Sasha Vale
Sasha Vale
Sheet
AC 16 · HP 149 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
31 featuresAction
- Dread Ambusher
When First turn of combat
Sasha can take an additional action on her first turn of combat, usable only to Attack.
- Extra Attack and Whirlwind Attack
When Attack action
Sasha can take the Attack action twice when using her action, and can make a third attack against a different creature with Whirlwind Attack.
- Extra AttackLevel 5
Sasha can take an additional action on her first turn of each combat. This action can be used only to take the Attack action.
- Defensive Tactics, Hunter's DefenseLevel 7
Sasha has advantage on saving throws against being frightened. She can also use an action to end one effect on herself that is causing her to be frightened.
- Soldier's Second WindLevel 1
Sasha can use an action to gain temporary hit points equal to 1d8 plus her Wisdom modifier and end one effect causing her to be charmed or frightened. She can use this feature once per short or long rest.
Bonus action
- VanishLevel 14
When Bonus action or tracking attempt
Sasha can hide as a bonus action and cannot be tracked by nonmagical means unless she chooses to leave a trail.
Reaction
- Uncanny Defense
When Reaction when attacked
Sasha can impose disadvantage on an attack made against her by a creature she can see.
Always on
- Land's StrideLevel 8
When Movement
Sasha can move through the space of a hostile creature and can pass through nonmagical plants without being slowed.
- Colossus Slayer
When Weapon attack hits an injured creature
Once per turn, when Sasha hits a creature that is below its hit point maximum, she deals an extra 1d8 weapon damage.
- Sharpshooter
When Ranged weapon attack
Sasha can take a -5 penalty to a ranged attack roll to gain +10 damage, ignore long-range disadvantage, and ignore half and three-quarters cover.
- Ranger ProficienciesLevel 1
Sasha gains proficiency with martial weapons, light armor, medium armor, shields, and the Ranger class skills Animal Handling, Perception, and Survival. Her modern setting treats firearms as martial ranged weapons.
- Foe Slayer's ReadinessLevel 3
Sasha has advantage on initiative rolls. On her first turn in combat, she has advantage on attack rolls against creatures that have not yet acted.
- Multiattack, Whirlwind AttackLevel 11
Sasha can make one additional weapon attack when she takes the Attack action on her turn, provided the additional attack is against a different creature than all previous attacks this turn.
- Superior Hunter's Defense, EvasionLevel 15
When Sasha is attacked by a creature she can see, she can use her reaction to impose disadvantage on the attack roll. If the attack still hits, she cannot use this feature against the same creature again until the start of her next turn.
- Ability Score ImprovementLevel 4
Sasha gains an Ability Score Improvement. She increased her Dexterity by 2, raising it to 20.
- Ability Score ImprovementLevel 8
Sasha gains an Ability Score Improvement. She increased her Wisdom by 2, raising it to 20.
- Ability Score Improvement, SharpshooterLevel 12
Sasha gains an Ability Score Improvement and selected the Sharpshooter feat. She can ignore disadvantage from long range, ignore half and three-quarters cover with ranged weapon attacks, and take a -5 penalty to hit for a +10 bonus to damage.
- Ability Score ImprovementLevel 16
Sasha gains an Ability Score Improvement. She increased her Constitution by 2, raising it to 16.
- Favored EnemyLevel 1
Sasha has one favored enemy category, aberrations, and advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. She also learns one language of her choice, Undercommon.
- Natural ExplorerLevel 1
Sasha is especially familiar with urban industrial terrain. In urban terrain, her group's travel is not slowed, she remains alert while performing other activities, and she can move stealthily at a normal pace. She can find twice as much food when foraging and learns the general number, size, and location of nearby creatures while traveling.
- Fighting Style, ArcheryLevel 2
Sasha chooses a Fighting Style. She selected Archery, gaining a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Sasha gains the ability to cast Ranger spells using Wisdom as her spellcasting ability.
- Hunter, Colossus SlayerLevel 3
Sasha selects a Hunter archetype feature. She selected Colossus Slayer, dealing an extra 1d8 damage once per turn when she hits a creature below its hit point maximum.
- Hide in Plain SightLevel 10
Sasha can spend 1 minute creating camouflage for herself. While camouflaged against natural surroundings, she gains a +10 bonus to Dexterity (Stealth) checks if she remains still and does not move or take actions.
- Soldier TrainingLevel 1
Sasha has proficiency in Athletics and Intimidation. Her military service grants her recognition and access to limited support from organized forces.
