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Zim - AI-generated fantasy Character

Zim

Warforged · Warlock · Level 1 · Soldier

Zim

Quiet, observant, and unfailingly practical, Zim expresses care through maintenance, preparedness, and standing between danger and someone smaller.
AC13
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 10 · 30 ft.
AlignmentNeutral GoodGenderNon-binaryAgeAbout 9 years since activation, with a body designed to endure for centuries.
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Martial weapons from Soldier background training when using the background's military equipment package

Tools

Gaming set,
Land vehicles,
Smith's tools

Languages

Common,
One additional language of choice

Features

13 features

Always on

  • Eldritch Blast

    When When a hostile creature is within 120 feet

    You fire a beam of crackling occult energy at a creature within range. Make a ranged spell attack. On a hit, the target takes 1d10 force damage.

  • Guidance

    When When an ally attempts an ability check

    You touch a willing creature, granting it a d4 to add to an ability check it makes before the spell ends.

  • Hex

    When When you can see a suitable creature within 90 feet

    You place a magical curse on a creature you can see within range. The target takes an extra 1d6 necrotic damage whenever you hit it with an attack, and you have Advantage on ability checks made to find it.

  • Armor of Agathys

    When Before entering dangerous combat

    You create a protective layer of magical frost around yourself. A creature that hits you with a melee attack takes 5 cold damage.

  • Pact MagicLevel 1

    You can cast prepared Warlock spells using Charisma as your spellcasting ability. You have two 1st-level spell slots, which are regained after a Short or Long Rest. Your spellcasting focus can be an arcane focus, a component pouch, or an object associated with your pact.

  • Eldritch InvocationsLevel 1

    You gain one Eldritch Invocation. Zim has chosen Agonizing Blast, adding their Charisma modifier to the damage of Eldritch Blast.

  • Savage AttackerLevel 1

    You gain the Savage Attacker Origin feat. Once per turn when you hit with a weapon, you can roll the weapon's damage dice twice and use either result.

  • Constructed ResilienceWarforgedYou have Advantage on saving throws against being Poisoned, Resistance to Poison damage, and immunity to disease. You do not need to eat, drink, or breathe.
  • Sentry's RestWarforgedDuring a Long Rest, you remain conscious and aware of your surroundings while taking only six hours of sleep-like rest.
  • Integrated ProtectionWarforgedYour body incorporates protective plating, granting a +1 bonus to Armor Class.
  • Specialized DesignWarforgedYou gain proficiency with one skill and one tool of your choice. These proficiencies are represented by Athletics and smith's tools in this character's construction.
  • Living ConstructWarforgedYou are a creature rather than an object, though your artificial body gives you unusual resilience and maintenance needs.
  • Military RankSoldier

    You have military rank or service experience that lets you invoke the authority of your former position. Soldiers and other members of military organizations recognize your service, and you can usually secure basic hospitality, information, or assistance from them, provided your request does not place them in obvious danger.

Spells

4 spells

Spellcasting. Zim casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): ,

Gear

12 items

Weapons

  • Sickle
    A simple curved blade used as both a weapon and a field tool.
  • 2×
    Dagger
    Backup blades balanced for throwing or close combat.
  • Spear
    A short weapon issued by the army, carried as a backup arm.
  • Shortbow
    A ranged weapon suitable for patrols and skirmishes.

Armor

  • Leather armor
    Light protective armor fitted over Zim's integrated plating.

Tools

  • Gaming set
    A military gaming set used to pass long watches.

Gear

  • Arcane focus
    A crystal set in a bronze housing, used as an arcane spellcasting focus.
  • Scholar's pack
    A pack containing a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Healer's kit
    A kit for treating wounds and stabilizing the injured.
  • Traveler's clothes
    Plain clothing suitable for travel and camp duty.
  • 20×
    Arrows
    Arrows carried in a leather quiver.

Purse

  • 14×
    Gold pieces
    Coins retained from military service and discharge pay.

Appearance

Zim is a compact warforged with a dark bronze frame, dull green enamel plates, and narrow amber lenses set beneath a heavy brow ridge. Their construction is practical rather than ornate, with broad shoulders, reinforced joints, and a left forearm fitted with shallow grooves from years of weapon maintenance and field repairs. They keep their head and plating meticulously clean, polishing the bronze until it catches the light, but their hands are visibly worn, stained with oil, and covered in tiny nicks from constant work. A strip of faded red cloth is tied around their right wrist, the only personal decoration they permit themselves.

Mannerisms

Zim pauses for one precise second before answering any question, as if consulting an internal checklist. They inspect doors, bridges, and chairs before trusting them, and unconsciously count the people in every room.

Personality

Quiet, observant, and unfailingly practical, Zim expresses care through maintenance, preparedness, and standing between danger and someone smaller. They dislike dramatic speeches but remember every name spoken to them. Their kindness is deliberate rather than warm, like a well-built shelter in bad weather.

Ideals

Protection. Power means nothing unless it is used to keep the vulnerable from being crushed by stronger forces.

Bonds

I will protect soldiers and civilians abandoned by commanders who treated them as expendable equipment.

Flaws

When someone gives a direct order, I instinctively obey before I have decided whether the order is wise.

Quirks

Polishes their armor whenever anxious.
Names every weapon and tool, but never gives names to living creatures without permission.
Keeps a small collection of damaged buckles and buttons recovered from people they failed to protect.
Taps twice on their chest plate before casting a spell.
Refuses to sit with their back to an open doorway.

Background

Zim was assembled in a foundry that produced infantry bodies by the dozen, each one intended to be issued a number, a weapon, and a short set of commands. Their first memories are not of a battlefield, but of rain striking a canvas roof while an elderly quartermaster taught them how to oil a hinge. The quartermaster called them Zim because the sound was short enough to carry across a camp. Zim kept the name after the war, partly because it was the first thing anyone had given them that was not a serial number. They served as a line soldier, shield bearer, and later a repair hand, learning that survival depended as much on mending a comrade's straps as on breaking an enemy's formation. During a night patrol, Zim found a sealed black iron token buried beneath a ruined watchtower. It spoke in a voice that seemed to come from inside their own chest, offering power in exchange for a promise to protect those abandoned by armies and rulers. Zim accepted before understanding the price. Their new magic is precise, cold, and unsettling, and they are still trying to determine whether their patron chose them for their goodness, their obedience, or simply because an empty place remained in their soul where a living person's fear should have been.

“Their first memories are not of a battlefield, but of rain striking a canvas roof while an elderly quartermaster taught them how to oil a hinge.”
From their backstory
Background
Soldier

Connections

Species

Warforged

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