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Bokk Varrik - AI-generated fantasy Character

Bokk Varrik

Hobgoblin · Ranger (Hunter) · Level 15 · Soldier

Bokk Varrik

Bokk is a twitchy, observant opportunist who masks insecurity with fast talk and sudden bravado.
AC15
HP83/83
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 83 · 30 ft.
AlignmentLawful EvilGenderMaleAge30 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land

Languages

Common,
Orc,
Goblin

Features

27 features

Bonus action

  • VanishLevel 14

    When Bokk uses a bonus action.

    Bokk becomes invisible until the start of his next turn, or until he attacks, casts a spell, or forces a saving throw.

  • TraitHobgoblinOrcish Aggression, Bokk can use a bonus action to move up to his speed toward a hostile creature he can see or hear.

Always on

  • Colossus Slayer

    When Bokk hits a wounded creature with a weapon attack.

    Once per turn, when Bokk hits a creature that is below its hit point maximum, he deals an extra 1d8 damage.

  • Extra AttackLevel 5

    When Bokk takes the Attack action.

    Bokk makes two attacks when he takes the Attack action.

  • VolleyLevel 11

    When Bokk uses his action and has multiple targets clustered together.

    Bokk makes ranged attacks against any number of creatures within 10 feet of a point he can see, with a separate attack roll for each target.

  • Favored EnemyLevel 1

    Bokk has advantage on Wisdom (Survival) checks to track his favored enemies and Intelligence checks to recall information about them. His favored enemies are humanoids, specifically goblinoids and dwarves.

  • Natural ExplorerLevel 1

    Bokk is particularly familiar with one type of natural environment, forests. When traveling there, he gains the ranger's Natural Explorer benefits, including improved navigation, tracking, stealth, and foraging.

  • Fighting StyleLevel 2

    Bokk adopts the Archery fighting style, gaining a +2 bonus to attack rolls made with ranged weapons.

  • SpellcastingLevel 2

    Bokk is a 15th-level ranger spellcaster. He uses Wisdom as his spellcasting ability and knows eleven ranger spells.

  • Primeval AwarenessLevel 3

    Bokk can communicate with beasts and sense whether certain creatures, plants, and terrain are present within 1 mile, though the ability does not reveal their exact location or number.

  • Ranger Archetype, HunterLevel 3

    Bokk gains the Hunter archetype and chooses Colossus Slayer, allowing him to deal an extra 1d8 damage once per turn when he hits a creature that is below its hit point maximum.

  • Ability Score ImprovementLevel 4

    Bokk increases his Dexterity by 2, raising it to 18.

  • Favored Enemy and Natural Explorer ImprovementLevel 6

    Bokk chooses humanoids, specifically orcs and gnolls, as an additional favored enemy group and gains an additional favored terrain, grassland.

  • Multiattack DefenseLevel 7

    When Bokk is attacked by a creature, he gains a +4 bonus to AC against all subsequent attacks made by that creature during the same turn.

  • Land's StrideLevel 8

    Moving through nonmagical difficult terrain costs Bokk no extra movement. He can pass through nonmagical plants without being slowed or damaged by them and has advantage on saving throws against magically created or manipulated plants.

  • Ability Score ImprovementLevel 8

    Bokk increases his Wisdom by 2, raising it to 18.

  • Third-Level SpellcastingLevel 9

    Bokk gains access to 3rd-level ranger spells.

  • Hide in Plain SightLevel 10

    Bokk can spend 1 minute camouflaging himself. While motionless against a suitable surface, he gains a +10 bonus to Dexterity (Stealth) checks until he moves or takes an action.

  • Feat, SharpshooterLevel 12

    Bokk gains the Sharpshooter feat. He ignores disadvantage from long range, ignores half and three-quarters cover with ranged attacks, and can take a -5 attack penalty for +10 damage on a hit.

  • Fourth-Level SpellcastingLevel 13

    Bokk gains access to 4th-level ranger spells.

  • Favored Enemy ImprovementLevel 14

    Bokk gains an additional favored enemy group, aberrations, and learns one additional language associated with a favored enemy.

  • EvasionLevel 15

    When Bokk succeeds on a Dexterity saving throw against an effect that normally deals half damage on a success, he instead takes no damage. On a failure, he takes half damage.

  • TraitHobgoblinDarkvision, Bokk can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, with grayscale vision.
  • TraitHobgoblinMenacing, Bokk is proficient in the Intimidation skill.
  • TraitHobgoblinPowerful Build, Bokk counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
  • TraitHobgoblinLanguages, Bokk can speak, read, and write Common and Orc, and he also knows Goblin from his military upbringing.
  • Military RankSoldier

    Bokk retains military contacts and rank-based authority. He can usually secure modest shelter, food, or assistance from soldiers and members of military organizations, provided his reputation and behavior do not openly work against him.

