Mohammed
Mohammed
Sheet
AC 12 · HP 50 · 40 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- NatureINT
- PerceptionWIS
- ReligionINT
- SurvivalWIS
Armor
Weapons
Languages
Features
12 featuresAction
- Extra AttackLevel 5
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Always on
- RageLevel 1
When Bonus action
You rage to gain resistance to physical damage, advantage on Strength checks and Strength saving throws, and a bonus to melee damage with Strength-based attacks.
- Reckless AttackLevel 2
When On your turn
Make melee weapon attacks with advantage on your turn, but enemies also gain advantage against you until your next turn.
- Unarmored DefenseLevel 1
While you are not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.
- Danger SenseLevel 2
Also at 2nd level, you gain an uncanny sense of when things nearby are not as they should be, giving you advantage on Dexterity saving throws against effects that you can see, such as traps and spells.
- Primal PathLevel 3
At 3rd level, you choose a primal path, which determines the nature of your rage. Mohammed follows the Path of the Totem Warrior.
- Spirit SeekerLevel 3
At 3rd level, you can cast the spell beast sense as a ritual, and you can communicate with beasts as if through a limited form of speech.
- Totem SpiritLevel 3
At 3rd level, while raging, you can choose a totem spirit to gain its benefits. Mohammed's chosen totem spirit is the bear, granting exceptional durability while she rages.
- Fast MovementLevel 5
Starting at 5th level, your speed increases by 10 feet while you are not wearing heavy armor.
- TraitHuman+1 to all ability scores
- TraitHumanOne extra language of your choice
- Shelter of the FaithfulAcolyte
You command the respect of those who share your faith, and you can perform the religious ceremonies of your temple. You and your adventuring companions can receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells.
Gear
10 itemsWeapons
- GreataxeA heavy two-handed axe, chosen as the barbarian's primary weapon.
- 2×HandaxeLight throwing axes for close or mid-range combat.
- 4×JavelinBalanced throwing spears suitable for a hardy frontline fighter.
Gear
- Explorer's PackA pack containing explorer tools, travel gear, and basic survival supplies.
- Holy SymbolA sacred symbol of her faith, worn openly or carried with reverence.
- Prayer BookA small book of prayers and liturgies, well worn from use.
- 5×Incense sticksBundles of incense used for rites and daily devotions.
- VestmentsPlain religious garments for temple duties and ceremonies.
- Common ClothesEveryday clothing suited to travel and labor.
Purse
- Pouch of 15 gpA belt pouch holding personal funds.
Appearance
A broad-shouldered human woman with weathered olive skin, a scar across one knuckle, and dark hair usually tied back beneath a plain temple cord. Her build is sturdy rather than graceful, with the balanced stance of someone who expects trouble and has trained to meet it head-on. She wears simple traveler’s garb layered beneath worn devotional cloth, and carries a greataxe with the same solemn care another person might reserve for a prayer book.
Mannerisms
She speaks quietly before a fight, as if reciting a prayer only she can hear. When thinking, she fingers the edge of her holy symbol, and when angered she straightens her posture instead of raising her voice.
Personality
Measured, dutiful, and unexpectedly protective, Mohammed is the sort of woman who will remember every obligation and keep every promise, even when it costs her comfort. She is patient with the frightened, stern with the cruel, and deeply earnest in matters of faith. Beneath her disciplined exterior is a fierce, almost maternal instinct to place herself between danger and those who cannot endure it alone.
Ideals
Duty. Strength should shield the weak, not dominate them. A lawful life is one where protection, honesty, and restraint keep chaos from devouring the innocent.
Bonds
The temple that raised her still keeps a small bell she polished as a child, and she will risk almost anything to see it remain safe. She has vowed to recover a stolen reliquary containing the names of the dead from her order.
Flaws
She can be alarmingly rigid when she believes a rule serves a holy purpose, and she sometimes confuses obedience with righteousness. In battle, her temper flares fast, and once she decides someone is a threat, it takes real effort to persuade her to stand down. She also hates admitting fear, so she will often volunteer for the most dangerous task simply to avoid looking uncertain.
Quirks
Background
Mohammed was raised in a stone temple at the edge of a trade road, where her earliest memories are of incense smoke, winter prayers, and the steady discipline of service. She learned to copy holy texts, keep the lamps lit, and bow her head before authority, but she also learned something the monks never intended, how to endure. When raiders or brigands threatened pilgrims, she was the one who hauled water, barred doors, and then, once she was old enough, lifted a training weapon to stand beside the temple guardians. Her faith did not break when hardship came, it hardened into conviction. Mohammed discovered that her strength was not a contradiction to her devotion, but a form of it. She now travels to protect the innocent, recover relics, and make certain that laws are not just words spoken by the powerful but promises kept for the helpless. She prays before battle and after it, not for victory alone, but for the wisdom to use force only when mercy is no longer enough.
“Her faith did not break when hardship came, it hardened into conviction.”
- Background
- Acolyte
Connections
Species
Human
Media
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