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Sethrashi - AI-generated fantasy Character

Sethrashi

Warforged · Warlock (The Hexblade) · Level 17 · Soldier

Sethrashi

Sethrashi is quiet, observant, and unfailingly deliberate.
AC14
HP153/153
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 153 · 30 ft.
AlignmentLawful NeutralGenderAgenderAgePhysically mature, approximately 32 years since activation, with no natural aging process
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Hand crossbows,
Light crossbows,
Longbows,
Shortbows,
Longswords,
Rapier,
Scimitar,
Shortsword,
Shields

Tools

Gaming set,
Land vehicles

Languages

Common,
Dwarvish,
Infernal

Features

29 features

Action

  • Pact Weapon

    When Action

    As an action, create a pact weapon in an empty hand or dismiss it into an extradimensional space.

Bonus action

  • Hexblade's CurseLevel 1

    When Bonus action

    As a bonus action, curse one creature within 30 feet for 1 minute. Gain proficiency bonus to damage rolls against it, critical hits on 19 or 20, and regain 17 hit points when it dies.

Always on

  • Thirsting BladeLevel 5

    When Attack action

    Make two attacks with the pact weapon when taking the Attack action.

  • Accursed SpecterLevel 6

    When When a cursed humanoid dies

    Raise a humanoid slain under Hexblade's Curse as a specter under your control for 24 hours.

  • Hit DiceLevel 1

    Sethrashi has a d10 Hit Die for each warlock level.

  • Saving Throw ProficienciesLevel 1

    Sethrashi gains proficiency in Wisdom and Charisma saving throws.

  • Pact MagicLevel 1

    Sethrashi can use a pact with an otherworldly patron to access arcane magic. Their spellcasting ability is Charisma.

  • Otherworldly Patron, The HexbladeLevel 1

    Sethrashi chooses the Hexblade as their otherworldly patron. They gain Hexblade's Curse and proficiency with medium armor, shields, and martial weapons.

  • Eldritch InvocationsLevel 2

    Sethrashi learns two eldritch invocations that modify their abilities.

  • Pact Boon, Pact of the BladeLevel 3

    Sethrashi can choose Pact of the Blade, Pact of the Chain, or Pact of the Tome. They choose Pact of the Blade and can create, dismiss, and summon a pact weapon.

  • Ability Score ImprovementLevel 4

    Sethrashi can learn a new warlock spell or replace one known warlock spell whenever they gain a warlock level.

  • Additional Eldritch InvocationLevel 5

    Sethrashi learns one additional eldritch invocation.

  • Mystic Arcanum, 6th LevelLevel 11

    Sethrashi gains an additional use of Mystic Arcanum, allowing one sixth-level warlock spell to be cast once per long rest without using a spell slot.

  • Additional Eldritch InvocationLevel 7

    Sethrashi learns one additional eldritch invocation.

  • Additional Eldritch InvocationLevel 9

    Sethrashi learns one additional eldritch invocation.

  • Mystic Arcanum, 7th LevelLevel 13

    Sethrashi gains an additional use of Mystic Arcanum, allowing one seventh-level warlock spell to be cast once per long rest without using a spell slot.

  • Additional Eldritch InvocationLevel 10

    Sethrashi learns one additional eldritch invocation.

  • Master of HexesLevel 14

    Sethrashi can use Hexblade's Curse on a creature without expending its use once per short or long rest.

  • Mystic Arcanum, 8th LevelLevel 15

    Sethrashi gains an additional use of Mystic Arcanum, allowing one eighth-level warlock spell to be cast once per long rest without using a spell slot.

  • Additional Eldritch InvocationLevel 12

    Sethrashi learns one additional eldritch invocation.

  • Mystic Arcanum, 9th LevelLevel 17

    Sethrashi gains an additional use of Mystic Arcanum, allowing one ninth-level warlock spell to be cast once per long rest without using a spell slot.

  • Additional Eldritch InvocationLevel 15

    Sethrashi learns one additional eldritch invocation.

  • Pact Weapon TrainingLevel 3

    Sethrashi's patron's magic can be channeled through their pact weapon, but their low Charisma makes this power unreliable. They use Strength for weapon attacks unless an invocation or feature specifies otherwise.

  • Constructed ResilienceWarforgedAdvantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and no need to eat, drink, or breathe.
  • Sentry's RestWarforgedLong rest can be completed in 6 hours while remaining motionless and conscious.
  • Integrated ProtectionWarforgedArmor can be integrated into the body, and armor class increases by 1.
  • Specialized DesignWarforgedProficiency with one chosen tool, here represented by gaming set proficiency.
  • LanguagesWarforgedCommon and one additional language.
  • Military RankSoldier

    Sethrashi can recognize military rank, organization, and insignia, and can secure modest lodging and assistance from soldiers and veterans who recognize their former service.

Spells

21 spells

Spellcasting. Sethrashi casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level: , ,

2nd level: ,

3rd level: ,

4th level: ,

5th level (4 slots): , , ,

6th level (1 slot):

7th level (1 slot):

8th level (1 slot):

9th level (1 slot):

Gear

9 items

Weapons

  • Hand crossbow
    A hand crossbow and a case containing twenty bolts
  • Pact weapon
    A pact weapon formed from black iron and blue witchfire, usually appearing as a longsword

Armor

  • Leather armor
    A battered suit of leather armor reinforced with bronze plates

Tools

  • Gaming set
    A set of bone dice carved with the symbols of Sethrashi's former sapper company

Gear

  • Traveler's clothes
    A set of simple military field clothes and a woolen cloak
  • Scholar's pack
    A scholar's pack containing a backpack, book of lore, ink, pen, parchment, small bag of sand, and a knife
  • Insignia of rank
    A faded military insignia bearing Sethrashi's former rank
  • Trophy from a fallen enemy
    A trophy taken from a fallen enemy, a cracked signet ring from a disgraced officer

Purse

  • Pouch of coins
    A pouch containing 10 gp

Appearance

Sethrashi is a tall, broad-shouldered warforged built for battlefield endurance. Their dark iron body is plated with weathered bronze and marked by pale blue arcane seams. A narrow, masklike face bears two dim sapphire lenses, while strips of gray-blue cloth hang from the shoulders of their old military harness. Their left forearm is engraved with the faded serial marks of a dismantled regiment. A black hexagonal crystal, set into the sternum, pulses whenever their patron's power stirs.

Mannerisms

Sethrashi pauses for exactly three silent counts before answering difficult questions. They turn their head toward nearby sounds before looking at the speaker, and they instinctively inspect doors, bridges, and ceilings for structural weaknesses.

Personality

Sethrashi is quiet, observant, and unfailingly deliberate. They treat promises as physical objects that can be damaged but not casually discarded. Around veterans and other warforged, they become unexpectedly gentle, offering practical assistance rather than emotional reassurance. Their humor is dry and often arrives several seconds after everyone else has stopped laughing.

Ideals

Responsibility. Power is justified only when it is used to protect those who have been made powerless.

Bonds

The surviving veterans of Sethrashi's sapper company are their family. They carry the company's broken standard and will risk everything to protect its scattered members.

Flaws

Sethrashi cannot easily distinguish duty from obedience. When presented with a clear command, they may follow it long after their own judgment tells them it is wrong. They are also deeply suspicious of anyone who speaks casually about sacrifice.

Quirks

Counts doorways under their breath.
Polishes the black pact weapon even when it is not physically present.
Keeps a written list of every soldier they have failed to save.
Refers to dawn as first light and dusk as last light.
Collects broken buckles, insignia, and uniform buttons from abandoned battlefields.

Background

Sethrashi was assembled in a war foundry and assigned to a sapper company whose officers valued their patience, strength, and refusal to panic under fire. They served through trench assaults, bridge demolitions, and long retreats, learning that victory was often decided by the soldier who kept working after everyone else had lost hope. When the war ended, their company was abandoned in a ruined fortress with no orders and no one willing to claim responsibility for them. In the fortress's lowest vault, Sethrashi discovered a black weapon sealed inside a stone reliquary. The weapon spoke without words, showing them visions of every battlefield where soldiers had been discarded by kings and generals. Sethrashi accepted the pact, not from ambition, but from a desire to ensure that no abandoned soldier would ever again die unseen. Now they travel as a hired guardian, occult investigator, and reluctant emissary of the Hexblade, seeking the names of the officers who betrayed their company and trying to determine whether their patron wants justice, conquest, or simply a perfect instrument.

“When the war ended, their company was abandoned in a ruined fortress with no orders and no one willing to claim responsibility for them.”
From their backstory
Background
Soldier

Connections

Species

Warforged

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