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Scinica Opline - AI-generated fantasy Character

Scinica Opline

Kenku · Druid (Circle of the Moon) · Level 8 · Sage

Scinica Opline

Scinica is patient, observant, and unnervingly polite.
AC11
HP59/59
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 59 · 30 ft.
AlignmentNeutral EvilGenderFemaleAgeApproximately 37 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields, druids will not wear armor or use shields made of metal

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

Herbalism kit

Languages

Common,
Auran,
Druidic,
Draconic,
Elvish

Features

17 features

Bonus action

  • Combat Wild ShapeLevel 2

    Scinica can use a bonus action to expend a use of Wild Shape and transform into a beast, rather than using an action. She can also transform into a beast with a challenge rating as high as 1, ignoring the normal restriction against swimming speeds for her druid level.

Always on

  • Wild ShapeLevel 2

    When Bonus action, twice per short or long rest

    Scinica transforms into a beast she has seen, retaining her alignment, personality, and mental ability scores while gaining the beast's physical statistics. She can remain transformed for up to 4 hours, until she drops to 0 hit points, or until she ends the transformation.

  • Lunar RecoveryLevel 2

    When Bonus action while in Wild Shape

    Scinica uses a spell slot to regain 1d8 hit points per slot level while in beast form.

  • SpellcastingLevel 1

    Scinica can cast druid spells using Wisdom as her spellcasting ability. She can prepare a number of druid spells equal to her druid level plus her Wisdom modifier, for a total of 13 prepared spells. She uses a druidic focus, such as mistletoe, holly, or a carved wooden focus, for spells requiring material components.

  • DruidicLevel 1

    Scinica knows the secret language of druids. She can communicate in Druidic and leave hidden messages that other druids automatically recognize.

  • Circle of the MoonLevel 2

    Scinica belongs to the Circle of the Moon. The moon grants her enhanced control over beast forms and makes Wild Shape a central part of her combat style.

  • Ability Score ImprovementLevel 4

    Scinica gains an Ability Score Improvement. She increased her Wisdom score by 2, raising it to 18 before her later improvement.

  • Timeless BodyLevel 4

    Scinica gains immunity to poison and disease. She also gains immunity to the poisoned condition and becomes immune to the effects of aging, though she can still die of old age.

  • Beast SpellsLevel 6

    Scinica can cast many of her druid spells while in a Wild Shape form. She can provide the somatic and verbal components of a druid spell while transformed, but she cannot provide material components unless the spell is cast through a druidic focus incorporated into her beast form.

  • Ability Score ImprovementLevel 8

    Scinica gains an Ability Score Improvement. She increased her Wisdom score by 2, raising it to 20.

  • Expert ForgeryKenkuScinica can duplicate the handwriting and craftwork of another creature, provided she has seen an example of the original.
  • Kenku TrainingKenkuScinica is proficient in Deception and Stealth.
  • MimicryKenkuScinica can mimic sounds she has heard, including voices. A listener can discern the imitation with a successful Insight check contested by her Deception check.
  • LanguagesKenkuScinica can read and write Common and Auran, but she cannot create new sounds outside those she has heard.
  • Ability Score IncreaseKenkuDexterity increases by 2 and Wisdom increases by 1.
  • SpeedKenku30 feet.
  • ResearcherSage

    If Scinica does not know a piece of information, she usually knows where and from whom it can be obtained. She can locate libraries, scholars, scribes, sages, or other sources of lore, though the information may be hidden, restricted, or costly to acquire.

Spells

14 spells

Spellcasting. Scinica Opline casts with Wisdom (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (2 slots): ,

Gear

9 items

Weapons

  • Sickle
    A curved sickle used as both a druidic tool and weapon
  • Wooden staff
    A wooden staff suitable as a druidic focus and walking stick

Armor

  • Wooden shield
    A wooden shield carved with concentric lunar circles, not made of metal

Tools

  • Herbalism kit
    A compact set of tools used to prepare poultices, tinctures, and powdered herbs

Gear

  • Druidic focus
    A leather pouch containing mistletoe and holly sprigs
  • Scholar's pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife
  • Scroll case of lore
    A bundle of notes copied from obscure natural philosophers and planar scholars
  • Common clothes
    A set of common travel clothes

Purse

  • Belt pouch
    A belt pouch containing 10 gp

Appearance

Scinica is a lean, dark-feathered kenku with charcoal plumage, narrow amber eyes, and a long black beak marked by a pale line near the tip. She wears layered green and brown druidic robes beneath a weathered leather mantle, with a bone-handled sickle and a bundle of dried herbs at her belt. A small brass spyglass hangs from a cord around her neck, heavily polished where her claws constantly worry its rim. When waiting, she leans subtly forward onto the balls of her feet, as though preparing to spring toward the most useful secret in the room.

Mannerisms

Scinica tilts her head sharply whenever someone speaks, then repeats the last few words in a slightly altered voice before answering. She taps the brass spyglass against her palm while thinking and places herself near exits, windows, or high ground whenever possible.

Personality

Scinica is patient, observant, and unnervingly polite. She rarely interrupts, because silence gives people room to reveal more than they intended. She collects useful phrases from everyone she meets and deploys them later in voices that make the original speakers uncomfortable. Her cruelty is methodical rather than emotional, and she is most animated when discussing obscure lore, rare creatures, or the weaknesses of powerful people.

Ideals

Knowledge is power, and power belongs to whoever has the nerve to use it. Nature is not kind, civilized, or moral, and neither should its servants be.

Bonds

Scinica possesses a stolen field journal belonging to her first druidic tutor. Its missing final pages describe a hidden grove that may contain the original source of her circle's oldest rites. She will betray almost anyone to recover those pages, but she will not allow another scholar to claim the discovery first.

Flaws

Scinica treats knowledge as property and people as possible sources. She cannot resist exposing a secret if doing so gives her leverage, even when silence would be kinder or safer. She is also quietly contemptuous of anyone who speaks from personal conviction without evidence she considers adequate.

Quirks

Keeps a private catalog of memorable voices and labels each one by its most exploitable emotional weakness.
Refuses to call a person by their name until she has heard them lie.
Feeds small scraps to birds, then watches which bird approaches first.
Writes important observations backward in mirrored script.
Repeats kind words in the voice of someone who once threatened her.

Background

Scinica Opline was raised in the upper galleries of a ruined observatory, where a circle of reclusive druids studied the movement of stars, birds, and seasonal spirits. The kenku could not create a voice of her own, but she became an exceptional collector of other voices. She memorized lectures, arguments, prayers, and the final words of dying trees, then assembled them into a private library of sound. Her talent for imitation made her useful to the druids, but her curiosity was never benevolent. She learned early that a copied voice could open a guarded door, ruin a reputation, or make a frightened animal approach.

“The kenku could not create a voice of her own, but she became an exceptional collector of other voices.”
From their backstory
Background
Sage

Connections

Species

Kenku

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