Venus
Venus
Sheet
AC 16 · HP 40 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Hunter's Mark
When When Venus chooses a creature she can see within range
Venus can use a bonus action to mark a creature as her favored enemy, gaining extra damage and tracking benefits against it for the duration, subject to the spell's concentration requirements.
- Ranger ArchetypeLevel 2
Venus can use a bonus action to command a beast companion, if she later gains one through another feature or option. At 3rd level, her chosen ranger archetype grants her the ability to identify and exploit a foe's weaknesses.
Always on
- Cure Wounds
When When Venus touches a willing creature
Venus restores hit points to a creature she touches by channeling restorative magic.
- Goodberry
When When Venus casts the spell
Venus creates nourishing food that can sustain creatures and restore a small amount of vitality when consumed.
- Favored EnemyLevel 1
Venus has chosen humanoids as her favored enemies, specifically those involved in organized crime and secret societies. She has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them.
- Natural ExplorerLevel 1
Venus is particularly skilled at traveling through forests. Difficult terrain does not slow her travel, and she gains benefits when traveling alone or with companions while exploring and tracking in her favored terrain.
- Fighting Style, ArcheryLevel 2
Venus gains a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Venus can cast ranger spells using Wisdom as her spellcasting ability. She knows three ranger spells and has three 1st-level spell slots.
- Primeval AwarenessLevel 3
Venus can attune her senses to determine whether certain types of creatures are present nearby. She can expend a spell slot to heighten her awareness for one minute per level of the slot, learning whether favored enemies are present within one mile, or up to six miles in favored terrain.
- Hunter, Colossus SlayerLevel 3
Once per turn, when Venus hits a creature with a weapon attack, she can deal an extra 1d8 damage if the target is below its hit point maximum.
- TraitTieflingDarkvision, Venus can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
- TraitTieflingHellish Resistance, Venus has resistance to fire damage.
- TraitTieflingInfernal Legacy, Venus knows the Thaumaturgy cantrip. At 3rd level, she can cast Hellish Rebuke once per long rest as a 2nd-level spell. At 5th level, she will be able to cast Darkness once per long rest.
- TraitTieflingLanguages, Venus can speak, read, and write Common and Infernal.
- ResearcherSage
If Venus does not know a piece of information, she usually knows where and from whom that information can be obtained. She can often locate a library, scholar, archive, or expert capable of supplying the answer.
Spells
3 spellsSpellcasting. Venus casts with Wisdom (spell save DC 12, to hit with spell attacks).
1st level (3 slots): , ,
Gear
12 itemsWeapons
- 2×ShortswordA light, versatile blade suitable for melee combat. Each deals 1d6 piercing damage and has the finesse and light properties.
- LongbowA martial ranged weapon with a normal range of 150 feet and a long range of 600 feet. It deals 1d8 piercing damage.
Armor
- Scale mailMedium armor made from overlapping metal plates, providing an Armor Class of 14 plus Dexterity modifier, to a maximum of +2.
Tools
- InkA small container of black ink.
- QuillA sharpened writing instrument.
- Small knifeA small knife used for cutting parchment and ordinary tasks.
Gear
- 20×ArrowsAmmunition for the longbow.
- Explorer's packA pack containing essential adventuring gear, including a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Letter from a dead colleagueA letter from a dead colleague posing a question Venus has not yet been able to answer.
- Common clothesSimple travel clothing suitable for a scholar on the road.
- PouchA leather pouch containing starting funds.
Purse
- 10×Gold piecesStarting currency from the Sage background.
Appearance
Venus is a slender tiefling woman with deep wine-red skin, swept-back black horns, long dark hair threaded with copper beads, and luminous amber eyes. Her tail is narrow and expressive, often curling around one ankle when she is thinking. She wears well-maintained scale mail beneath a weathered green cloak, with a longbow across her back and two shortswords at her hips. Her hands are unusually distinctive, callused from bowstring practice and stained with faint traces of ink from years of copying and studying texts. She constantly checks the position of the copper beads in her hair whenever she feels uncertain.
Mannerisms
Venus touches the copper beads in her hair whenever she is trying to remember something. When reading, she silently moves her lips over difficult words, then taps the page three times before speaking. In conversation, she angles her body toward every exit without appearing distracted.
Personality
Venus is patient, observant, and quietly protective. She listens more than she speaks, cataloging details in the same careful way she studies a map or manuscript. Her lawful nature gives her a strong respect for promises, evidence, and consistent rules, but her compassion keeps her from confusing legality with morality. She is especially gentle with frightened people and suspicious of anyone who treats knowledge as a weapon to be hoarded.
Ideals
Truth must serve justice. Knowledge is not valuable because it is rare, but because it can protect the vulnerable and expose those who abuse power.
Bonds
Venus is determined to find her ten siblings, learn what her family was involved in, and uncover whether any of them are victims, conspirators, or still in danger. She also protects the damaged field journal that contains the few clues she has to her former life.
Flaws
Venus is dangerously willing to trust written evidence, even when it is clearly forged, because she fears that rejecting a clue may mean losing the only path to her past. She also becomes rigid and judgmental when people conceal information from her, forgetting that secrecy may once have been how her own family survived.
Quirks
Background
Venus woke beneath a collapsed waystone with a bow in her hands, a scholar's satchel at her side, and no memory of how she had arrived there. She remembered her name only after finding it written in the margin of an old field journal. Since then, her past has returned in fragments: ten siblings crowded around a long table, whispered conversations behind locked doors, coded letters hidden in ordinary books, and the unmistakable sense that her family dealt in secrets that harmed more people than they helped. She remembers being the youngest daughter, cherished by some and overlooked by others, but she cannot remember why she fled or what she was meant to forget.
“She remembered her name only after finding it written in the margin of an old field journal.”
- Background
- Sage
Connections
Species
Tiefling
Media
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