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Mira Bolor - AI-generated fantasy Character

Mira Bolor

Human · Monk · Level 1 · Sage

Mira Bolor

Quietly observant and unfailingly polite, Mira listens as though every conversation contains a hidden sentence.
AC9
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 9 · HP 8 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge19 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Simple weapons,
Martial weapons that have the Light property

Tools

Calligrapher's Supplies

Languages

Common,
Dwarvish,
Draconic,
Goblin

Features

9 features

Bonus action

  • Martial Arts Bonus Strike

    When After an Attack action that includes an unarmed strike or Monk weapon attack.

    Make one Unarmed Strike as a Bonus Action after making an unarmed strike or attacking with a Monk weapon as part of the Attack action.

  • Martial ArtsLevel 1

    Your unarmed strikes and Monk weapons use Dexterity instead of Strength for attack and damage rolls. When you make an unarmed strike or attack with a Monk weapon as part of the Attack action, you can make one Unarmed Strike as a Bonus Action. Your unarmed strike damage die is 1d6.

Always on

  • Unarmed Strike

    When When you take the Attack action or use a Bonus Action through Martial Arts.

    Make an unarmed strike using Dexterity. The strike deals 1d6 bludgeoning damage plus your Dexterity modifier on a hit.

  • Unarmored DefenseLevel 1

    While unarmored and not wielding a shield, your Armor Class equals 10 plus your Dexterity modifier plus your Wisdom modifier. You are not proficient with armor or shields.

  • ResourcefulHumanWhen you fail a D20 Test, you can expend Heroic Inspiration to reroll the die.
  • SkillfulHumanGain proficiency in one additional skill, chosen as Insight.
  • VersatileHumanGain one Origin feat of your choice, chosen as Alert.
  • Heroic InspirationHumanYou regain Heroic Inspiration whenever you finish a Long Rest.
  • Magic Initiate (Wizard)Sage

    You have studied extensively and know how to locate information, especially through libraries, archives, monasteries, sages, and other learned communities. The Sage background also grants the Magic Initiate origin feat for Wizard, giving access to two Wizard cantrips and one level 1 Wizard spell, cast using Intelligence.

Spells

3 spells

Spellcasting. Mira Bolor casts with Intelligence (spell save DC 7, to hit with spell attacks).

Cantrips (at will): ,

1st level:

Gear

8 items

Weapons

  • Quarterstaff
    A simple wooden staff used for training, travel, and defense.
  • 5×
    Dagger
    Five balanced blades suitable for throwing or close combat.

Tools

  • Calligrapher's Supplies
    Tools for producing elegant script, including ink, nibs, and small rulers.

Gear

  • Explorer's Pack
    A pack containing basic travel supplies, bedding, rations, and common adventuring gear.
  • Robe
    A plain robe suitable for monastery work and travel.
  • Book
    A scholarly volume of copied histories and religious commentary.
  • 10×
    Parchment
    Loose parchment sheets for notes, diagrams, and copied passages.

Purse

  • 11×
    Gold Pieces
    A small purse containing starting coin and donations from the monastery.

Appearance

A young human woman with dark brown skin, startling bronze eyes, and crimson hair worn in a single braid that falls past her waist. She has a slight, wiry build and carries herself with careful balance despite her unimposing strength. Her plain monastery robes are layered beneath a travel-worn cloak, and her hands are marked with tiny ink stains from years of copying manuscripts. A small bronze disk engraved with the symbol of Deneir hangs at her throat.

Mannerisms

She pauses before answering difficult questions, touching the bronze disk at her throat as if consulting an invisible page. When nervous, she silently counts nearby exits and taps her thumb against each fingertip in sequence. She speaks gently but precisely, and apologizes to books when setting them down carelessly.

Personality

Quietly observant and unfailingly polite, Mira listens as though every conversation contains a hidden sentence. She is compassionate toward outsiders, patient with children, and unexpectedly stubborn when someone treats a person as disposable. Around her dwarf family, her reserved monastic composure gives way to dry humor and an appetite she insists is entirely reasonable.

Ideals

Mercy. Knowledge is meant to preserve lives and illuminate the lost, not to elevate the learned above everyone else.

Bonds

The monastery near Procampur gave me a life when no one else would, and I will defend its people, its archives, and the name of Deneir. I also consider the dwarf family who runs the Copper Kettle in Procampur to be my true family, and I would cross half of Faerun to protect them.

Flaws

I mistake written knowledge for complete knowledge and can become dismissive when people rely only on experience. I also have difficulty accepting help without trying to repay it immediately, as though affection were a debt that must be balanced.

Quirks

She records unfamiliar sayings in the margins of her travel journal, even when the margins are already full.
She braids a short red thread into her long hair whenever she enters a dangerous place.
She knows the names of most regular patrons at the family inn and remembers their preferred meals.
She refuses to step on loose sheets of paper, believing written words deserve the courtesy given to living witnesses.

Background

As an infant, she was left swaddled in a red wool blanket outside the gates of an old monastic fortress near Procampur. The monks of Deneir found her before dawn, sleeping soundly beneath the watchtower bells. No name, letter, or family token accompanied her, only a crimson thread tied around her wrist. The monastery raised her among illuminated manuscripts, dust-filled archives, and quiet prayers to the god of writing. Her hair grew as vivid as the thread, and the monks came to regard it as an omen that she had been entrusted to them for a purpose they could not yet read. She was never formally ordained, nor did she possess the patience for a lifetime behind a lectern. Instead, she learned to move through the fortress without disturbing a candle flame, to listen for false steps in echoing corridors, and to defend the archives from thieves and raiders. During her adolescence, she began spending evenings at an inn in Procampur run by a kindly dwarf family. The dwarves, embarrassed by how quickly the abandoned child became part of their household, insisted she was only helping with chores. In truth, they unofficially adopted her. Their inn became her second home, and their practical affection taught her that wisdom was not only found in books. Now she travels beyond the monastery to recover lost writings, protect vulnerable people, and discover why she was abandoned, while quietly wondering whether the answer will change the family she has chosen.

“The monks of Deneir found her before dawn, sleeping soundly beneath the watchtower bells.”
From their backstory
Background
Sage

Connections

Species

Human

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