Elarra Thornwatch
Elarra Thornwatch
Sheet
AC 16 · HP 11 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
On her turn, Elarra can use a bonus action to regain hit points equal to 1d10 + 1. She must have at least 1 hit point to use this feature, and can use it once per short or long rest.
Always on
- Fighting Style: ArcheryLevel 1
Elarra adopts the Archery fighting style. She gains a +2 bonus to attack rolls made with ranged weapons.
- DarkvisionWood ElfElarra can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- Keen SensesWood ElfElarra is proficient in the Perception skill.
- Fey AncestryWood ElfElarra has advantage on saving throws against being charmed, and magic cannot put her to sleep.
- TranceWood ElfElarra meditates deeply for 4 hours instead of sleeping and gains the same benefit that a human gains from 8 hours of sleep.
- Fleet of FootWood ElfElarra's walking speed is 35 feet.
- Mask of the WildWood ElfElarra can attempt to hide even when only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
- WandererOutlander
Elarra has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around her. She can find food and fresh water for herself and up to five others each day, provided the land offers such resources.
Gear
9 itemsWeapons
- LongswordA martial melee weapon with 1d8 slashing damage and the versatile property, dealing 1d10 damage when used with two hands.
- LongbowA martial ranged weapon with a range of 150/600 feet and 1d8 piercing damage.
Armor
- Chain mailHeavy armor providing an Armor Class of 16.
Tools
- Hunting trapA device that springs shut when a creature steps on it, capable of restraining a creature until it escapes.
Gear
- 20×ArrowsAmmunition for the longbow.
- StaffA simple wooden staff used for walking and marking trails.
- Trophy from a slain animalA preserved claw from the first dangerous beast Elarra tracked alone.
- Traveler's clothesPractical clothing suited to travel through wilderness and rough settlements.
Purse
- PouchA belt pouch containing 10 gold pieces.
Appearance
Tall and lean even by wood elf standards, Elarra has weather-browned skin, dark auburn hair braided with bits of bone and green thread, and pale green eyes that rarely stop moving. A narrow scar crosses her left cheek, and her hands are marked by bowstring calluses, old frostbite, and countless small cuts. She wears a battered chain shirt beneath a gray-green hunting cloak, with a weathered longbow carried across her back and a small carved antler charm at her throat.
Mannerisms
Elarra pauses before answering questions, as if checking the wind. She touches the antler charm when making a promise, and instinctively positions herself where she can see every entrance. When nervous, she counts people under her breath and studies their boots for traces of mud, ash, or blood.
Personality
Quiet, patient, and intensely observant, Elarra speaks plainly and rarely wastes words. She is gentle with frightened animals and children, but becomes immovable once she decides someone is under her protection. Her calm is not softness. It is the deliberate stillness of a drawn bow.
Ideals
Steadfastness. The frightened deserve someone who will keep watch when everyone else runs.
Bonds
I carry the antler charm of my mother, and I will return it to her grave only after I have ended the raider captain's trail.
Flaws
Elarra is slow to trust anyone who has not proven useful in a crisis. She can become so focused on tracking a threat that she ignores exhaustion, diplomacy, and the possibility that her quarry has changed. She also quietly believes that every failure is evidence she was not vigilant enough.
Quirks
Background
Elarra Thornwatch was raised along the ragged border between deep forest and settled farmland, where wolves learned to avoid her snares and poachers learned to fear her arrows. Her mother served as a trail guide, while her father guarded a remote watchroad used by refugees, traders, and hunters. Elarra inherited both callings. She learned to read broken branches, disturbed moss, and the silence that falls over a forest when something dangerous is near. To her, hunting was never merely the killing of prey. It was the patient work of understanding what had entered the wild and why. Years ago, a band of raiders drove a wounded owlbear toward a nearby village, hoping its panic would cover their escape. Elarra tracked the creature through the night, killed the raiders, and led the beast away from the village before it died from its wounds. The villagers praised her, but she could not forget that she had arrived too late to save several travelers caught on the road. Since then, she has worn chain and carried a sword as well as her bow, determined never again to be only a distant watcher. She now travels beyond the forest, hunting threats that prey on the helpless and following rumors of a scarred raider captain whose trail has gone cold.
“Her mother served as a trail guide, while her father guarded a remote watchroad used by refugees, traders, and hunters.”
- Background
- Outlander
Connections
Species
Wood Elf
Media
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