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Tupaq Chikllu - AI-generated fantasy Character

Tupaq Chikllu

Gnome · Paladin · Level 1 · Soldier

Tupaq Chikllu

Tupaq is exacting, patient, and deeply protective.
AC18
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 9 · 30 ft.
AlignmentLawful GoodGenderMaleAge46 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

WISCHASTRDEXCONINT

Skills

  • AcrobaticsDEX
  • Animal HandlingINT
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming set,
Land vehicles

Languages

Common,
Gnomish,
Orc

Features

9 features

Bonus action

  • Divine SenseLevel 1

    When Bonus action

    As a bonus action, detect Celestials, Fiends, and Undead within 60 feet, unless they are behind total cover. You know their creature type but not their identity.

Always on

  • Lay On HandsLevel 1

    When Magic action and touch

    As a Magic action, touch a creature and restore Hit Points by expending points from a 5-point healing pool, or expend all 5 points to remove the Poisoned condition.

  • SpellcastingLevel 1

    You can prepare and cast Paladin spells using Charisma as your spellcasting ability. At level 1, you have two level 1 spell slots. Your prepared spell is Bless.

  • SizeGnomeSmall
  • SpeedGnome30 feet
  • DarkvisionGnomeYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You see darkness in shades of gray.
  • Gnomish CunningGnomeYou have Advantage on Intelligence, Wisdom, and Charisma saving throws.
  • Gnomish LineageGnomeYou know the Minor Illusion cantrip. You can also cast Speak with Animals without a spell slot a number of times equal to your proficiency bonus, regaining all uses when you finish a Long Rest. Charisma is your spellcasting ability for these spells.
  • Military RankSoldier

    You have a military rank from your service. Soldiers loyal to your former organization recognize your authority and defer to you when appropriate. You can invoke your rank to exert influence, requisition simple aid, and gain access to friendly military encampments, although your authority is limited by the needs and policies of the organization.

Spells

1 spell

Spellcasting. Tupaq Chikllu casts with Charisma (spell save DC 9, to hit with spell attacks).

1st level (2 slots):

Gear

13 items

Weapons

  • Longsword
    A martial one-handed sword suitable for use with a shield.
  • 6×
    Javelin
    Balanced throwing spears.
  • Shortbow
    A shortbow suitable for scouting and skirmishing.

Armor

  • Chain Mail
    Heavy armor made of interlocking metal rings.
  • Shield
    A sturdy shield bearing a painted mountain sun.

Tools

  • Gaming Set
    A simple wooden gaming set used by soldiers during long watches.

Gear

  • Holy Symbol
    A small holy symbol depicting a rising sun over mountains.
  • Priest's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and other travel supplies.
  • Healer's Kit
    A compact kit containing bandages, salves, and basic medical supplies.
  • Soldier's uniform
    A military sash marking former rank and service.
  • 20×
    Arrows
    Arrows carried in a quiver.
  • Quiver
    A leather quiver for arrows.

Purse

  • 14×
    Gold Pieces
    Money saved from military service.

Appearance

A small, broad-shouldered gnome with copper-brown skin, thick black hair worn in two short braids, and a neatly trimmed beard threaded with blue cord. He wears well-maintained chain mail beneath a red-and-cream soldier's sash, carries a shield painted with a simple mountain sun, and moves with deliberate military precision. His hands are unusually tough for a gnome, with flattened fingertips, cracked knuckles, and permanent dark marks from years of polishing metal, mending straps, and handling weapons. He smells faintly of lanolin, iron oil, and toasted maize, a scent he insists is merely practical despite everyone noticing it within moments of meeting him.

Mannerisms

Tupaq checks every buckle, strap, and weapon grip whenever he enters a new room. He gives battlefield commands to objects when frustrated, telling a stubborn door to hold formation or a loose strap to maintain discipline. Before answering a serious question, he taps two fingers against his shield in the rhythm of an old marching cadence.

Personality

Tupaq is exacting, patient, and deeply protective. He speaks in clipped reports until someone is frightened, at which point his voice becomes unexpectedly gentle. He dislikes grand speeches but remembers every name, injury, and useful skill among the people under his protection. Though not naturally charismatic, he inspires trust through competence and an absolute willingness to stand in the most dangerous place.

Ideals

Duty. A promise is a wall against chaos. If I stand where I said I would stand, others have room to survive.

Bonds

The surviving soldiers of my old company are my family. I will find the lost company banner and return it to the people who fled beneath it.

Flaws

I confuse obedience with virtue when I am tired or frightened. I also become quietly furious when anyone mishandles equipment, wastes food, or calls a retreat before counting the wounded.

Quirks

He names every shield he has repaired, but refuses to name his own.
He keeps a pinch of toasted maize in one pocket for luck and another for emergencies.
He measures unfamiliar distances in marching paces under his breath.
He salutes very small animals if they appear to be guarding something important.

Background

Tupaq Chikllu was born in a highland gnome settlement built around old watchtowers, where every household kept a lantern ready for the night patrol. His family repaired buckles, shield rims, and kettle helmets for the local militia. Tupaq was too short to see over a shield wall and too stubborn to admit it, so he learned to fight from beneath one. His first instructors taught him that courage was not the absence of fear, but the discipline to keep formation while fear shouted in both ears. He served as a shield-bearer, quartermaster, and eventually a patrol sergeant in a mixed gnome and human border company. During a disastrous retreat, Tupaq held a narrow bridge long enough for wounded soldiers and villagers to escape. He survived, but the company lost its banner and its commander. Tupaq now carries the banner's sun emblem on his shield and has sworn an oath to protect people before possessions, orders, or glory. His divine calling is still young and uncertain. The power in his hands appears most strongly when he keeps someone else standing, which suits him perfectly. He considers it proof that the gods have a sense of humor.

“His family repaired buckles, shield rims, and kettle helmets for the local militia.”
From their backstory
Background
Soldier

Connections

Species

Gnome

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