Damarina Veskari
Damarina Veskari
Sheet
AC 11 · HP 20 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresBonus action
- Flexible CastingLevel 2
Damarina can spend sorcery points to create spell slots. Creating a 1st-level slot costs 2 sorcery points, and creating a 2nd-level slot costs 3 sorcery points. She can convert spell slots into sorcery points as a bonus action.
Always on
- Battleaxe Attack
When When she makes a melee weapon attack
Damarina swings her battleaxe with a forceful, practiced strike.
- Light Crossbow Attack
When When she makes a ranged weapon attack
Damarina fires a bolt from her light crossbow.
- Lightning Lure
When When a creature is within 15 feet
Damarina releases a crackling bolt of elemental force that deals 1d10 lightning damage and pushes a creature up to 10 feet on a failed Strength saving throw.
- Mage Hand
When When she needs a distant hand
Damarina forms a spectral hand that can manipulate objects, open doors, retrieve items, or deliver certain spells.
- Fire Bolt
When When she makes a ranged spell attack
Damarina launches a mote of fire that deals 1d10 fire damage on a hit.
- Minor Illusion
When When she needs distraction or silent expression
Damarina creates a small harmless sensory effect, such as a sound, scent, image, or mark.
- SpellcastingLevel 1
Damarina has innate magic drawn from her draconic bloodline. Charisma is her spellcasting ability for sorcerer spells.
- Draconic AncestorLevel 1
Damarina can speak, read, and write Draconic. When she interacts with dragons, she can attempt to influence them as an equal rather than as an ordinary mortal.
- Draconic ResilienceLevel 1
Her skin has developed a subtle draconic resilience. When she is not wearing armor, her base AC is 13, plus her Dexterity modifier.
- Font of MagicLevel 2
Damarina gains two sorcery points, which she can use to create spell slots or fuel Metamagic. She regains all spent sorcery points after a long rest.
- MetamagicLevel 3
Damarina knows two Metamagic options. She can use only one Metamagic option on a spell when she casts it, unless the option says otherwise.
- TraitMountain DwarfDarkvision, can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitMountain DwarfDwarven Resilience, advantage on saving throws against poison and resistance to poison damage.
- TraitMountain DwarfDwarven Combat Training, proficiency with battleaxes, handaxes, light hammers, and warhammers.
- TraitMountain DwarfDwarven Armor Training, proficiency with light and medium armor.
- TraitMountain DwarfStonecunning, double proficiency bonus on Intelligence History checks related to the origin of stonework.
- TraitMountain DwarfDwarven Toughness, maximum hit points increase by 1.
- TraitMountain DwarfDwarven racial ability score increases, +2 Strength and +2 Constitution.
- DiscoveryHermit
Damarina discovered a unique and powerful truth during her years in isolation: sorcery is not merely inherited talent, but a living force that can be disciplined through body, breath, and will. She can pursue unusual or supernatural leads connected to this revelation, and members of magical or religious communities may recognize the significance of her studies.
Spells
10 spellsSpellcasting. Damarina Veskari casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): , , , ,
2nd level (2 slots):
Gear
11 itemsWeapons
- BattleaxeA finely balanced dwarven battleaxe with a wrapped leather grip
- Light crossbowA light crossbow with a reinforced stock
Tools
- Herbalism kitA kit of dried herbs, mortar, pestle, bandages, and medicinal tools
Gear
- 20×Crossbow boltsBolts for the light crossbow
- Component pouchA leather satchel containing spell components, chalk, cord, and small ritual tools
- Explorer's packA pack containing bedroll, mess kit, tinderbox, torches, rations, and waterskin
- Scroll case of scholarly notesA scroll case containing notes on the nature of sorcery and Asterion's teachings
- Winter blanketA thick wool blanket used during years of wilderness isolation
- Common clothesPlain travel clothing, patched repeatedly at the elbows and knees
- Amulet of AsterionA polished iron amulet depicting a many-rayed flame
Purse
- 5×Gold piecesCoins saved from odd jobs, small discoveries, and cautious adventuring
Appearance
Damarina is a broad-shouldered mountain dwarf woman with copper-brown skin, heavy black hair braided with bits of white antler and blue glass, and amber eyes that gleam like banked coals when she casts. A jagged scar crosses her left cheek, and faint bronze scales shimmer along her collarbones, the mark of her draconic bloodline. She wears a weather-stained green cloak over practical travel clothes, with a battleaxe at her hip and a polished iron amulet bearing the symbol of her divine mentor.
Mannerisms
Damarina rolls her shoulders before casting as though preparing for a physical blow. She counts her breaths under her breath during tense conversations, and she often tests the weight of nearby objects as if judging whether they could serve as weapons.
Personality
Damarina is fiercely self-reliant, bluntly protective, and suspicious of easy kindness. She speaks to gods and nobles with the same directness, but she is unexpectedly gentle toward frightened animals, lost travelers, and children who believe they are unwanted. She respects discipline more than talent, and she treats every battle as a test of whether her body and magic can function as one.
Ideals
Strength is not the right to dominate. It is the ability to stand between danger and someone who cannot withstand it alone.
Bonds
Asterion, the First Flame, saved my life and taught me that power is a responsibility. I will uncover why my clan feared me, and I will never abandon someone who is helpless in the wilderness.
Flaws
I mistake mercy for weakness and react badly when anyone suggests I need help. I also push myself past exhaustion because stopping feels too much like being left to die.
Quirks
Background
Damarina Veskari was born among a secluded clan of mountain dwarves who feared the strange fire in her blood. When her childhood magic erupted during a winter rite, the clan elders called it an omen and carried her deep into the forest. They left her beneath the roots of an ancient tree with no food, no weapon, and only a prayer that the wilderness would finish what they had begun. She survived three nights by drinking melted snow and eating bitter moss, refusing to die simply because others had decided she should. On the fourth night, a radiant stranger came to her in the form of a tall figure made from starlight, smoke, and many-colored flame. The being named herself Asterion, the First Flame, a god revered by sorcerers who believe all innate magic descends from one primordial spark. Asterion did not offer comfort. She offered training. For years, Damarina was forced to run mountain paths carrying stones, strike trees until her hands bled, and shape spells while exhausted, hungry, or afraid. Her divine teacher insisted that magic should reinforce the body rather than replace it. Now Damarina travels as a relentless spellblade, searching for the people who abandoned her and seeking proof that strength can be used to protect the unwanted instead of casting them aside.
“When her childhood magic erupted during a winter rite, the clan elders called it an omen and carried her deep into the forest.”
- Background
- Hermit
Connections
Species
Mountain Dwarf
Media
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