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Beppi - AI-generated fantasy Character

Beppi

Dwarf · Cleric (Nature Domain) · Level 3 · Sage

Beppi

Beppi is kind, earnest, scholarly, and almost impossible to ignore.
AC16
HP30/30
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 30 · 30 ft.
AlignmentNeutral GoodGenderMaleAge87 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's Supplies,
Woodcarver's Tools

Languages

Common,
Dwarvish,
Elvish,
Sylvan

Features

15 features

Bonus action

  • TraitDwarfStonecunning, allowing Beppi to gain Tremorsense out to 60 feet for 10 minutes as a Bonus Action while touching or standing on stone. He can use this a number of times equal to his Proficiency Bonus per Long Rest.

Always on

  • Turn Undead

    When When Undead threaten Beppi or his companions

    Beppi raises his holy symbol and calls on divine power to repel Undead within 30 feet. Affected creatures must make a Wisdom saving throw or become Frightened and Incapacitated for 1 minute, ending early if they take damage.

  • Spike Growth

    When When enemies cluster or attempt to pursue the party

    Beppi invokes the patient strength of roots and stone, creating a field of thorny growth in a 20-foot radius. The area is difficult terrain, and creatures entering or moving through it take piercing damage.

  • Charm Animals and Plants

    When When a Beast or Plant can be calmed instead of fought

    Beppi points his pine-cone staff at a beast or plant and delivers a booming, heartfelt lecture about cooperation. The creature must resist his divine influence or become Charmed.

  • Warding Bond

    When When an ally is about to face serious danger

    Beppi slams his shield into the ground and calls on the endurance of the mountain. A chosen ally gains protection against several common forms of damage for the spell's duration.

  • SpellcastingLevel 1

    Beppi can cast cleric cantrips and prepare six cleric spells of 1st or 2nd level. Wisdom is his spellcasting ability. He uses a holy symbol as a spellcasting focus.

  • Channel DivinityLevel 2

    Beppi can invoke divine power twice between Long Rests. He can use Channel Divinity to turn Undead, forcing each Undead within 30 feet that can see or hear him to make a Wisdom saving throw. On a failed save, the creature is Frightened and Incapacitated for 1 minute, or until it takes damage.

  • Channel Divinity: Charm Animals and PlantsLevel 3

    As a Magic action, Beppi can expend Channel Divinity to present his holy symbol and invoke the power of nature. Beasts and Plants within 30 feet that can see or hear him must succeed on a Wisdom saving throw or be Charmed by him for 1 minute. While Charmed this way, a creature is Friendly to him and other creatures he designates.

  • Acolyte of NatureLevel 3

    Beppi gains proficiency in the Nature skill. He also learns two Druid cantrips of his choice, which count as Cleric cantrips for him and use Wisdom.

  • Bonus ProficienciesLevel 3

    Beppi gains proficiency with Heavy armor and Woodcarver's Tools.

  • Nature Domain SpellsLevel 3

    Beppi gains the Nature Domain's always-prepared spells. At Cleric level 3, these are Animal Friendship, Speak with Animals, Barkskin, and Spike Growth. He can cast them using available spell slots.

  • TraitDwarfDarkvision, allowing Beppi to see in dim light within 120 feet as if it were bright light and in darkness as if it were dim light.
  • TraitDwarfDwarven Resilience, granting Resistance to Poison damage and Advantage on saving throws to avoid or end the Poisoned condition.
  • TraitDwarfDwarven Toughness, increasing Beppi's Hit Point maximum by 1 at 1st level and by 1 whenever he gains a level.
  • ResearcherSage

    When Beppi attempts to learn or recall a piece of lore, he often knows where and from whom the information can be obtained. The answer may lie in a library, monastery, grove, archive, or in the memories of an old traveler.

Spells

19 spells

Spellcasting. Beppi casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level (4 slots): , , , , , ,

2nd level (2 slots): , , , , ,

Gear

12 items

Weapons

  • Pine-Cone Quarterstaff
    A large quarterstaff capped with a carved pine cone. It is used as a holy symbol and spellcasting focus.

