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Rya Vale - AI-generated fantasy Character

Rya Vale

Human · Cleric (Life Domain) · Level 17 · Acolyte

Rya Vale

Meticulous, analytical, and unflinchingly professional, Rya values usefulness over comfort and accuracy over reassurance.
AC13
HP122/122
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 122 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHA

Skills

  • HistoryINT
  • InsightWIS
  • MedicineWIS
  • ReligionINT

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Languages

Common,
Celestial,
Infernal

Features

18 features

Action

  • Turn UndeadLevel 2

    As an action, each undead of CR 1/2 or lower that can see or hear you within 30 feet must make a Wisdom save or be turned for 1 minute or until it takes damage.

Always on

  • SpellcastingLevel 1

    You can cast cleric spells, preparing a number of spells each day equal to your Wisdom modifier plus your cleric level. You can use a holy symbol as a spellcasting focus.

  • Ritual CastingLevel 1

    You can cast any cleric spell you have prepared as a ritual if it has the ritual tag.

  • Divine DomainLevel 1

    Choose the Life Domain. You gain domain spells at the listed cleric levels, always prepared and not counting against your number of prepared spells.

  • Domain SpellsLevel 1

    Your domain spells are always prepared. Life Domain spells are bless, cure wounds, lesser restoration, spiritual weapon, beacon of hope, revivify, death ward, guardian of faith, mass cure wounds, and raise dead.

  • Disciple of LifeLevel 1

    Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, that creature regains additional hit points equal to 2 + the spell's level.

  • Channel DivinityLevel 2

    You can channel divine energy to turn undead creatures or, for Life Domain, use Preserve Life to restore a total number of hit points equal to five times your cleric level, divided among creatures within 30 feet, and no creature can be healed above half its hit point maximum by this feature. You can use Channel Divinity once per short or long rest, and you have two uses at level 6.

  • Preserve LifeLevel 2

    Choose one of your Channel Divinity options, including Preserve Life for the Life Domain. Preserve Life lets you distribute healing efficiently among injured allies in a crisis.

  • Destroy UndeadLevel 5

    When you reach 5th level, undead of CR 1 or lower are destroyed instead of merely turned if they fail their save.

  • Blessed HealerLevel 6

    When you cast a spell of 1st level or higher that restores hit points to a creature other than yourself, you also regain hit points equal to 2 + the spell's level.

  • Potent SpellcastingLevel 8

    Your cantrip damage or healing spells become more potent. When you deal damage with a cleric cantrip, add your Wisdom modifier to the damage.

  • Divine InterventionLevel 10

    You can call upon your deity for direct intervention. Once per week, you can ask your deity for aid, with a percentage chance equal to your cleric level of success.

  • Destroy UndeadLevel 11

    Undead of CR 2 or lower are destroyed instead of turned if they fail their save.

  • Supreme HealingLevel 17

    Your healing magic reaches its peak efficiency. When you roll dice to determine the hit points restored by a spell, you can treat any die showing 1 or 2 as a 3.

  • Destroy UndeadLevel 17

    Undead of CR 3 or lower are destroyed instead of turned if they fail their save.

  • TraitHumanAbility Score Increase, all ability scores increase by 1.
  • TraitHumanBonus Language, you know one extra language of your choice.
  • Shelter of the FaithfulAcolyte

    You can secure free room and board, and modest healing or clerical assistance, at temples and houses of your faith. People of your religion recognize you as one of their own and are inclined to help, though they expect your professionalism in return.

Spells

12 spells

Spellcasting. Rya Vale casts with Wisdom (spell save DC 19, to hit with spell attacks).

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (2 slots): ,

6th level (1 slot): no spells

7th level (1 slot): ,

8th level (1 slot): no spells

9th level (1 slot): no spells

Gear

5 items

Gear

  • Holy symbol
    A focus for divine magic, worn discreetly beneath the coat.
  • Prayer book
    A field notebook packed with patient records, prayer notes, and terse clinical observations.
  • Healer's kit
    A small pack of medical supplies, including bandages, antiseptic, and syringes adapted to the Foundry District.
  • Scrubs
    A plain set of modern clinical clothing worn beneath her coat.
  • Black leather shoes
    Practical black shoes built for long hours on hard floors.

Appearance

Rya is a tall, lean human woman with a narrow, disciplined frame, pale skin, faint freckles across her nose and cheekbones, and a severe dark brown bob cut cleanly below the jaw. Her blue eyes are sharp behind thin wire-rimmed glasses, often peered over with clinical precision. She wears a crisp white doctor's coat over dark gray scrubs, the coat buttoned to the throat and kept immaculate, with practical black leather shoes below. Her presence is controlled, sterile, and quietly intimidating, like a surgeon who has already diagnosed the room.

Mannerisms

Rya speaks in clipped, measured sentences and often pauses before answering, as if reviewing a chart only she can see. She pushes her glasses up the bridge of her nose when annoyed, and when deeply focused she peers over them instead of through them. In stressful situations, she becomes eerily calm, her voice flattening into clinical precision.

Personality

Meticulous, analytical, and unflinchingly professional, Rya values usefulness over comfort and accuracy over reassurance. She is dryly funny only when exhaustion cracks her composure, and she respects people who are competent, direct, and difficult to rattle. Beneath her controlled exterior is a fierce curiosity and a healer's stubborn refusal to let a patient become a statistic.

Ideals

Competence. Mercy without discipline is sentiment, and sentiment without action is useless. The body is fragile, but skill, order, and honest effort can keep it alive.

Bonds

She keeps a battered field ledger filled with names, symptoms, remedies, and final prayers, and she refuses to lose anyone she has written down unless she has no other choice.

Flaws

She dismisses emotional distress as noise, which makes her seem colder than she intends. When under pressure, she can become controlling to the point of rigidity, and she sometimes trusts procedure more than people. Her sarcasm sharpens fastest when she is tired, and she has a bad habit of saying the quiet part out loud.

Quirks

Labels every supply pouch with exacting precision, down to the minute contents.
Carries spare pens, antiseptic wipes, and measuring tape in her coat pockets.
Corrects other people's terminology even in moments of crisis.
Writes tiny margins notes in her prayer book like a surgeon annotating a case file.

Background

Rya was raised in the shadow of a small urban hospice, a place where prayers were spoken over the sick with the same seriousness as prescriptions. She learned early that faith was not theater, it was triage. Some came seeking miracles, others came seeking peace, and Rya discovered she was better at delivering the first than the second. Her talent for diagnosis brought her into the clerical order as an acolyte, where she transformed liturgy into method and compassion into procedure. She never loved the ceremony, but she respected the discipline, and in return the temple gave her a language for the inexplicable things her hands could do. In the Foundry District, that discipline became survival. The white coat she wears now is less a symbol of mercy than a banner of authority, a promise that she will not waste time pretending wounds are poetry. She serves as a healer because she is good at it, because she cannot ignore suffering once she has measured it, and because in a city of smoke, chrome, and half-broken people, someone has to keep the machinery of life from grinding to a halt. She is not soft, but she is faithful in her own severe way. Every life saved is a problem solved, and every impossible recovery is, to her mind, an elegant proof that the world has not yet finished surprising her.

“She learned early that faith was not theater, it was triage.”
From their backstory
Background
Acolyte

Connections

Species

Human

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