Aurelia Malice
Aurelia Malice
Sheet
AC 17 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Languages
Features
10 featuresBonus action
- Second WindLevel 1
When Bonus action while injured
Aurelia invokes the disciplined resilience of a trained warrior, regaining 1d10 plus 1 hit points as a bonus action. She has two uses.
Always on
- Fighting StyleLevel 1
You gain a Fighting Style feat of your choice. Aurelia has the Defense Fighting Style, granting a +1 bonus to Armor Class while wearing armor.
- Weapon MasteryLevel 1
You can use the mastery properties of three Simple or Martial weapons of your choice. Aurelia uses Graze with the greatsword, Sap with the flail, and Slow with the javelin.
- TraitDrowDarkvision, you can see in dim light within 120 feet as if it were bright light and in darkness as if it were dim light.
- TraitDrowFey Ancestry, you have Advantage on saving throws you make to avoid or end the Charmed condition.
- TraitDrowKeen Senses, you have proficiency in the Perception skill.
- TraitDrowTrance, you do not need to sleep, and you can finish a Long Rest in 4 hours by entering a meditative trance.
- Drow Magic, you know the Dancing Lights cantripDrowCharisma is your spellcasting ability for this magic.
- TraitDrowFey creature type.
- Shelter of the FaithfulAcolyte, flavored as an Inquisitor
You can perform the rites of your faith and are recognized by members of your religious community. You and your companions can receive free modest lodging and food at temples, shrines, and other religious communities of your faith, though you are expected to contribute and uphold the faith's principles.
Spells
1 spellSpellcasting. Aurelia Malice casts with Charisma ( to hit with spell attacks).
Cantrips (at will):
Gear
11 itemsWeapons
- GreatswordA two-handed Martial weapon that deals 2d6 slashing damage.
- FlailA one-handed Martial weapon that deals 1d8 bludgeoning damage.
- 8×JavelinA thrown Martial weapon with a range of 30/120 feet that deals 1d6 piercing damage.
Armor
- Chain MailHeavy armor that sets Armor Class to 16 and imposes disadvantage on Dexterity (Stealth) checks.
Gear
- Dungeoneer's PackContains equipment useful for exploring underground locations, including a backpack, crowbar, hammer, pitons, torches, tinderbox, rations, waterskin, and rope.
- Holy SymbolA spider-shaped divine focus used in the rites of Lolth.
- Prayer BookA book containing prayers, doctrine, and inquisitorial rites devoted to Lolth.
- 5×Incense SticksUsed during religious ceremonies and interrogations.
- VestmentsCeremonial clothing worn during temple rites.
- Common ClothesPlain clothing for travel and daily use.
Purse
- 15×Gold PiecesStarting currency retained after acquiring equipment.
Appearance
Aurelia is a tall, severe-looking drow woman with obsidian skin, silver-white hair braided with tiny iron spiders, and pale violet eyes that seem to inspect every hidden motive. Her armor is blackened chain mail beneath a crimson-trimmed inquisitor's mantle. A spider-shaped holy symbol hangs at her throat, its central gem resembling a dark, watching eye. Her hands are marked with thin ritual scars in the shape of web lines.
Mannerisms
Aurelia pauses before answering even simple questions, as though weighing them for hidden poison. She touches the spider idol when invoking authority, tilts her head when someone lies, and writes the names of suspected traitors in perfectly straight columns.
Personality
Aurelia is controlled, observant, and relentlessly patient. She rarely raises her voice, because she believes calm attention unsettles liars more effectively than anger. She respects competence wherever she finds it, including in enemies, but has little tolerance for vanity, cowardice, or careless promises.
Ideals
Truth is a weapon. Mercy may be offered only after deception has been exposed, and no authority, mortal or divine, is beyond judgment.
Bonds
Aurelia carries the cracked spider idol found beside her mother's body. She believes it contains the final unanswered command of Lolth, and she will cross kingdoms to uncover its meaning.
Flaws
Aurelia assumes every kindness conceals a bargain and every confession conceals a deeper crime. When uncertain, she becomes more rigid, not more thoughtful. She is also terrified that her divine parentage is not a blessing from Lolth, but an experiment designed to prove that even a god's child can be broken.
Quirks
Background
Aurelia Malice was born beneath a moonless sky in a forgotten cavern where a circle of Lolth's priestesses had gathered to interpret an omen. The omen spoke of a child who would walk beyond the web, not as a servant, but as a blade sharpened against lies. Aurelia was mortal by birth, yet the priestesses recognized something impossible in her blood. Her mother was a drow acolyte who died before Aurelia could remember her face, and Lolth's presence was said to have touched the child through the mother's final prayer. Aurelia grew up surrounded by suspicion, reverence, and carefully concealed knives.
“The omen spoke of a child who would walk beyond the web, not as a servant, but as a blade sharpened against lies.”
- Background
- Acolyte, flavored as an Inquisitor
Connections
Species
Drow
Media
0 imagesNo images yet.
Turn Aurelia Malice into a sheet
A high-res, share-ready sheet you can post or print.