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Elarra Thornwatch - AI-generated fantasy Character

Elarra Thornwatch

Wood Elf · Fighter · Level 1 · Outlander

Elarra Thornwatch

Quiet, patient, and intensely observant, Elarra speaks plainly and rarely wastes words.
AC16
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 11 · 35 ft.
AlignmentNeutral GoodGenderFemaleAge37 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One musical instrument, hunting horn

Languages

Common,
Elvish,
Goblin

Features

9 features

Bonus action

  • Second WindLevel 1

    On her turn, Elarra can use a bonus action to regain hit points equal to 1d10 + 1. She must have at least 1 hit point to use this feature, and can use it once per short or long rest.

Always on

  • Fighting Style: ArcheryLevel 1

    Elarra adopts the Archery fighting style. She gains a +2 bonus to attack rolls made with ranged weapons.

  • DarkvisionWood ElfElarra can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
  • Keen SensesWood ElfElarra is proficient in the Perception skill.
  • Fey AncestryWood ElfElarra has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • TranceWood ElfElarra meditates deeply for 4 hours instead of sleeping and gains the same benefit that a human gains from 8 hours of sleep.
  • Fleet of FootWood ElfElarra's walking speed is 35 feet.
  • Mask of the WildWood ElfElarra can attempt to hide even when only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • WandererOutlander

    Elarra has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around her. She can find food and fresh water for herself and up to five others each day, provided the land offers such resources.

Gear

9 items

Weapons

  • Longsword
    A martial melee weapon with 1d8 slashing damage and the versatile property, dealing 1d10 damage when used with two hands.
  • Longbow
    A martial ranged weapon with a range of 150/600 feet and 1d8 piercing damage.

Armor

  • Chain mail
    Heavy armor providing an Armor Class of 16.

Tools

  • Hunting trap
    A device that springs shut when a creature steps on it, capable of restraining a creature until it escapes.

Gear

  • 20×
    Arrows
    Ammunition for the longbow.
  • Staff
    A simple wooden staff used for walking and marking trails.
  • Trophy from a slain animal
    A preserved claw from the first dangerous beast Elarra tracked alone.
  • Traveler's clothes
    Practical clothing suited to travel through wilderness and rough settlements.

Purse

  • Pouch
    A belt pouch containing 10 gold pieces.

Appearance

Tall and lean even by wood elf standards, Elarra has weather-browned skin, dark auburn hair braided with bits of bone and green thread, and pale green eyes that rarely stop moving. A narrow scar crosses her left cheek, and her hands are marked by bowstring calluses, old frostbite, and countless small cuts. She wears a battered chain shirt beneath a gray-green hunting cloak, with a weathered longbow carried across her back and a small carved antler charm at her throat.

Mannerisms

Elarra pauses before answering questions, as if checking the wind. She touches the antler charm when making a promise, and instinctively positions herself where she can see every entrance. When nervous, she counts people under her breath and studies their boots for traces of mud, ash, or blood.

Personality

Quiet, patient, and intensely observant, Elarra speaks plainly and rarely wastes words. She is gentle with frightened animals and children, but becomes immovable once she decides someone is under her protection. Her calm is not softness. It is the deliberate stillness of a drawn bow.

Ideals

Steadfastness. The frightened deserve someone who will keep watch when everyone else runs.

Bonds

I carry the antler charm of my mother, and I will return it to her grave only after I have ended the raider captain's trail.

Flaws

Elarra is slow to trust anyone who has not proven useful in a crisis. She can become so focused on tracking a threat that she ignores exhaustion, diplomacy, and the possibility that her quarry has changed. She also quietly believes that every failure is evidence she was not vigilant enough.

Quirks

Names every significant trail she follows, even if no one else knows the name.
Leaves a small twist of green thread at campsites she considers safe.
Refuses to eat the first portion of any hunted meal until a quiet thanks has been spoken.
Keeps a private list of people who once offered her shelter.

Background

Elarra Thornwatch was raised along the ragged border between deep forest and settled farmland, where wolves learned to avoid her snares and poachers learned to fear her arrows. Her mother served as a trail guide, while her father guarded a remote watchroad used by refugees, traders, and hunters. Elarra inherited both callings. She learned to read broken branches, disturbed moss, and the silence that falls over a forest when something dangerous is near. To her, hunting was never merely the killing of prey. It was the patient work of understanding what had entered the wild and why. Years ago, a band of raiders drove a wounded owlbear toward a nearby village, hoping its panic would cover their escape. Elarra tracked the creature through the night, killed the raiders, and led the beast away from the village before it died from its wounds. The villagers praised her, but she could not forget that she had arrived too late to save several travelers caught on the road. Since then, she has worn chain and carried a sword as well as her bow, determined never again to be only a distant watcher. She now travels beyond the forest, hunting threats that prey on the helpless and following rumors of a scarred raider captain whose trail has gone cold.

“Her mother served as a trail guide, while her father guarded a remote watchroad used by refugees, traders, and hunters.”
From their backstory
Background
Outlander

Connections

Species

Wood Elf

Media

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