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Vox - AI-generated fantasy Character

Vox

Human · Artificer · Level 1 · Criminal

Vox

Vox is observant, restless, and intensely practical.
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge31 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows,
Hand crossbows,
Longbows,
Shortbows,
Martial weapons with the ammunition property are not included; artificer proficiency is with simple weapons and light crossbows only.

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
One gaming set

Languages

Common,
Thieves' Cant

Features

7 features

Always on

  • Magical TinkeringLevel 1

    When When touching a Tiny nonmagical object

    Create a harmless magical effect in a Tiny object, such as light, a sound, a mark, or a simple visual effect. Vox can maintain up to three effects at once.

  • SpellcastingLevel 1

    Vox uses Intelligence as his spellcasting ability. He can prepare three artificer spells after a long rest, and he can use a set of artisan's tools or thieves' tools as a spellcasting focus. He knows two artificer cantrips and has two 1st-level spell slots.

  • Ability Score IncreaseHumanAll ability scores increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language, represented here by Thieves' Cant from the Criminal background.
  • Criminal ContactCriminal

    Vox has a reliable contact in criminal circles who can provide information, introduce him to other underworld figures, or arrange access to places connected to his illicit work, though such favors may carry a price.

Spells

5 spells

Spellcasting. Vox casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , ,

Gear

13 items

Weapons

  • Light crossbow
    A light ranged weapon with a normal range of 80 feet and a long range of 320 feet. It deals 1d8 piercing damage.
  • Quarterstaff
    A practical weapon used as a backup and as a component in several of Vox's prototypes. It deals 1d6 bludgeoning damage.

Armor

  • Scale mail
    AC 14 plus Dexterity modifier, limited to a maximum of +2. Vox has chosen to wear this armor.

Tools

  • Thieves' tools
    Used to disarm traps, open locks, and maintain Vox's illegal mechanisms.
  • Tinker's tools
    Used as a spellcasting focus and for crafting and repairing devices.
  • Smith's tools
    Vox's chosen additional artisan tool proficiency and primary weapon-manufacturing kit.
  • Gaming set
    A small set of gaming dice used to establish credibility in gambling dens and criminal meeting places.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    Includes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
  • Crowbar
    A sturdy iron bar useful for prying open doors, crates, and locked containers.
  • Dark common clothes with hood
    Dark common clothing with a deep hood, selected for moving unnoticed through alleys and workshops.
  • Belt pouch
    Loose currency hidden in a stitched inner pocket.

Purse

  • 15×
    Gold pieces
    Starting currency from the Criminal background.

Appearance

Vox is a lean human man of average height, with soot-darkened knuckles, close-cropped black hair, and a narrow face usually half-hidden beneath brass-rimmed workshop goggles. Within a minute of meeting him, people notice that his eyes rarely settle on faces. He studies hinges, buckles, weapon grips, exits, and anything that might conceal a mechanism. When standing still, he places most of his weight on the balls of his feet, as if waiting for either a customer or an explosion. His layered leather apron is reinforced with hidden pockets, copper wire, folded diagrams, and several suspiciously well-made tools.

Mannerisms

Vox speaks in clipped technical assessments, often naming the failure point in a room before greeting anyone. He taps his thumb against his forefinger while thinking, checks door hinges whenever he enters a building, and quietly counts under his breath before activating an unfamiliar mechanism.

Personality

Vox is observant, restless, and intensely practical. He is more comfortable around tools than crowds and more trusting of a mechanism than a promise. He enjoys explaining how his devices work, but deliberately leaves out one crucial detail so that listeners cannot reproduce them without him. Beneath his criminal professionalism is a genuine fascination with invention and a guarded desire to prove that he is an artist, not merely an arms dealer.

Ideals

Innovation. A clever design should not be suppressed merely because society is too timid or corrupt to use it responsibly.

Bonds

His unfinished repeating weapon, the Blackbird, contains the final design notes of his former workshop partner, who disappeared after the city crackdown. Vox will risk almost anything to discover whether his partner is alive, imprisoned, or working for a rival.

Flaws

Vox cannot resist improving a functioning device, even when doing so makes it more dangerous, illegal, or impossible to explain to the owner. He also treats moral objections as engineering problems and assumes that anyone who dislikes his work simply lacks imagination.

Quirks

Names every prototype after a bird, even when the device has nothing to do with flight.
Keeps a tiny brass gear beneath his tongue during tense negotiations, then places it on the table when he has made a decision.
Refuses to sell a weapon until he has demonstrated three ways it can malfunction.
Collects broken locks and labels them with the name of the person who defeated them.

Background

Vox learned craftsmanship in the back room of a respectable clockmaker, where he discovered that the same precision used to build music boxes could produce a spring-loaded dart launcher, a silent lockpick, or a compact device capable of cracking a door without leaving obvious damage. He became fascinated by the practical mathematics of illegal weapons. Every mechanism was a conversation between pressure, leverage, timing, and human fear. His first independent commission was a palm-sized repeating crossbow built for a smuggler, and the payment was enough to convince him that legitimate work was merely underfunded criminal work. His operation ended when one of his clients used a weapon to murder a city official. Vox escaped through a drainage culvert with only his tools, notes, and a half-finished prototype. He insists that he is not responsible for what people do with his inventions, but he has quietly begun designing devices that fail safely in the hands of fools and work perfectly for those clever enough to understand them. Now he travels under the name Vox, manufacturing illegal weapons, selling specialized tools, and looking for buyers wealthy enough to fund his next breakthrough.

“He became fascinated by the practical mathematics of illegal weapons.”
From their backstory
Background
Criminal

Connections

Species

Human

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