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E - AI-generated fantasy Character

E

Tiefling · Rogue (Thief) · Level 3 · Guild Artisan

E

He is a man of patient, methodical habits who speaks very little.
AC12
HP24/24
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 24 · 30 ft.
AlignmentChaotic GoodGenderMaleAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor

Weapons

Simple Weapons,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' Tools,
Smith's Tools

Languages

Common,
Infernal,
Dwarvish

Features

11 features

Action

  • Sneak AttackLevel 1

    When Hit with advantage or adjacent ally

    Add 2d6 damage to your attack.

Bonus action

  • Cunning ActionLevel 2

    When Your turn

    Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    When Your turn

    Pick a lock or use an object using your Cunning Action bonus.

Reaction

  • Hellish Rebuke

    When Taking damage

    Blast your attacker for 3d10 fire damage once per long rest.

Always on

  • ExpertiseLevel 1

    Doubled proficiency bonus for Athletics and Insight.

  • Thieves' CantLevel 1

    A secret mix of dialect, jargon, and code used to hide messages.

  • Second-Story WorkLevel 3

    Climbing no longer costs you extra movement. Your jump distance increases by 1 foot.

  • TraitTieflingDarkvision (60 ft.)
  • TraitTieflingHellish Resistance (Fire Damage)
  • TraitTieflingInfernal Legacy
  • Guild MembershipGuild Artisan

    As an established member of the Locksmith's Guild, you can rely on certain benefits including lodging, food, and assistance from fellow members.

Spells

2 spells

Spellcasting. E casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will):

2nd level:

Gear

7 items

Weapons

  • Shortsword
    Martial melee weapon
  • 2×
    Dagger
    Finesse, light, thrown (range 20/60)

Armor

  • Leather Armor
    Standard light armor

Tools

  • Thieves' Tools
    Used to pick locks and disarm traps
  • Smith's Tools
    Tools for working with metal

Gear

  • Dungeoneer's Pack
    Contains a backpack, crowbar, hammer, pitons, torches, etc.
  • Guild Letter of Introduction
    Proof of guild membership

Appearance

E is a tall, blue-skinned tiefling with a frame that suggests hard labor more than agile thievery. His horns are thick and short, curving back only slightly. He typically wears a heavy leather artisan's apron over his light armor, and his hands are perpetually stained with graphite and grease. His eyes are a solid, glowing gold that sharpens when he looks at a mechanism.

Mannerisms

He constantly rubs his thumb and forefinger together as if feeling for the movement of a pin.

Personality

He is a man of patient, methodical habits who speaks very little. He treats every obstacle like a mechanical puzzle that needs to be understood before it can be solved. Despite his imposing appearance, he is remarkably gentle with those weaker than him and maintains a quiet, dry humor among friends.

Ideals

Generosity. The wealth of the world is a collective forge, and no one should be barred from its warmth.

Bonds

I carry the first lock I ever crafted as a reminder of the master who taught me my trade.

Flaws

I am deeply suspicious of any authority that has never spent a day working in the dirt.

Quirks

Always checks the hinges of any door before walking through.
Carries a small iron ingot he polishes when he is stressed.

Background

Raised in the Smokestack District as an apprentice locksmith, E spent most of his life perfecting the art of keeping things shut. He was one of the finest craftsmen in his local guild, respected for his ability to craft locks that were virtually impossible to breach without heavy tools. However, when he saw his masters using these same locks to hoard food while the district children went hungry, something in him broke. He realized that a lock is not just a tool of security, but often a tool of oppression. He began to apply his knowledge in reverse, systematically unlocking the storehouses of the greedy to distribute supplies to the needy. He eventually left the guild under a cloud of suspicion, choosing a life on the road where he could apply his talents toward opening the doors that history and greed have slammed shut. He does not view himself as a criminal, but as a locksmith who occasionally works in reverse.

“However, when he saw his masters using these same locks to hoard food while the district children went hungry, something in him broke.”
From their backstory
Background
Guild Artisan

Connections

Species

Tiefling

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