Spells

17 spells

Spellcasting. Bokk Varrik casts with Wisdom (spell save DC 17, to hit with spell attacks).

1st level (4 slots): , , , , ,

2nd level (3 slots): , , ,

3rd level (3 slots): , , , ,

4th level (2 slots): ,

Gear

13 items

Weapons

  • Longbow
    A balanced ranged weapon suited to Bokk's archery training.
  • Shortsword
    A notched blade carried at Bokk's hip.
  • Shortsword
    A second shortsword selected as the ranger's paired weapon option.
  • Dagger
    A curved dagger hidden in Bokk's belt.

Armor

  • Chain shirt
    Dented medium armor scavenged from a fallen soldier, sized poorly but functional.

Tools

  • Gaming set
    A set of gaming dice used to gamble for information and favors.

Gear

  • 20×
    Arrows
    Ammunition for the longbow.
  • Explorer's pack
    Contains bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Insignia of rank
    A tarnished insignia of rank from Bokk's former military company.
  • Trophy
    A trophy taken from a defeated enemy, kept as proof of Bokk's usefulness.
  • Common clothes
    Plain, worn clothing suitable for travel and military labor.
  • Leather satchel
    A bulging satchel containing scavenged supplies, stolen letters, coins, and battlefield scraps.

Purse

  • 10×
    Gold pieces
    Starting currency from military service and scavenged pay.

Appearance

Bokk is a lean, wiry hobgoblin of average height, built for speed and endurance rather than raw power. His lighter russet-red skin is marked by faded scars, and his sharp face has high cheekbones, a pointed chin, and pale watery-blue eyes that constantly dart from threat to threat. His greasy dark-brown hair is tied in a loose, untidy ponytail, with stringy strands often hanging around his face. His left ear bears a tarnished silver ring. He wears mismatched scavenged armor, including an oversized dented steel breastplate cinched with a worn leather belt, patched leather greaves, a threadbare brown tunic, and a mud-stained dark wool cloak. Crude dwarven runes and symbols cover his forearms. His cracked boots, notched shortsword, curved dagger, and bulging leather satchel complete the look of a desperate battlefield scavenger.

Mannerisms

Bokk speaks rapidly, often interrupting himself and glancing over his shoulder between phrases. He counts exits, watches people's hands instead of their faces, and taps two fingers against his breastplate whenever he is lying. When nervous, he recites fragments of dwarven runes under his breath.

Personality

Bokk is a twitchy, observant opportunist who masks insecurity with fast talk and sudden bravado. He is clever, suspicious, and relentlessly practical. He studies every person as if deciding whether they are a threat, a tool, or a future corpse. He is not needlessly cruel, but he has no moral objection to cruelty when it produces safety, profit, or leverage.

Ideals

Security. The world belongs to whoever controls the food, the roads, and the people holding the weapons. Mercy is a luxury, but discipline can keep a person alive.

Bonds

He keeps a stolen military insignia from the first commander he betrayed. It represents the rank and security he believes he deserves, and he will risk almost anything to reclaim the officer's lost war chest.

Flaws

Bokk assumes every kindness is a trap and every alliance has a price. He panics when his escape route is blocked, lies compulsively when cornered, and will betray an ally without hesitation if doing so improves his odds of survival.

Quirks

Collects buttons, coins, and insignia from dead soldiers.
Names every escape route before entering a building.
Keeps stolen letters in his satchel and rereads them for leverage.
Touches the tarnished ring in his left ear when he senses betrayal.
Refuses to sleep with his back toward a door or window.

Background

Bokk was orphaned among the refuse lines of a hobgoblin warband, where the living learned quickly that pity was merely another resource to be rationed. He survived by carrying messages, stealing rations, and memorizing which officers drank too much to notice a missing coin. His russet skin, nervous eyes, and wiry frame made him easy to overlook, which suited him perfectly. He learned to study a camp as carefully as a battlefield, identifying who could be bribed, who could be frightened, and who needed to disappear before dawn. He eventually entered the service of a mercenary company as a scout and skirmisher. Bokk was never the strongest soldier, but he was quick, observant, and shamelessly adaptable. He mapped routes through hostile territory, tracked deserters, and led ambushes against targets who believed the forest itself was protecting them. His rise through the ranks came through calculated usefulness, carefully collected secrets, and timely betrayals. As a ranger, he treats wilderness travel as another military campaign, and every companion as a potential asset, liability, or future enemy. He serves order because organized power is easier to exploit than chaos, but his loyalty ends wherever his survival begins.

“He survived by carrying messages, stealing rations, and memorizing which officers drank too much to notice a missing coin.”
From their backstory
Background
Soldier

Connections

Species

Hobgoblin

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