Bokk Varrik
Bokk Varrik
Sheet
AC 15 · HP 83 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
27 featuresBonus action
- VanishLevel 14
When Bokk uses a bonus action.
Bokk becomes invisible until the start of his next turn, or until he attacks, casts a spell, or forces a saving throw.
- TraitHobgoblinOrcish Aggression, Bokk can use a bonus action to move up to his speed toward a hostile creature he can see or hear.
Always on
- Colossus Slayer
When Bokk hits a wounded creature with a weapon attack.
Once per turn, when Bokk hits a creature that is below its hit point maximum, he deals an extra 1d8 damage.
- Extra AttackLevel 5
When Bokk takes the Attack action.
Bokk makes two attacks when he takes the Attack action.
- VolleyLevel 11
When Bokk uses his action and has multiple targets clustered together.
Bokk makes ranged attacks against any number of creatures within 10 feet of a point he can see, with a separate attack roll for each target.
- Favored EnemyLevel 1
Bokk has advantage on Wisdom (Survival) checks to track his favored enemies and Intelligence checks to recall information about them. His favored enemies are humanoids, specifically goblinoids and dwarves.
- Natural ExplorerLevel 1
Bokk is particularly familiar with one type of natural environment, forests. When traveling there, he gains the ranger's Natural Explorer benefits, including improved navigation, tracking, stealth, and foraging.
- Fighting StyleLevel 2
Bokk adopts the Archery fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Bokk is a 15th-level ranger spellcaster. He uses Wisdom as his spellcasting ability and knows eleven ranger spells.
- Primeval AwarenessLevel 3
Bokk can communicate with beasts and sense whether certain creatures, plants, and terrain are present within 1 mile, though the ability does not reveal their exact location or number.
- Ranger Archetype, HunterLevel 3
Bokk gains the Hunter archetype and chooses Colossus Slayer, allowing him to deal an extra 1d8 damage once per turn when he hits a creature that is below its hit point maximum.
- Ability Score ImprovementLevel 4
Bokk increases his Dexterity by 2, raising it to 18.
- Favored Enemy and Natural Explorer ImprovementLevel 6
Bokk chooses humanoids, specifically orcs and gnolls, as an additional favored enemy group and gains an additional favored terrain, grassland.
- Multiattack DefenseLevel 7
When Bokk is attacked by a creature, he gains a +4 bonus to AC against all subsequent attacks made by that creature during the same turn.
- Land's StrideLevel 8
Moving through nonmagical difficult terrain costs Bokk no extra movement. He can pass through nonmagical plants without being slowed or damaged by them and has advantage on saving throws against magically created or manipulated plants.
- Ability Score ImprovementLevel 8
Bokk increases his Wisdom by 2, raising it to 18.
- Third-Level SpellcastingLevel 9
Bokk gains access to 3rd-level ranger spells.
- Hide in Plain SightLevel 10
Bokk can spend 1 minute camouflaging himself. While motionless against a suitable surface, he gains a +10 bonus to Dexterity (Stealth) checks until he moves or takes an action.
- Feat, SharpshooterLevel 12
Bokk gains the Sharpshooter feat. He ignores disadvantage from long range, ignores half and three-quarters cover with ranged attacks, and can take a -5 attack penalty for +10 damage on a hit.
- Fourth-Level SpellcastingLevel 13
Bokk gains access to 4th-level ranger spells.
- Favored Enemy ImprovementLevel 14
Bokk gains an additional favored enemy group, aberrations, and learns one additional language associated with a favored enemy.
- EvasionLevel 15
When Bokk succeeds on a Dexterity saving throw against an effect that normally deals half damage on a success, he instead takes no damage. On a failure, he takes half damage.
- TraitHobgoblinDarkvision, Bokk can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, with grayscale vision.
- TraitHobgoblinMenacing, Bokk is proficient in the Intimidation skill.
- TraitHobgoblinPowerful Build, Bokk counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
- TraitHobgoblinLanguages, Bokk can speak, read, and write Common and Orc, and he also knows Goblin from his military upbringing.
- Military RankSoldier
Bokk retains military contacts and rank-based authority. He can usually secure modest shelter, food, or assistance from soldiers and members of military organizations, provided his reputation and behavior do not openly work against him.
