Mira Bolor
Mira Bolor
Sheet
AC 9 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
9 featuresBonus action
- Martial Arts Bonus Strike
When After an Attack action that includes an unarmed strike or Monk weapon attack.
Make one Unarmed Strike as a Bonus Action after making an unarmed strike or attacking with a Monk weapon as part of the Attack action.
- Martial ArtsLevel 1
Your unarmed strikes and Monk weapons use Dexterity instead of Strength for attack and damage rolls. When you make an unarmed strike or attack with a Monk weapon as part of the Attack action, you can make one Unarmed Strike as a Bonus Action. Your unarmed strike damage die is 1d6.
Always on
- Unarmed Strike
When When you take the Attack action or use a Bonus Action through Martial Arts.
Make an unarmed strike using Dexterity. The strike deals 1d6 bludgeoning damage plus your Dexterity modifier on a hit.
- Unarmored DefenseLevel 1
While unarmored and not wielding a shield, your Armor Class equals 10 plus your Dexterity modifier plus your Wisdom modifier. You are not proficient with armor or shields.
- ResourcefulHumanWhen you fail a D20 Test, you can expend Heroic Inspiration to reroll the die.
- SkillfulHumanGain proficiency in one additional skill, chosen as Insight.
- VersatileHumanGain one Origin feat of your choice, chosen as Alert.
- Heroic InspirationHumanYou regain Heroic Inspiration whenever you finish a Long Rest.
- Magic Initiate (Wizard)Sage
You have studied extensively and know how to locate information, especially through libraries, archives, monasteries, sages, and other learned communities. The Sage background also grants the Magic Initiate origin feat for Wizard, giving access to two Wizard cantrips and one level 1 Wizard spell, cast using Intelligence.
Spells
3 spellsSpellcasting. Mira Bolor casts with Intelligence (spell save DC 7, to hit with spell attacks).
Cantrips (at will): ,
1st level:
Gear
8 itemsWeapons
- QuarterstaffA simple wooden staff used for training, travel, and defense.
- 5×DaggerFive balanced blades suitable for throwing or close combat.
Tools
- Calligrapher's SuppliesTools for producing elegant script, including ink, nibs, and small rulers.
Gear
- Explorer's PackA pack containing basic travel supplies, bedding, rations, and common adventuring gear.
- RobeA plain robe suitable for monastery work and travel.
- BookA scholarly volume of copied histories and religious commentary.
- 10×ParchmentLoose parchment sheets for notes, diagrams, and copied passages.
Purse
- 11×Gold PiecesA small purse containing starting coin and donations from the monastery.
Appearance
A young human woman with dark brown skin, startling bronze eyes, and crimson hair worn in a single braid that falls past her waist. She has a slight, wiry build and carries herself with careful balance despite her unimposing strength. Her plain monastery robes are layered beneath a travel-worn cloak, and her hands are marked with tiny ink stains from years of copying manuscripts. A small bronze disk engraved with the symbol of Deneir hangs at her throat.
Mannerisms
She pauses before answering difficult questions, touching the bronze disk at her throat as if consulting an invisible page. When nervous, she silently counts nearby exits and taps her thumb against each fingertip in sequence. She speaks gently but precisely, and apologizes to books when setting them down carelessly.
Personality
Quietly observant and unfailingly polite, Mira listens as though every conversation contains a hidden sentence. She is compassionate toward outsiders, patient with children, and unexpectedly stubborn when someone treats a person as disposable. Around her dwarf family, her reserved monastic composure gives way to dry humor and an appetite she insists is entirely reasonable.
Ideals
Mercy. Knowledge is meant to preserve lives and illuminate the lost, not to elevate the learned above everyone else.
Bonds
The monastery near Procampur gave me a life when no one else would, and I will defend its people, its archives, and the name of Deneir. I also consider the dwarf family who runs the Copper Kettle in Procampur to be my true family, and I would cross half of Faerun to protect them.
Flaws
I mistake written knowledge for complete knowledge and can become dismissive when people rely only on experience. I also have difficulty accepting help without trying to repay it immediately, as though affection were a debt that must be balanced.
Quirks
Background
As an infant, she was left swaddled in a red wool blanket outside the gates of an old monastic fortress near Procampur. The monks of Deneir found her before dawn, sleeping soundly beneath the watchtower bells. No name, letter, or family token accompanied her, only a crimson thread tied around her wrist. The monastery raised her among illuminated manuscripts, dust-filled archives, and quiet prayers to the god of writing. Her hair grew as vivid as the thread, and the monks came to regard it as an omen that she had been entrusted to them for a purpose they could not yet read. She was never formally ordained, nor did she possess the patience for a lifetime behind a lectern. Instead, she learned to move through the fortress without disturbing a candle flame, to listen for false steps in echoing corridors, and to defend the archives from thieves and raiders. During her adolescence, she began spending evenings at an inn in Procampur run by a kindly dwarf family. The dwarves, embarrassed by how quickly the abandoned child became part of their household, insisted she was only helping with chores. In truth, they unofficially adopted her. Their inn became her second home, and their practical affection taught her that wisdom was not only found in books. Now she travels beyond the monastery to recover lost writings, protect vulnerable people, and discover why she was abandoned, while quietly wondering whether the answer will change the family she has chosen.
“The monks of Deneir found her before dawn, sleeping soundly beneath the watchtower bells.”
- Background
- Sage
Connections
Species
Human
Media
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