before anyone decided what they had seen. His first serious burglary was meant to feed his mother, but the stolen ledger revealed that the merchant who employed her had been falsifying wages and starving half his staff. Lyell sold the ledger to a rival, distributed the money among the workers, and discovered that crime could sometimes feel more honest than respectable business. His career became more dangerous when he joined a small burglary crew known as the Black Rook Circle. Lyell was their planner and infiltrator, skilled at finding weaknesses in buildings and people alike. The crew eventually attempted to rob a noble collector whose vault held evidence of political corruption. The job was betrayed from within, and Lyell escaped only by abandoning his closest friend, Mara Venn, to the guards. He has never learned whether Mara survived. Now he works as a freelance thief and occasional investigator, taking jobs that pay well but quietly favor the desperate, the exploited, and anyone who reminds him of the people he left behind. He tells himself he is gathering enough influence to find Mara, though he fears what he will do if he discovers that she died because he ran.

“He learned early that hunger made people inventive.”
From their backstory
Background
Criminal

Connections

Species

Human

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