Library
Library
Sheet
AC 15 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
9 featuresBonus action
- Martial ArtsLevel 1
Your martial arts training grants you the following benefits while you are unarmed or wielding only monk weapons and not wearing armor or using a shield: you can use Dexterity instead of Strength for unarmed strikes and monk weapons, you can roll a d4 in place of the normal damage of your unarmed strike or monk weapon, and when you use the Attack action with an unarmed strike or monk weapon on your turn, you can make one unarmed strike as a bonus action.
Always on
- Unarmored DefenseLevel 1
While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
- Expert ForgeryKenkuYou can duplicate the handwriting or craftwork of another creature, and you have advantage on all checks made to produce forgeries or duplicates of existing objects.
- MimicryKenkuYou can mimic sounds you have heard, including voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom check contested by your Charisma check.
- Kenku TrainingKenkuYou are proficient in two of the following skills of your choice: Acrobatics, Deception, Stealth, or Sleight of Hand. Library is proficient in Acrobatics and Stealth.
- Ability Score IncreaseKenkuDexterity increases by 2 and Wisdom increases by 1.
- SizeKenkuMedium.
- SpeedKenku30 feet.
- WandererOutlander
Library has an excellent memory for maps, terrain, and settlements. He can recall the general layout of places he has seen, identify the surrounding terrain, and find food and fresh water for himself and up to five other people each day, provided the land offers such resources.
Gear
10 itemsWeapons
- QuarterstaffA simple, versatile monk weapon used for reach, balance, and precise strikes.
- ShortswordA light martial weapon suitable for quick, disciplined attacks.
- 10×DartRanged monk weapons, carried in a leather case.
Tools
- FluteA small wooden flute whose melody was copied from a shepherd Library met on the northern road.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Hunting TrapA spring-loaded device used to catch small or medium creatures.
- Trophy from a Slain AnimalA preserved claw from a mountain cat, kept as a reminder of the first wilderness trek Library survived alone.
- Traveler's ClothesRugged clothing designed for long travel.
- Belt PouchA small pouch containing starting funds.
Purse
- 10×Gold PiecesStarting currency.
Appearance
Library is a lean, long-limbed male kenku with charcoal-black feathers that fade to silver at the throat and wing tips. He moves with a quiet, forward-leaning gait, often favoring his left side as though always making room for an invisible companion. His bright amber eyes remain unnervingly still when he listens, while his narrow beak clicks softly when he is thinking. He wears practical travel clothes beneath loose monk's wraps, with a weathered satchel full of copied pages, charcoal sticks, and small scraps of handwriting. A polished quarterstaff rests across his shoulders when he walks.
Mannerisms
Library tilts his head sharply when listening, then answers in a voice borrowed from the last person who spoke. When uncertain, he taps two claws against his quarterstaff in a steady rhythm. He rarely laughs, but when amused he produces a flawless imitation of a barking dog before allowing himself a quiet clicking chuckle.
Personality
Library is observant, patient, and deeply curious. He prefers to watch a room before entering it and often communicates through carefully selected sounds, copied phrases, and gestures. He is kind to the frightened and respectful toward people who preserve history, but he becomes intense and possessive around books, maps, and personal letters. His low charisma makes his attempts at warmth seem strange, yet his actions consistently reveal sincere compassion.
Ideals
Knowledge should belong to everyone. The truth is not made less valuable when it is shared, copied, or remembered by many voices.
Bonds
Library carries a single water-damaged page from the monastery archive. It contains only half of a sentence, but he believes the missing words describe a place where the kenku can recover the voice they lost long ago. He will risk himself to protect traveling scholars, refugees, and anyone whose story is being erased.
Flaws
Library compulsively repeats interesting voices and phrases, even when silence would be wiser. He also assumes that any written record is more trustworthy than a living person's memory, and he can become dangerously stubborn when someone tries to destroy, alter, or conceal information.
Quirks
Background
Library was raised among a scattered kenku roost that lived in the ruined upper floors of an abandoned monastery. The roost survived by remembering what others had forgotten. They copied road signs, prayers, merchant marks, military commands, and fragments of old books, preserving knowledge through careful imitation. Library earned his name after spending an entire winter in a collapsed archive, repeating passages from surviving pages until the elders could reconstruct a catalog of the lost collection. He cannot create an original voice of his own, but he has learned to carry the voices of the dead with precision and care.
“The roost survived by remembering what others had forgotten.”
- Background
- Outlander
Connections
Species
Kenku
Media
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