Koruvr'aii
Koruvr'aii
Sheet
AC 14 · HP 9 · 35 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- HistoryINT
- InsightWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- ReligionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresAlways on
- SpellcastingLevel 1
You know two cantrips from the Druid spell list and prepare four level 1 Druid spells after a Long Rest. Wisdom is your spellcasting ability. You have two level 1 spell slots, regained when you finish a Long Rest. You can use a Druidic Focus as a spellcasting focus.
- DruidicLevel 1
You know the secret language of Druids and can leave hidden messages in it. You always have Speak with Animals prepared.
- Primal OrderLevel 1
Magician: You know one additional cantrip from the Druid spell list. You add your Wisdom modifier, at least +1, to Intelligence (Arcana or Nature) checks. Koruvr'aii applies this bonus to Arcana checks.
- DarkvisionElf (Wood Elf lineage)You have Darkvision with a range of 60 feet.
- Elven Lineage (Wood Elf)Elf (Wood Elf lineage)Your Speed increases to 35 feet, and you know the Druidcraft cantrip.
- Fey AncestryElf (Wood Elf lineage)You have Advantage on saving throws you make to avoid or end the Charmed condition.
- Keen SensesElf (Wood Elf lineage)You have proficiency in Perception.
- TranceElf (Wood Elf lineage)You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours of trancelike meditation while remaining conscious.
- Magic Initiate (Wizard)Sage
Magic Initiate (Wizard): Koruvr'aii learns two Wizard cantrips and one level 1 Wizard spell. He can cast the chosen level 1 spell once without a spell slot after a Long Rest, and can also cast it using spell slots if he has any of the appropriate level. Intelligence is the spellcasting ability for these spells.
Spells
11 spellsSpellcasting. Koruvr'aii casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (2 slots): , , , , ,
Gear
11 itemsWeapons
- SickleA small curved blade, included in the Druid starting equipment package.
- QuarterstaffA wooden staff serving as a Druidic Focus, included in the Druid starting equipment package.
Armor
- Leather armorWorn leather armor, included in the Druid starting equipment package.
- ShieldA wooden shield, included in the Druid starting equipment package.
Tools
- Herbalism KitSupplies used to identify and prepare natural remedies, included in the Druid starting equipment package.
- Calligrapher's SuppliesWriting tools for careful copying and annotation, from the Sage background equipment package.
Gear
- Explorer's PackA travel pack containing practical wilderness supplies, included in the Druid starting equipment package.
- Book (history)A reference volume on the past, from the Sage background equipment package.
- 8×ParchmentEight sheets of writing paper, from the Sage background equipment package.
- RobeA plain scholar's robe, from the Sage background equipment package.
Purse
- 17×Gold piecesStarting coins from the Druid and Sage equipment packages.
Appearance
Koruvr'aii is a lean, long-limbed wood elf with weather-browned skin, dark braids threaded with small pieces of bark, and a quiet, watchful presence. His practical green-brown clothes are layered beneath a worn robe, and a leather shield rests at his side. Within a minute of meeting him, most people notice his eyes moving to thresholds, windows, and the nearest living thing before settling on a speaker.
Mannerisms
He pauses at a doorway to study the room's exits and any plants or animals inside before greeting its people. When concentrating, he smooths the same fold of his sleeve with his thumb.
Personality
Patient with the rhythms of nature, exacting with facts, and sparing with trust. He asks questions as if taking field notes, and his quiet voice grows noticeably firmer when someone treats a living place as disposable.
Ideals
Balance. A forest is not a possession or a pantry. Those who take without regard for what must live afterward should answer for the damage they leave behind.
Bonds
He keeps a small, carefully copied record of the forest’s lost groves and the people who harmed them. He believes the last surviving seed of a felled ancient tree must be protected, though he has not told anyone where he hid it.
Flaws
Once he decides someone is a defiler, he stops looking for explanations. He can mistake carelessness for cruelty and let the need to punish an offender eclipse the needs of the people living nearby.
Quirks
Background
Koruvr'aii was raised among the old growths, where names were given to streams, stones, and trees with the same care used for people. His curiosity carried him beyond the forest and into manor libraries and monasteries, where he traded copying, mending, and cataloguing for access to their books. He became a careful scholar of natural history and old magic, filling his own pages with observations on how a forest changes when people take only what it can spare.
- Background
- Sage
Connections
Species
Elf (Wood Elf lineage)
Media
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