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Seli Namboru - AI-generated fantasy Character

Seli Namboru

Halfling · Rogue (Thief) · Level 6 · Criminal

Seli Namboru

Warm, observant, and disarmingly conversational, Seli treats every stranger as a puzzle and every puzzle as an invitation.
AC13
HP46/46
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 46 · 25 ft.
AlignmentChaotic GoodGenderFemaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Gaming set, dice

Languages

Common,
Halfling,
Thieves' Cant

Features

16 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on Seli's turn.

    As a bonus action, Seli can Dash, Disengage, or Hide.

  • Fast Hands and Second-Story WorkLevel 3

    Seli can use a bonus action to make a Dexterity check with thieves' tools, use an object, or use a magic item that normally requires an action. She also gains a climbing speed equal to her walking speed and can make running jumps with only 5 feet of movement.

Reaction

  • Uncanny DodgeLevel 5

    When When a visible attacker hits Seli with an attack.

    As a reaction when an attacker Seli can see hits her, halve the attack's damage.

Always on

  • Sneak AttackLevel 1

    When When Seli hits with a qualifying weapon attack and has advantage, or an eligible enemy is adjacent to one of Seli's allies.

    Once per turn, deal an extra 3d6 damage when hitting with a finesse or ranged weapon while meeting the Sneak Attack conditions.

  • ExpertiseLevel 1

    Seli has expertise in Stealth, Deception, Investigation, and thieves' tools. Her proficiency bonus is doubled for ability checks using these proficiencies.

  • Thieves' CantLevel 1

    Seli knows the secret language of thieves and can recognize hidden signs, symbols, and coded messages used by criminal networks.

  • Roguish Archetype, ThiefLevel 3

    Seli has chosen the Thief archetype, gaining specialized abilities focused on speed, infiltration, and using objects in unexpected ways.

  • Ability Score ImprovementLevel 4

    Seli increases her Dexterity by 2, raising it from 13 to 15 after applying the Lightfoot halfling bonus.

  • Additional ExpertiseLevel 6

    Seli gains expertise in Deception and Investigation, doubling her proficiency bonus for checks using those proficiencies.

  • TraitHalflingLucky, when rolling a 1 on an attack roll, ability check, or saving throw, reroll the die and use the new result.
  • TraitHalflingBrave, advantage on saving throws against being frightened.
  • TraitHalflingHalfling Nimbleness, can move through the space of any creature larger than Seli.
  • TraitHalflingNaturally Stealthy, can attempt to hide even when obscured only by a creature at least one size larger than Seli.
  • TraitHalflingLightfoot ability score increase, Dexterity increases by 2 and Charisma increases by 1.
  • TraitHalflingWalking speed is 25 feet.
  • Criminal ContactCriminal

    Seli has a reliable and discreet criminal contact who can provide information, pass messages, or arrange introductions within the local underworld, provided the request is reasonable and does not expose the contact to certain danger.

Gear

9 items

Weapons

  • 2×
    Dagger
    A pair of balanced daggers suitable for close combat or throwing.
  • Shortbow
    A light ranged weapon with a 20-arrow ammunition capacity.

Armor

  • Leather armor
    Light protective armor made from treated leather.

Tools

  • Thieves' tools
    A set of thieves' tools for picking locks and disabling traps.
  • Gaming set, dice
    A set of weighted dice used for gambling and as a recognizable underworld token.

Gear

  • 20×
    Arrows
    A quiver containing arrows for the shortbow.
  • Burglar's pack
    A burglar's pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Common clothes
    A set of common clothes suitable for blending into ordinary neighborhoods.
  • Belt pouch
    A pouch containing 15 gp from criminal work and personal savings.

Appearance

Short even for a halfling, with warm brown skin, tightly curled black hair, and bright hazel eyes that rarely stay still. Seli wears a weathered leather jerkin beneath a dusky green cloak, soft-soled boots, and a collection of small brass rings taken from old jobs. A thin scar crosses the left eyebrow, and a red thread is always tied around one wrist as a private reminder of home.

Mannerisms

Seli speaks softly and leans closer when asking dangerous questions. She taps a rhythm against her thumb while thinking, never sits with her back to a door, and automatically straightens crooked objects within reach.

Personality

Warm, observant, and disarmingly conversational, Seli treats every stranger as a puzzle and every puzzle as an invitation. She is generous with food, suspicious of authority, and happiest when she has three escape routes and a fourth option nobody else noticed.

Ideals

Freedom. No one should be trapped by birth, debt, law, or another person's greed. Rules deserve respect only when they protect the vulnerable.

Bonds

I owe my freedom and my future to the friend who took the blame for my last major burglary. I will find the complete ledger that can clear their name.

Flaws

I cannot resist proving that I am the cleverest person in the room, even when silence would be safer. I also keep secrets long after they stop protecting anyone.

Quirks

Counts doors, windows, and staircases whenever entering a building.
Keeps sugared dates in every pack and offers them to people she wants to question.
Names her tools after relatives, then apologizes to them when a lock proves difficult.
Leaves a single red thread tied to a hidden nail after completing an especially elegant job.

Background

Seli Namboru grew up in a crowded riverside quarter where halfling families ran bakeries, ferry stalls, and small repair shops. Her mother kept accounts for traveling merchants, and her uncle taught her the practical arts of locks, false ledgers, and knowing when a purse was too well guarded to touch. Seli first stole to pay a debt imposed on her neighborhood by a violent extortionist. The theft succeeded, but the stolen evidence also revealed that several respectable officials were helping the gang. Seli learned then that crime was not always found in dark alleys. Sometimes it wore a clean coat and signed receipts. She became a careful burglar and information broker, using charm to get close, patience to observe, and quick hands when patience failed. A job against a magistrate's private vault went wrong when Seli discovered records proving that her old neighborhood had been marked for demolition. She escaped with only a fragment of the ledger, while her criminal crew scattered and one close friend was arrested in her place. Now Seli travels as an adventurer, taking respectable contracts when possible and less respectable ones when necessary. She wants enough money and influence to recover the missing ledger, free her friend, and make certain that the people who profit from helpless communities can no longer hide behind polished manners.

“Seli first stole to pay a debt imposed on her neighborhood by a violent extortionist.”
From their backstory
Background
Criminal

Connections

Species

Halfling

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