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Korin Aulak - AI-generated fantasy Character

Korin Aulak

Human · Fullomancer · Level 1 · Soldier

Korin Aulak

Korin is patient, observant, and quietly protective.
AC16
HP14/14
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 14 · 30 ft.
AlignmentNeutral GoodGenderMaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Double-bladed scimitar via martial weapon proficiency

Tools

One gaming set,
Vehicles, land

Languages

Common,
Dwarvish

Features

10 features

Bonus action

  • Echo CompanionLevel 1

    As a bonus action, you summon one spectral companion in an unoccupied space within 30 feet. Choose a creature from the Echo Companion profiles, Vanguard, Arcanist, or Sentinel. The companion remains until dismissed or otherwise ended according to the Fullomancer rules.

Always on

  • Call the Echo

    When Bonus action

    Korin summons a spectral Vanguard, Arcanist, or Sentinel companion into an unoccupied space within 30 feet.

  • Armored SpellcraftLevel 1

    You gain proficiency with light armor, medium armor, shields, simple weapons, and martial weapons. You can use a weapon or shield bearing your arcane focus as a spellcasting focus.

  • FullomancyLevel 1

    You cast Fullomancer spells using Charisma. At 1st level, you know three cantrips and can prepare a number of Fullomancer spells equal to your Fullomancer level plus your Charisma modifier. You use a spellbook, focus, or bonded weapon as your arcane focus.

  • Fullom ReservoirLevel 1

    You gain a pool of 3 Fullom points, equal to your Fullomancer level plus your Charisma modifier. You regain all expended points when you finish a long rest and regain points equal to your proficiency bonus when you finish a short rest.

  • Ability Score IncreaseHumanYour Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma scores each increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one additional language.
  • Military RankSoldier

    You have military rank or service experience, allowing you to exert influence over soldiers and recognize the signs, structure, and customs of military organizations. Fellow soldiers may offer you assistance when they are not directly opposed to your goals.

Spells

5 spells

Spellcasting. Korin Aulak casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): ,

Gear

9 items

Weapons

  • Double-bladed scimitar
    A custom double-bladed scimitar used as Korin's primary weapon and arcane focus. It is treated as a martial weapon for proficiency purposes.

Armor

  • Chain shirt
    A sturdy chain shirt sized around Korin's augmented torso.
  • Shield
    A reinforced shield bearing a recessed arcane focus mount.

Tools

  • Gaming set
    A set of engraved bone dice used by soldiers during long watches.

Gear

  • Insignia of rank
    A military insignia from Korin's former regiment.
  • Trophy from a fallen enemy
    A broken piece of a siege engine from the battle that changed his body.
  • Common clothes
    Durable, plain clothing suitable for travel and military work.
  • Arcane focus
    A focus mounted in the guard of Korin's double-bladed scimitar, used for Fullomancer spellcasting.

Purse

  • 10×
    Gold pieces
    Money kept in a reinforced leather pouch.

Appearance

A broad-shouldered dark-skinned human man with a quiet, grounded presence. His body is visibly augmented in several places, including reinforced metal along his right shoulder, forearm, and ribs, all integrated into old military injuries rather than polished for display. Scars mark his torso, neck, and hands. His irises are a striking flat grey. Tattoos cover his left arm in layered geometric bands, unit marks, and small personal symbols. He carries a double-bladed scimitar with a dark haft and keeps his arcane focus mounted in the center guard. When summoned, his spectral companions resemble translucent figures formed from blue-white lines of light and drifting fragments of possible weapons.

Mannerisms

Before speaking, Korin takes a measured breath through his nose, as if checking that his body is still responding correctly. He stands slightly too close when listening, then notices and steps back with an apologetic nod. His augmented joints make a faint metallic click when he is tense. He often turns his weapon's central grip in one hand while thinking.

Personality

Korin is patient, observant, and quietly protective. He speaks in a low, careful voice and prefers practical kindness over dramatic reassurance. He notices exits, weak walls, injured allies, and anyone standing alone. Around strangers he appears stern, but his summons reveal a gentler side, carrying supplies, holding doors, sorting tools, and performing small tasks while he works.

Ideals

Potential. No one is limited to the shape they were born into, and no wound, rank, or past failure gets the final word on what a person can become.

Bonds

He carries the broken insignia of his former regiment and will risk himself to protect soldiers, medics, and civilians abandoned by their commanders.

Flaws

He has difficulty accepting help and often treats cooperation as a test of whether he is still useful. When frightened, he becomes controlling and starts assigning everyone a position, even when nobody asked him to.

Quirks

He gives each summoned companion a different nod before battle, as if greeting separate comrades.
He unconsciously counts doorways and windows whenever he enters a room.
He uses spectral companions for mundane chores, especially carrying water, folding clothes, and holding tools.
He refuses to polish his augmentations until after cleaning his weapon.
He names weapons created from magic after people who helped him survive.

Background

Korin Aulak served for years in a border regiment where battles were often decided by broken bridges, poor visibility, and who could hold a position a minute longer than expected. During a disastrous retreat, he was caught beneath a collapsed siege engine and survived only because the army's field artificers replaced damaged bone and muscle with articulated metal supports. The work saved his life, but it also left him changed. His movements became stronger in some ways and less natural in others, accompanied by the soft click of internal mechanisms when he turns too quickly. After returning to service, Korin began seeing brief outlines of alternate versions of himself during moments of danger, each one taking a different stance, wielding a different weapon, or making a different choice. A Fullomancer recognized the phenomenon as the first stirrings of Fullomancy and taught him to give those possibilities form. Now Korin fights beside spectral companions, shaping weapons from condensed magic and letting his echoes occupy the places where he might have stood. He still serves people before causes, but he no longer believes that survival means returning unchanged from war.

“The work saved his life, but it also left him changed.”
From their backstory
Background
Soldier

Connections

Species

Human

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