Armor

  • Chain Mail
    Old but serviceable chain mail, maintained with oil and stubbornness.
  • Shield
    A round wooden shield bearing a faded pine-cone emblem.

Tools

  • Woodcarver's Tools
    A set of tools for carving small wooden figures, prayer tokens, and replacement handles.
  • Calligrapher's Supplies
    Calligrapher's supplies for copying texts and annotating field observations.

Gear

  • Holy Symbol
    A holy symbol associated with Beppi's nature deity, mounted on a cord around his neck.
  • Book of History
    A history book filled with pressed leaves, margin notes, and loud opinions about bad translations.
  • 8×
    Parchment
    Sheets used for copying notes, maps, prayers, and recipes.
  • Robe
    A scholarly robe, now usually worn beneath or beside his armor.
  • Cooking Pot
    A small iron cooking pot, purchased with personal savings and treated as essential expedition equipment.
  • Tankard
    A sturdy tankard that Beppi insists is a religious implement when filled with beer.

Purse

  • 8×
    Gold Pieces
    Coins saved from monastery work and several profitable arguments with innkeepers.

Appearance

Beppi is a short, broad-shouldered dwarf with a thick russet beard, weather-darkened skin, and hands permanently roughened by stone, bark, and kitchen work. His old chain mail hangs over a brown wool vest, its links polished only where they rub against his shoulders. He carries a round wooden shield and a large quarterstaff topped with a carved pine cone. His voice is warm, gravelly, and unexpectedly loud, especially when he becomes excited about trees, theology, or dinner. When rattled, he draws breath through his nose in three sharp snorts before speaking even louder.

Mannerisms

Beppi punctuates explanations by tapping the pine-cone head of his staff against the floor. He sniffs loudly before making an important point, adjusts his beard whenever he is lying, and raises his shield slightly when someone mentions a dish he dislikes. He laughs with his entire body, usually before finishing the joke.

Personality

Beppi is kind, earnest, scholarly, and almost impossible to ignore. He has the manners of a humble monastery worker and the volume of a tavern storyteller. He prefers helping quietly, but his explanations are never quiet. He treats strangers as future friends, animals as potential witnesses, and meals as opportunities for both gratitude and investigation.

Ideals

Stewardship. The world is not ours to conquer or consume without thought. Every living thing deserves room to endure, and every meal should honor the work and life that made it possible.

Bonds

A neglected mountain grove sheltered the refugees of Beppi's home settlement during a winter collapse. He swore that its ancient pine would never be forgotten, and he carries a cone from one of its fallen branches as a sacred reminder.

Flaws

Beppi mistakes being sincere for being persuasive. He talks over quieter people, drinks more beer than he admits, and becomes defensive when anyone suggests that a simple answer might be better than a scholarly one. He also has a habit of taking food personally. If someone wastes a meal, he will remember it for years.

Quirks

Keeps a personal ranking of every tavern's beer by maltiness, temperature, and honesty of the foam.
Names especially healthy trees and occasionally apologizes to unhealthy ones.
Writes scholarly notes on parchment scraps, then uses the backs as napkins.
Carries emergency trail biscuits and becomes offended when others refuse them.
Calls his quarterstaff Piney, despite insisting that the name is temporary.

Background

Beppi was born beneath a mountain where the dwarf clans measured worth in carefully cut stone, reliable tools, and the quiet competence of people who did not need to announce themselves. He was very good at the first two and hopeless at the third. As a young dwarf, he became fascinated by the thin roots that forced their way through cracks in the deep roads, and by the mushrooms, mosses, and underground streams that survived where no sensible creature expected life. His questions eventually earned him work in a monastery archive, where he copied histories, catalogued medicinal plants, and loudly corrected anyone who confused a lichen with a fungus.

“He was very good at the first two and hopeless at the third.”
From their backstory
Background
Sage

Connections

Species

Dwarf

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