Spells
17 spellsSpellcasting. Bokk Varrik casts with Wisdom (spell save DC 17, to hit with spell attacks).
1st level (4 slots): , , , , ,
2nd level (3 slots): , , ,
3rd level (3 slots): , , , ,
4th level (2 slots): ,
Gear
13 itemsWeapons
- LongbowA balanced ranged weapon suited to Bokk's archery training.
- ShortswordA notched blade carried at Bokk's hip.
- ShortswordA second shortsword selected as the ranger's paired weapon option.
- DaggerA curved dagger hidden in Bokk's belt.
Armor
- Chain shirtDented medium armor scavenged from a fallen soldier, sized poorly but functional.
Tools
- Gaming setA set of gaming dice used to gamble for information and favors.
Gear
- 20×ArrowsAmmunition for the longbow.
- Explorer's packContains bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Insignia of rankA tarnished insignia of rank from Bokk's former military company.
- TrophyA trophy taken from a defeated enemy, kept as proof of Bokk's usefulness.
- Common clothesPlain, worn clothing suitable for travel and military labor.
- Leather satchelA bulging satchel containing scavenged supplies, stolen letters, coins, and battlefield scraps.
Purse
- 10×Gold piecesStarting currency from military service and scavenged pay.
Appearance
Bokk is a lean, wiry hobgoblin of average height, built for speed and endurance rather than raw power. His lighter russet-red skin is marked by faded scars, and his sharp face has high cheekbones, a pointed chin, and pale watery-blue eyes that constantly dart from threat to threat. His greasy dark-brown hair is tied in a loose, untidy ponytail, with stringy strands often hanging around his face. His left ear bears a tarnished silver ring. He wears mismatched scavenged armor, including an oversized dented steel breastplate cinched with a worn leather belt, patched leather greaves, a threadbare brown tunic, and a mud-stained dark wool cloak. Crude dwarven runes and symbols cover his forearms. His cracked boots, notched shortsword, curved dagger, and bulging leather satchel complete the look of a desperate battlefield scavenger.
Mannerisms
Bokk speaks rapidly, often interrupting himself and glancing over his shoulder between phrases. He counts exits, watches people's hands instead of their faces, and taps two fingers against his breastplate whenever he is lying. When nervous, he recites fragments of dwarven runes under his breath.
Personality
Bokk is a twitchy, observant opportunist who masks insecurity with fast talk and sudden bravado. He is clever, suspicious, and relentlessly practical. He studies every person as if deciding whether they are a threat, a tool, or a future corpse. He is not needlessly cruel, but he has no moral objection to cruelty when it produces safety, profit, or leverage.
Ideals
Security. The world belongs to whoever controls the food, the roads, and the people holding the weapons. Mercy is a luxury, but discipline can keep a person alive.
Bonds
He keeps a stolen military insignia from the first commander he betrayed. It represents the rank and security he believes he deserves, and he will risk almost anything to reclaim the officer's lost war chest.
Flaws
Bokk assumes every kindness is a trap and every alliance has a price. He panics when his escape route is blocked, lies compulsively when cornered, and will betray an ally without hesitation if doing so improves his odds of survival.
Quirks
Background
Bokk was orphaned among the refuse lines of a hobgoblin warband, where the living learned quickly that pity was merely another resource to be rationed. He survived by carrying messages, stealing rations, and memorizing which officers drank too much to notice a missing coin. His russet skin, nervous eyes, and wiry frame made him easy to overlook, which suited him perfectly. He learned to study a camp as carefully as a battlefield, identifying who could be bribed, who could be frightened, and who needed to disappear before dawn. He eventually entered the service of a mercenary company as a scout and skirmisher. Bokk was never the strongest soldier, but he was quick, observant, and shamelessly adaptable. He mapped routes through hostile territory, tracked deserters, and led ambushes against targets who believed the forest itself was protecting them. His rise through the ranks came through calculated usefulness, carefully collected secrets, and timely betrayals. As a ranger, he treats wilderness travel as another military campaign, and every companion as a potential asset, liability, or future enemy. He serves order because organized power is easier to exploit than chaos, but his loyalty ends wherever his survival begins.
“He survived by carrying messages, stealing rations, and memorizing which officers drank too much to notice a missing coin.”
- Background
- Soldier
Connections
Species
Hobgoblin
Media
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