Skip to content
CreatePricing
Lazya - AI-generated fantasy Character

Lazya

Orc · Fighter (Champion) · Level 13 · Outlander

Lazya

Blunt, stubborn, and intensely practical, Lazya values direct action over clever speech.
AC16
HP123/123
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 123 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Unarmed strikes,
Improvised weapons

Tools

Vehicles (land),
One musical instrument,
One type of artisan's tools

Languages

Common,
Orc

Features

31 features

Action

  • Extra AttackLevel 5

    You can attack twice instead of once whenever you take the Attack action on your turn.

Bonus action

  • FisticuffsLevel 1

    You fight with your fists, improvised weapons, and other simple melee tools of the street. While unarmed or wielding only pugilist weapons and wearing light or no armor and no shield, you can make an Unarmed Strike as a bonus action, your unarmed and pugilist weapon damage uses a 1d8 die, and improvised weapons you use gain the Sap mastery property.

  • Brace UpLevel 2

    As a bonus action, spend 1 Moxie Point to roll your Fisticuffs die and gain temporary hit points equal to the roll plus your Pugilist level and Constitution modifier.

  • One-Two PunchLevel 2

    As a bonus action, spend 1 Moxie Point to make two Unarmed Strikes.

  • Stick and MoveLevel 2

    As a bonus action, spend 1 Moxie Point to make an Unarmed Strike and take the Dash or Disengage action.

  • Dig DeepLevel 4

    You can use a bonus action to dig deep. For 10 minutes, you have resistance to bludgeoning, piercing, and slashing damage and ignore exhaustion levels below 6. Once used, it refreshes on a long rest unless you take 1 level of exhaustion to restore it.

  • AggressiveOrcAs a bonus action, you can move up to your speed toward a hostile creature that you can see or hear.

Reaction

  • Bloodied But UnbowedLevel 2

    When you take damage, you can use your reaction to regain all expended Moxie Points. If you are Bloodied, you also gain temporary hit points equal to four times your Pugilist level. This can be used once per short or long rest.

  • Cross CounterLevel 3

    When you take damage from a melee attack, you can use your reaction and spend 1 Moxie Point to reduce the damage by 1d10 plus your Strength modifier and Pugilist level. If you reduce the damage to 0, you can make an unarmed strike or attack with a pugilist weapon as part of that reaction.

Always on

  • Second Wind

    When Bonus Action

    The fighter can push through hardship and recover some vigor.

  • Action Surge

    When Special

    Take one additional action on your turn.

  • Iron ChinLevel 1

    While wearing light or no armor and not wielding a shield, your base Armor Class equals 12 plus your Constitution modifier.

  • MoxieLevel 2

    You have a pool of Moxie Points equal to your Pugilist level, which refresh on a short or long rest. You know Brace Up, One-Two Punch, and Stick and Move.

  • Swagger StreakLevel 2

    When you fail a Strength, Dexterity, Constitution, or Charisma check, you can expend a Moxie Point to add your Fisticuffs die to the roll. If it still fails, you regain the point and cannot use this feature again until you finish a short or long rest.

  • Heavy HitterLevel 3

    When you hit with an unarmed strike, you can deal damage and also choose to Grapple or Shove the target.

  • Pugilist SubclassLevel 3

    At 3rd level, you gain the Champion fighter archetype and its benefits.

  • Ability Score ImprovementLevel 4

    You gain a feat or ability score improvement. Lazya uses this to harden her close-quarters fighting style and durability.

  • HaymakerLevel 5

    When you make an attack with an unarmed strike or pugilist weapon, you can expend 1 Moxie Point to deal maximum damage on a hit and regain the point.

  • Moxie-Fueled FistsLevel 6

    Your unarmed strikes and improvised weapons can deal force damage instead of their normal damage type.

  • Down But Not OutLevel 7

    When you use Bloodied But Unbowed while Bloodied, you add your Constitution modifier plus your exhaustion level to the damage of your unarmed strikes and pugilist weapons for 1 minute. Usable once per long rest.

  • Ability Score ImprovementLevel 8

    You gain a feat or ability score improvement.

  • School of Hard KnocksLevel 9

    Once per turn, when you hit with an unarmed strike or pugilist weapon, you deal an extra 1d12 damage of the same type. You can forgo the damage to impose Endanger or Provoke.

  • HerculeanLevel 10

    Your Strength score is doubled for carrying capacity, your unarmed strikes critically hit objects, and your jump distance is doubled.

  • Shake It OffLevel 10

    At the start of each of your turns, you can remove one level of exhaustion or end one of several conditions on yourself. Once used, it refreshes on a long rest unless you take a level of exhaustion to restore it.

  • Improved CriticalLevel 3

    Your weapon attacks against creatures score a critical hit on a roll of 19 or 20.

  • Combo MakerLevel 6

    When you deal damage with an unarmed strike, you can choose to give yourself advantage on attack rolls against that target until the start of your next turn instead of using Heavy Hitter to grapple or shove.