- TraitHumanAbility Score Increase, +1 to all ability scores
- TraitHumanSize, Medium
- TraitHumanSpeed, 30 feet
- TraitHumanLanguages, Common and one additional language
- TraitHumanVersatile and adaptable, gaining broad competence from human training and experience
- Military RankSoldier
Sasha retains the respect and recognition of soldiers, veterans, and security personnel who understand military service. She can secure basic support, temporary shelter, and limited assistance from sympathetic members of organized forces, provided her request does not endanger them.
Spells
11 spellsSpellcasting. Sasha Vale casts with Wisdom (spell save DC 19, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level (3 slots): ,
4th level (3 slots): ,
5th level (2 slots):
Gear
11 itemsWeapons
- Suppressed pistolA suppressed modern pistol, treated as a martial ranged weapon. It uses pistol ammunition and has a short and long range determined by the campaign setting.
- Suppressed submachine gunA compact suppressed submachine gun, treated as a martial ranged weapon. Its automatic fire is represented by multiple attacks when Sasha uses Extra Attack or Whirlwind Attack.
- 2×Combat knifeA combat knife treated as a shortsword, used for close combat and utility work.
Armor
- Tactical armorA modern tactical armor rig treated as scale mail for rules purposes, providing AC 16 with Sasha's Dexterity modifier capped at +2.
- Tactical shieldA compact black shield, represented as a tactical ballistic shield when carried, granting the normal shield bonus to AC.
Tools
- LockpicksA slim case containing picks and probes for opening locks and manipulating mechanisms.
- Disguise kitA hooded disguise kit containing cosmetics, hair pieces, reversible clothing, and identity documents appropriate to the modern setting.
Gear
- Tactical harnessA tactical harness with ammunition pouches, medical supplies, radio, multi-tool, and concealed utility pockets.
- Insignia of rankA military insignia from her former security unit, kept as proof of service and identity.
- Common clothesA set of common clothes consisting of a gray hoodie, black shirt, durable jeans, and scuffed sneakers.
Purse
- Belt pouchA belt pouch containing 10 credits, equivalent to the Soldier background's starting currency.
Appearance
Sasha is a human woman in her mid-twenties with a compact, wiry build shaped by speed, endurance, and years of field training. She has light olive skin, short dark brown hair cut in a practical jaw-length bob, and deep brown eyes that constantly measure exits, distances, and threats. Her sharp features include a straight nose, high cheekbones, and a mouth usually pressed into a thin line of concentration. In casual settings she wears a faded gray hoodie, black T-shirt, durable dark jeans, and scuffed black sneakers. In the field she wears a matte gray urban camouflage jumpsuit, a slim black tactical harness, thin leather gloves, reinforced silent-soled boots, and a black beanie. Her modern firearms include a suppressed pistol and a compact suppressed submachine gun, treated as specialized martial ranged weapons in her modern setting.
Mannerisms
Sasha keeps her shoulders loose and her spine straight, even when resting. She checks reflections, counts exits, and double-knots her laces without thinking. When concentrating, she presses her mouth into a thin line and taps one finger twice against the nearest hard surface. Her humor is quiet, dry, and usually delivered without changing expression.
Personality
Sasha is observant, analytical, and quietly resilient. She values direct communication, competence, and people who keep their promises. Her humor is dry and dark, emerging in private conversations or during moments of extreme stress. Trust is hard-won, but once granted, her loyalty is fierce and practical. She does not seek admiration, only reliable results and the safety of the people she has chosen as her own.
Ideals
Competence. Fear is a weapon, but discipline decides who controls it. I will master myself before I attempt to master any threat.
Bonds
She is devoted to Doc Rya, the medic who helped rebuild her body and mind after captivity. Sasha also carries the names of missing operatives in a coded notebook and will risk almost anything to uncover what happened to them.
Flaws
She assumes every promise has a hidden condition and often tests allies long after they have earned her trust. Sasha can become cold and ruthlessly efficient when frightened, treating people as variables in a tactical problem. She also has difficulty accepting help, because dependence reminds her of captivity.
Quirks
Background
Sasha grew up in the lower districts of Atrix Isle, where every crowded transit platform, service corridor, and abandoned warehouse taught her a different lesson about danger. She learned early to notice the details other people missed, a hand lingering near a pocket, a camera pointed slightly too far left, a stranger who knew her name without being introduced. Her talent for observation led her into private security, where she became a reconnaissance specialist, infiltrator, and precision shooter. Her work eventually placed her inside a suspected void-weave trafficking ring, operating under deep cover and transmitting evidence one fragment at a time.
“Her talent for observation led her into private security, where she became a reconnaissance specialist, infiltrator, and precision shooter.”
- Background
- Soldier
Connections
Species
Human
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