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Grog - AI-generated fantasy Character

Grog

Goliath · Barbarian (Path of the Berserker) · Level 5 · Folk Hero

Grog

Grog is blunt, warm-hearted, and intensely practical.
AC13
HP55/55
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 55 · 40 ft.
AlignmentChaotic NeutralGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Handaxes,
Javelins,
Greataxes,
Battleaxes,
Longswords,
Shortswords,
Greatswords,
Mauls,
Flails,
Morningstars,
Pikes,
Rapiers,
Scimitars,
Tridents,
Warhammers,
Whips,
Light crossbows,
Heavy crossbows,
Longbows,
Shortbows,
Net

Tools

Mason's tools,
Vehicles, land

Languages

Common,
Giant

Features

18 features

Bonus action

  • Enter Rage

    When Bonus action

    As a bonus action, Grog enters a rage for up to 1 minute, gaining resistance to bludgeoning, piercing, and slashing damage, advantage on Strength checks and saving throws, and +2 damage with Strength-based melee weapon attacks.

  • Frenzied Strike

    When Bonus action while frenzied

    While raging and frenzied, Grog can make one melee weapon attack as a bonus action on each turn after the frenzy begins.

  • RageLevel 1

    Grog can enter a rage as a bonus action. He can rage three times per long rest. While raging, he has advantage on Strength checks and Strength saving throws, gains a +2 bonus to melee weapon damage using Strength, and has resistance to bludgeoning, piercing, and slashing damage. He cannot cast or concentrate on spells while raging.

  • Primal Path, Path of the BerserkerLevel 3

    Grog follows the Path of the Berserker. When raging, he can enter a frenzy as a bonus action. While frenzied, he can make a single melee weapon attack as a bonus action on each turn after the turn he entered the frenzy. When the rage ends, he suffers one level of exhaustion.

Reaction

  • Stone's Endurance

    When When he takes damage

    Grog reduces incoming damage by 1d12 + 3 as a reaction, after seeing the damage roll but before applying the damage.

  • Stone's EnduranceGoliathAs a reaction, Grog can reduce damage he takes by 1d12 + 3. He can use this trait once per short or long rest.

Always on

  • Twin Cleave

    When Attack action

    Grog attacks twice with his greataxe, or attacks once and uses another weapon as allowed by his available actions.

  • Reckless AttackLevel 2

    When First attack on his turn

    Grog deliberately leaves openings in his defense to strike with greater force and accuracy.

  • Unarmored DefenseLevel 1

    While not wearing armor, Grog's AC equals 10 + his Dexterity modifier + his Constitution modifier. His shield does not prevent this feature from functioning.

  • Danger SenseLevel 2

    Grog has advantage on Dexterity saving throws against effects he can see, such as traps and spells. He does not gain this benefit while blinded, deafened, or incapacitated.

  • Extra AttackLevel 5

    Grog can attack twice, instead of once, whenever he takes the Attack action on his turn.

  • Fast MovementLevel 5

    Grog's speed increases by 10 feet while he is not wearing heavy armor.

  • Ability Score IncreaseGoliathStrength increases by 2 and Constitution increases by 1.
  • Mountain BornGoliathGrog is acclimated to high altitude, including elevations above 20,000 feet, and is naturally adapted to cold climates.
  • Powerful BuildGoliathGrog counts as one size larger when determining carrying capacity and the weight he can push, drag, or lift.
  • SizeGoliathMedium.
  • SpeedGoliath30 feet.
  • Rustic HospitalityFolk Hero

    Grog can find a place to hide, rest, or recuperate among common folk, who will shield him from the law or those pursuing him, though they will not risk their lives for him.

Gear

9 items

Weapons

  • Greataxe
    A massive two-handed martial weapon with a broad double blade.
  • 2×
    Handaxe
    Light thrown weapons suitable for close combat or hunting.
  • 4×
    Javelin
    Long throwing spears used for hunting and warfare.

Tools

  • Shovel
    A sturdy iron digging tool that has served as both farm implement and emergency weapon.
  • Iron pot
    A heavy cooking vessel, blackened from years of campfire use.
  • Mason's tools
    A set of artisan's tools chosen as mason's tools, used for repairing walls and buildings.

Gear

  • Explorer's Pack
    Includes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Common clothes
    Plain, serviceable clothing with several careful repairs.

Purse

  • 10×
    Gold pieces
    Spending money saved from odd jobs and village rewards.

Appearance

Grog is a broad-shouldered goliath standing over seven feet tall, with slate-gray skin marked by pale natural birth-patterns along his arms and neck. He wears a badly fitted brown leather vest over a patched wool shirt, with one shoulder strap carefully wrapped in bright red thread. His oversized boots are repeatedly repaired with mismatched leather. Before speaking, he takes a slow breath through his nose and clears his throat as though preparing to address a council, even when merely asking for breakfast. A heavy greataxe rests across his back, and a tiny carved wooden goat hangs from his belt.

Mannerisms

Grog pauses and clears his throat before speaking, even in casual conversation. He points with his entire hand rather than one finger, tests the strength of chairs before sitting, and gives people food when he does not know how to comfort them.

Personality

Grog is blunt, warm-hearted, and intensely practical. He respects people who work hard, keep their promises, and share their food. He has a surprisingly gentle attitude toward frightened animals and children, but becomes boisterous and competitive around anyone who calls themselves tough. He prefers direct questions, direct answers, and problems that can be solved by lifting something heavy.

Ideals

Freedom. No chief, lord, monster, or tradition has the right to decide another person's path without earning that authority.

Bonds

The mountain village that first called him a hero gave him a red-thread shoulder strap as a symbol of their gratitude. He will protect its people and anyone who reminds him of them.

Flaws

Grog has little patience for complicated plans and is easily baited by anyone who questions his courage. He often mistakes stubbornness for principle, and once he decides someone is a bully, he is reluctant to notice evidence to the contrary.

Quirks

Names every pack animal he meets, usually after a type of soup.
Keeps the tiny wooden goat charm polished despite neglecting almost everything else.
Counts steps aloud when crossing bridges or unstable ground.
Refuses to waste edible food, even if it has clearly gone bad.
Calls every village elder 'Chief' until told otherwise.

Background

Grog was raised among a wandering goliath clan that measured worth through endurance, judgment, and the courage to carry another person when their strength failed. He was never the clan's finest hunter or most disciplined climber, but he possessed an unusual talent for appearing exactly where trouble was worst. During a brutal winter, a merchant caravan became trapped in a mountain pass. Grog broke open an abandoned watchtower, carried three injured travelers to safety, and stood between the starving survivors and a pack of winter wolves until help arrived. The village called him a hero. Grog insists he merely disliked the wolves. After that winter, Grog settled for a time among the villagers, helping repair fences, clear landslides, and escort supply wagons through dangerous country. He became known for solving problems with a shovel, a cooking pot, or a greataxe, depending on how much patience the problem deserved. Yet the quiet life never fit him completely. The open road still calls, and so do the rumors of people being bullied by those stronger than themselves. Grog now travels as a wandering champion of ordinary folk, seeking worthy challenges, good stew, and proof that every tyrant eventually discovers someone louder and harder to kill.

“He was never the clan's finest hunter or most disciplined climber, but he possessed an unusual talent for appearing exactly where trouble was worst.”
From their backstory
Background
Folk Hero

Connections

Species

Goliath

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