  • Champion's InstinctLevel 13

    Lazya fights with brutal, economical technique, turning every clinch into a lesson and every hit into a negotiation.

  • DarkvisionOrcYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
  • Powerful BuildOrcYou count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
  • MenacingOrcYou gain proficiency in the Intimidation skill.
  • WandererOutlander

    You can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so on.

Gear

9 items

Weapons

  • Battleaxe
    A martial weapon chosen by the fighter. Lazya favors keeping the weapon close, but often relies on her fists instead.
  • Light Crossbow
    A light crossbow with 20 bolts.
  • 2×
    Handaxe
    A handaxe for throwing or close work.

Armor

  • Chain Mail
    A battered but serviceable suit of chain mail, typically kept as emergency gear.
  • Shield
    A shield bearing old scratches and field repairs.

Gear

  • Explorer's Pack
    An explorer's pack with bedroll, rations, tinderbox, waterskin, rope, and field gear.
  • Hunting Trophy
    A trophy from a hunted beast, kept as proof of self-reliance.
  • Traveler's Clothes
    A set of traveler’s clothes suited to the road and the weather.
  • Hunting Trap
    A hunting trap and snare kit from life in the wilds.

Appearance

Lazya is a hulking orc woman standing 6'5" tall, built from dense, corded muscle and the kind of hard labor that never truly leaves the body. Her skin is deep olive green, scarred like weathered stone, with a broad brow, deep-set amber eyes, and prominent tusks filed to sharp points. Her head is completely shaved, showing old white scar tissue across her scalp. Thick iron rings hang from her large pointed ears. She wears faded gray work pants, steel-toed boots, a coarse black sleeveless undershirt, and a battered open leather vest stained by old blood and tool marks. Her look is practical, severe, and intimidating, but her movements are calm and deliberate rather than wild.

Mannerisms

She stands very still when listening, as if conserving energy for the moment violence becomes necessary. She speaks in short, blunt sentences, often punctuating a point by cracking her knuckles, rolling her shoulders, or tapping a fist against her sternum. When angry, she goes quiet instead of loud. When amused, the closest she gets to laughter is a nasal huff through her tusks.

Personality

Blunt, stubborn, and intensely practical, Lazya values direct action over clever speech. She respects competence, courage, and anyone who keeps their word under pressure. She is slow to anger in the sense that she does not explode often, but once she decides someone is a threat, she becomes immovable and relentless. Beneath the roughness, she has a dry sense of humor and a fierce protectiveness toward the weak, especially people the world has already written off.

Ideals

Strength should protect the people who cannot protect themselves. Power is only honorable when it is used directly, honestly, and against those who abuse it. If a system lets predators hide behind law, then the system deserves to be broken.

Bonds

Her clan's scattered survivors are the only family she still claims. She keeps a strip of leather from her old clan banner wrapped around her right wrist, and she swears she will one day gather names, graves, or both for everyone who was taken from her.

Flaws

Lazya assumes most problems are solvable by striking first and harder than the other person expects. She struggles to trust anyone who hides behind procedure, titles, or polished words, and can turn openly hostile when she senses pity. Her pride is enormous, and if someone questions her strength she may accept a dangerous challenge just to prove a point, even when restraint would be wiser.

Quirks

She tests every new chair, wall, and doorframe with a light knock, as if judging whether it can take a hit.
She idly shadows-boxes while thinking, especially when she is trying to be patient.
She keeps score of fights by the number of clean punches she lands, not by who starts them.
She absentmindedly files or smooths any chipped tusk with a pocket stone.

Background

Lazya was born beneath a hard sky on the wind-scoured plains east of the city, in a nomadic orc clan that measured worth in endurance, scars, and the ability to keep moving when others fell. She was the largest child in her family by the time she could walk, and by the time she could speak clearly, she was already settling disputes with her fists. Her clan did not coddle strength, it expected it, so she learned to hunt, carry, throw, shove, and survive before she learned the common tongue. Every bruise became a lesson, every broken tooth a point of pride. When the Spire-sanctioned land-grab came, steel and law crushed what raiders and winter never could. Her clan was scattered, killed, or dragged away in chains, and Lazya learned that power had two faces, the honest kind in the ring and the cowardly kind in uniforms. She survived by becoming harder than the world around her. In taverns, work camps, and alley fights, she refined her brutality into a craft. She fights barehanded because it is direct, because it is personal, and because she likes knowing that when she drops someone, it is her own strength that did it. Now she wanders modern streets and industrial shadows like a living battering ram, taking jobs that let her smash the people who think laws can protect them from consequences.

“Her clan did not coddle strength, it expected it, so she learned to hunt, carry, throw, shove, and survive before she learned the common tongue.”
From their backstory
Background
Outlander

Connections

Species

Orc

Media

0 images

No images yet.

Visual sheet

Turn Lazya into a sheet

A high-res, share-ready sheet you can post or print.