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Krugar the Hollow - AI-generated fantasy Character

Krugar the Hollow

Orc · Fighter · Level 1 · Soldier

Krugar the Hollow

Grim, stoic, and relentlessly efficient, Krugar has little time for pleasantries or leisure.
AC16
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 12 · 30 ft.
AlignmentLawful NeutralGenderMaleAge26 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Gaming Set (Dice)

Languages

Common,
Orc

Features

8 features

Bonus action

  • Second WindLevel 1

    Bonus Action to regain 1d10 + 1 hit points. You have 2 uses per short or long rest.

  • TraitOrcAdrenaline Rush (Bonus Action Dash + Temp HP, 2 uses)

Always on

  • Fighting Style: Great Weapon FightingLevel 1

    When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands and that has the Two-Handed or Versatile property, you can reroll the die and must use the new roll.

  • Weapon MasteryLevel 1

    You can use the Mastery properties of three kinds of weapons. Krugar chooses Greatsword (Graze), Greataxe (Cleave), and Maul (Topple).

  • TraitOrcDarkvision (60 ft.)
  • TraitOrcPowerful Build
  • TraitOrcRelentless Endurance (Once per long rest)
  • Savage AttackerSoldier

    Once per turn when you hit a target with a melee weapon, you can roll the weapon's damage dice twice and use either roll.

Gear

7 items

Weapons

  • Greatsword
    2d6 slashing damage. Heavy, Two-Handed. Mastery: Graze.
  • Greataxe
    1d12 slashing damage. Heavy, Two-Handed. Mastery: Cleave.
  • Light Crossbow
    1d8 piercing damage. 80/320 ft range. Loading, Two-Handed.

Armor

  • Chain Mail
    Heavy armor consisting of interlocking metal rings.

Tools

  • Healer's Kit
    A leather pouch containing bandages, salves, and splints.
  • Bone Dice
    A set of gaming dice carved from bone.

Gear

  • 20×
    Crossbow Bolts
    Standard bolts for a crossbow.

Appearance

Krugar is a massive orc with slate-grey skin and numerous scars crossing his torso and face. His tusks are notched, one partially broken from a desperate struggle. He wears heavy chain mail that is stained with old rust and darker, dried fluids. His black hair is pulled back into a tight, practical top-knot. Most notable is the hollow, haunted look in his yellow eyes, which seem to constantly scan for movement in the shadows.

Mannerisms

He frequently rubs a specific scar on his forearm when he is anxious or deep in thought. He tends to stare at people's necks, as if checking to see if they are still breathing.

Personality

Grim, stoic, and relentlessly efficient, Krugar has little time for pleasantries or leisure. He speaks in short, clipped sentences and finds no joy in the traditional orcish love of combat. For him, war is a necessity and hunting the undead is a sacred, albeit miserable, duty. He is deeply suspicious of magic, particularly anything involving the manipulation of life or death.

Ideals

Restitution. The dead deserve the peace of the grave, and those who disturb them must pay in blood.

Bonds

I carry the rusted dog tags of every member of my fallen squad. I will not rest until the one who raised them is dead.

Flaws

My hatred for the undead is a blinding rage. I will abandon logic, safety, and even my allies if it means destroying a necromantic creature.

Quirks

Always checks his own pulse when he wakes up
Sharpens his sword whenever he passes a cemetery
Will not sleep in a room that doesn't have a clear exit to the outside

Background

Krugar once served as a sergeant in the Black Tusk Company, a band of orcish mercenaries renowned for their discipline. His life changed forever when his unit was contracted to clear a swamp and fell into an ambush by a powerful necromancer. Instead of an honorable death in battle, Krugar watched his brothers and sisters fall and rise again mere moments later as mindless thralls. He was the only survivor, forced to strike down his own kin to escape the carnage. Since that day, Krugar has felt as though a part of his soul remained in that swamp, leaving him 'hollow' to everything but the pursuit of vengeance. He travels the lands with a singular focus: to find the sorcerer who raised his kin and to ensure that every shambling corpse he encounters is returned to a permanent rest. He views the undead not as monsters to be feared, but as an insult to the cycle of life that must be scrubbed from the world with steel and fire.

“His life changed forever when his unit was contracted to clear a swamp and fell into an ambush by a powerful necromancer.”
From their backstory
Background
Soldier

Connections

Species

Orc

Media

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