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Koruvr'aii - AI-generated fantasy Character

Koruvr'aii

Elf (Wood Elf lineage) · Druid · Level 1 · Sage

Koruvr'aii

Patient with the rhythms of nature, exacting with facts, and sparing with trust.
AC14
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 9 · 35 ft.
AlignmentTrue NeutralGenderMaleAge146 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • ReligionWIS
  • SurvivalWIS

Armor

Light armor,
Shields

Weapons

Simple weapons

Tools

Herbalism Kit,
Calligrapher's Supplies

Languages

Common,
Elvish,
Druidic

Features

9 features

Always on

  • SpellcastingLevel 1

    You know two cantrips from the Druid spell list and prepare four level 1 Druid spells after a Long Rest. Wisdom is your spellcasting ability. You have two level 1 spell slots, regained when you finish a Long Rest. You can use a Druidic Focus as a spellcasting focus.

  • DruidicLevel 1

    You know the secret language of Druids and can leave hidden messages in it. You always have Speak with Animals prepared.

  • Primal OrderLevel 1

    Magician: You know one additional cantrip from the Druid spell list. You add your Wisdom modifier, at least +1, to Intelligence (Arcana or Nature) checks. Koruvr'aii applies this bonus to Arcana checks.

  • DarkvisionElf (Wood Elf lineage)You have Darkvision with a range of 60 feet.
  • Elven Lineage (Wood Elf)Elf (Wood Elf lineage)Your Speed increases to 35 feet, and you know the Druidcraft cantrip.
  • Fey AncestryElf (Wood Elf lineage)You have Advantage on saving throws you make to avoid or end the Charmed condition.
  • Keen SensesElf (Wood Elf lineage)You have proficiency in Perception.
  • TranceElf (Wood Elf lineage)You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours of trancelike meditation while remaining conscious.
  • Magic Initiate (Wizard)Sage

    Magic Initiate (Wizard): Koruvr'aii learns two Wizard cantrips and one level 1 Wizard spell. He can cast the chosen level 1 spell once without a spell slot after a Long Rest, and can also cast it using spell slots if he has any of the appropriate level. Intelligence is the spellcasting ability for these spells.

Spells

11 spells

Spellcasting. Koruvr'aii casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (2 slots): , , , , ,

Gear

11 items

Weapons

  • Sickle
    A small curved blade, included in the Druid starting equipment package.
  • Quarterstaff
    A wooden staff serving as a Druidic Focus, included in the Druid starting equipment package.

Armor

  • Leather armor
    Worn leather armor, included in the Druid starting equipment package.
  • Shield
    A wooden shield, included in the Druid starting equipment package.

Tools

  • Herbalism Kit
    Supplies used to identify and prepare natural remedies, included in the Druid starting equipment package.
  • Calligrapher's Supplies
    Writing tools for careful copying and annotation, from the Sage background equipment package.

Gear

  • Explorer's Pack
    A travel pack containing practical wilderness supplies, included in the Druid starting equipment package.
  • Book (history)
    A reference volume on the past, from the Sage background equipment package.
  • 8×
    Parchment
    Eight sheets of writing paper, from the Sage background equipment package.
  • Robe
    A plain scholar's robe, from the Sage background equipment package.

Purse

  • 17×
    Gold pieces
    Starting coins from the Druid and Sage equipment packages.

Appearance

Koruvr'aii is a lean, long-limbed wood elf with weather-browned skin, dark braids threaded with small pieces of bark, and a quiet, watchful presence. His practical green-brown clothes are layered beneath a worn robe, and a leather shield rests at his side. Within a minute of meeting him, most people notice his eyes moving to thresholds, windows, and the nearest living thing before settling on a speaker.

Mannerisms

He pauses at a doorway to study the room's exits and any plants or animals inside before greeting its people. When concentrating, he smooths the same fold of his sleeve with his thumb.

Personality

Patient with the rhythms of nature, exacting with facts, and sparing with trust. He asks questions as if taking field notes, and his quiet voice grows noticeably firmer when someone treats a living place as disposable.

Ideals

Balance. A forest is not a possession or a pantry. Those who take without regard for what must live afterward should answer for the damage they leave behind.

Bonds

He keeps a small, carefully copied record of the forest’s lost groves and the people who harmed them. He believes the last surviving seed of a felled ancient tree must be protected, though he has not told anyone where he hid it.

Flaws

Once he decides someone is a defiler, he stops looking for explanations. He can mistake carelessness for cruelty and let the need to punish an offender eclipse the needs of the people living nearby.

Quirks

He gives old trees and streams their full names, even when nobody else is listening.
He presses fallen leaves between the pages of his history book, then labels them with the place and date.
He quietly corrects inaccurate claims about plants, even in the middle of an argument.

Background

Koruvr'aii was raised among the old growths, where names were given to streams, stones, and trees with the same care used for people. His curiosity carried him beyond the forest and into manor libraries and monasteries, where he traded copying, mending, and cataloguing for access to their books. He became a careful scholar of natural history and old magic, filling his own pages with observations on how a forest changes when people take only what it can spare.

Background
Sage

Connections

Species

Elf (Wood Elf lineage)

Media

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