Diddy
Diddy
Sheet
AC 18 · HP 11 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- Savage Attack
When Once per turn when you hit with a weapon attack, you can roll the weapon's damage dice twice and use either total.
Diddy strikes with a mace or another weapon and can follow through with determined force when the blow lands poorly.
- SpellcastingLevel 1
You can cast prepared cleric spells using Wisdom as your spellcasting ability. You can use a holy symbol as a spellcasting focus. You know three cleric cantrips and can prepare four cleric spells after each Long Rest.
- Divine Order, ProtectorLevel 1
You chose Protector. You gain proficiency with martial weapons and training with Heavy armor.
- Celestial ResistanceAasimarYou have Resistance to Necrotic damage and Radiant damage.
- DarkvisionAasimarYou have Darkvision with a range of 60 feet.
- Healing HandsAasimarAs a Magic action, you can touch a creature and restore hit points equal to your Proficiency Bonus. Once you use this trait, you cannot use it again until you finish a Long Rest.
- Light BearerAasimarYou know the Light cantrip. Wisdom is your spellcasting ability for it.
- Radiant RevelationAasimarAt level 3, you can reveal your celestial nature and gain a temporary flying speed, but this trait is not yet available at level 1.
- Military RankSoldier
You have military rank or a history of service that grants you recognition and authority among soldiers and veterans. You can invoke that experience to secure temporary shelter, basic aid, or access to military contacts, provided your request does not endanger those who help you.
Spells
8 spellsSpellcasting. Diddy casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , ,
Gear
6 itemsWeapons
- MaceA simple martial weapon used as both a battlefield tool and a divine symbol of protection.
Armor
- Chain mailHeavy armor that grants AC 16. It imposes disadvantage on Dexterity (Stealth) checks and requires Strength 13 to avoid reducing speed by 10 feet. Diddy meets the Strength requirement.
- ShieldA shield that grants a +2 bonus to Armor Class and bears a plain sunburst emblem.
Gear
- Holy symbolA holy symbol used as a spellcasting focus.
- Priest's packA pack containing practical travel and camp supplies suitable for a soldier on campaign.
Purse
- 7×Gold piecesUnspent starting currency.
Appearance
Diddy is a broad-shouldered aasimar man with warm brown skin, close-cropped black hair, and a faint golden radiance that gathers around his hands when he becomes emotional. He wears well-maintained chain mail beneath a dark blue tabard marked with a simple sunburst, and carries a heavy shield polished so brightly that people often catch their own reflections in it. Within a minute of meeting him, most people notice that his eyes keep moving around the room, checking exits, weapons, and who seems uncomfortable. He also repeatedly adjusts the holy symbol at his throat without realizing it.
Mannerisms
Diddy constantly checks the room's exits and the condition of everyone nearby, often while pretending to listen casually. He taps two fingers against his shield before entering danger, then gives short, confident instructions in a smooth voice. When praised, he adjusts his holy symbol and changes the subject.
Personality
Diddy is charismatic in bursts despite his naturally severe social awkwardness. He treats every gathering like a command tent, remembers everyone's position, and tries to make himself the most reassuring person in the room. He is generous with food, surprisingly gentle with animals, and quick to challenge anyone who humiliates a weaker person. His confidence is partly genuine and partly a performance designed to keep panic from spreading.
Ideals
Freedom. No institution, army, church, or commander has the right to own another person's loyalty. Authority is useful only when it protects the people beneath it.
Bonds
The surviving members of his old squad are his family. He carries their unit token and intends to make certain that no soldier under his protection is abandoned, forgotten, or used as disposable property.
Flaws
Diddy assumes every problem can be solved by taking charge, even when nobody asked him to. He is deeply uncomfortable admitting fear or uncertainty, and his habit of performing confidence can make him seem boastful, controlling, or strangely theatrical.
Quirks
Background
Diddy was born during a summer storm in a crowded barracks town, and the old soldiers who found him swaddled beneath a shrine claimed that a warm golden light had filled the room. His celestial heritage made him a curiosity, but it was discipline that shaped him. He enlisted young, learned to hold a shield before he learned to read a battlefield, and developed a talent for making frightened people believe that everything was under control. He was not the loudest soldier in his unit, but he was the one who noticed who had not eaten, who was hiding an injury, and which officer was about to make a disastrous decision.
“His celestial heritage made him a curiosity, but it was discipline that shaped him.”
- Background
- Soldier
Connections
Species
Aasimar
Media
0 imagesNo images yet.
Turn Diddy into a sheet
A high-res, share-ready sheet you can post or print.